Game Making: Start By Healing the Player

Chapter 731: The ultimate violent aesthetics (please subscribe monthly pass)

Accompanied by the bald muscular man Kratos plunged into the sea.

There was a sound of bubbling in Zhang Yi's ears, and at the same time the scene in front of him fell into a brief darkness.

After about three or four seconds, a line of subtitles gradually appeared in front of him: Three weeks ago, the Aegean Sea.

A burst of thunder exploded in his ears, followed by the sound of a storm, and a game screen appeared in front of Zhang Yi's eyes.

At this time, he was on the deck of a large ship, and at the same time, the narration in his ear continued.

'But Kratos' past wasn't like that. ’

'He was a warrior who helped the gods! ’

Standing on the deck of a dilapidated sea ship, a muscular man named Kratos holds two burning chain blades in his hands.

Although it was a stormy weather, the rain fell on the chain blade, but it was completely unable to extinguish the burning flame, and Kratos's knotted muscles looked even more shocking.

At the same time, as the narrator fell, on the deck of the ship opposite Kratos, countless monsters with long knives continued to emerge.

"A bunch of chops, let me send you back to the underworld!" With a roar from Kratos, the game officially kicked off.

"This is the beginning!?" Looking at the system prompt that appeared in front of him, Zhang Yi was a little caught off guard.

The corresponding operation mode is not very complicated, and it is basically the gameplay of traditional action games.

However, it also combines the capture technology of brain waves, and it is more prominent and convenient than the previous one.

According to the prompt, Zhang Yi manipulated Kratos to wave the chain blade in his hand, constantly harvesting these monsters on the sea.

Almost none of the monsters that blocked Kratos could be beaten.

One by one, they were all torn to pieces by the burning chain blade.

Just like the dead monsters in "Sekiro: Shadows Die Twice" will explode with coins, these monsters will also explode with substances similar to red souls, all of which are absorbed and integrated into the body by Kratos, but there is no need to follow them. Like a wolf, it needs to be pressed manually.

Light attack, heavy attack, put the monster in front of you into a stiff state, then watch Kratos blow the monster's head with a fist, or directly tear it into pieces, chop the monster into pieces with the chain blade in his hand and throw it into the sea .

Various execution animations, as well as the refreshing feeling of cutting into the flesh, made Zhang Yi a little excited.

Because it's so cool!

The game is extremely violent, but it also has a sense of beauty.

Accompanied by Kratos' roar, killing each monster one by one, this feeling is simply amazing.

"This simple difficulty is actually a lawn mowing game! It's so cool!" Zhang Yi was extremely excited.

Seeing that the deck was emptied, Zhang Yi even felt a little unfinished.

It can be said that the action system of "God of War" is completely different from the previous "Sekiro: Shadows Die Twice".

After all, although Sekiro prefers action, he is still a soul game.

But Kratos, who is full of muscles in "God of War", fully demonstrates what violence is.

In addition, there are also difficulty options in this game, although Zhang Yi is very clear that if he chooses the highest God of War difficulty, I am afraid that now he is the one being abused by the soldiers.

But that's only if, now is the easiest mode he can choose.

In this difficulty, the experience is completely different.

The monster's blood volume is not thick, giving Zhang Yi a feeling of mowing the grass.

The second is that the actions in "God of War" are based on violent aesthetics, allowing Kratos to execute a monster in two or three strokes.

The visual effects of the entire game have been pulled to the extreme, and the sense of refreshment has also been raised to a peak.

Zhang Yi was still thinking about it before. If this game is a soul game or a refreshing game, he will tell Lao Song. After all, he lost five DOTA games in a row today. He estimated that Lao Song's blood pressure was indeed a little high. , so I didn't want to play with him like before.

But the fun of mowing the grass that he suddenly enjoys now, as well as the refreshing visual impact brought by this violent aesthetic, made him forget Lao Song at once.

My head is full of anticipation for what will happen next.

As for the difficulty of choosing God of War?

What does this difficulty have to do with him?

Isn't the difficulty just for the player to choose?

If you like mowing, choose the easiest, and if you want to be abused, choose the God of War difficulty.

Anyway, for him, the game "God of War" has only one simple difficulty.

What he said, it's not easy for the king and Laozi to come!

Looking at Kratos in the game, tearing the enemies to pieces with great violence, Zhang Yi was also full of emotion.

Although Chen Xu has developed many games, there are really not many lawn mowing games.

Well... I can't say no, the lowest difficulty of "Call of Duty: Modern Warfare", players kill all the way like an iron man, of course, the veteran difficulty is another situation.

Most of the others are games like Bloodborne, Monster Hunt and Black Soul, where monsters mow the player like grass.

And games like "God of War" that can adjust the difficulty, if you think about it carefully, the Nebula game really hasn't been released for a long time, and even "DOTA" not long ago even used a high-end AI to abuse players.

Now this "God of War" really makes Zhang Yishuang arrive,

The attacking moves derived from the two chain blades, horizontal swings, vertical hacks, flying, aerial attacks, heavy smashing, ruthless slaughter of monsters, and extremely violent executions, all made Zhang Yi feel great.

And these are indeed the most quintessential points of "God of War". From the birth of "God of War" and its series, whether it is a change in gameplay elements or what, the surface packaging of the entire game has never changed, that is, the explosion of Lord Kui. The thrill of killing monsters!

Holding various weapons such as chain blades, axes, etc., using various methods to kill mobs and bosses, this is the characteristic of "God of War".

In "God of War", simply killing mobs is just an introduction.

What really makes players cool is that with the progress of the game's plot, unlock more combos and then use a variety of combos to abuse monsters in fancy ways.

There is also how to effectively use the terrain to kill mobs. For example, the highest God of War difficulty is the most effective way for players to use the terrain to kill mobs.

Secondly, like the Black Soul series, the boss battle in "God of War" is also one of the most classic cores.

In the face of huge monsters, Kratos's small size is in contrast to the boss.

Then the heavens and the earth use the Chaos Blade and other weapons to kill it, showing the ultimate violent aesthetics, this kind of visual impact is simple, it can be said that "God of War" is definitely a carnival for giant lovers.

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