Game Making: Start By Healing the Player

Chapter 724: It's rolled up (please subscribe to a monthly pass)

For the game "DOTA", although it is a new work produced by Nebula Games.

But before that, in fact, both players and the game industry were a little inaccurate.

It is mainly due to multiple reasons, such as the Warcraft RPG map, the unclear gameplay mechanism, and it can be said that if it is not produced by Nebula Games, basically it will not be able to make much splash in the game circle.

But a week after the launch of "DOTA", the strong growth momentum surprised many designers in the game industry.

Multiple promotions have allowed "DOTA" to completely spread to various game player audiences.

In addition, the free-to-play mode, the more friendly teaching that is different from the previous life, and the novice-oriented teaching, as well as the mechanism and strategy of giving away various accessories, have made many players fall into this big hole.

Especially after a week of launch, Nebula Games has a wave of reverse bounces in the eyes of all players, saying that the game will be officially opened seamlessly after the test without deleting files, and it will be updated in the follow-up. Additional related activities, this time also made players look forward to it.

In addition to the promotion of Nebula Games, more and more players have experienced the charm of "DOTA".

Aside from the competition and various tactical points, I only talk about the positive feedback brought by the game. In fact, "DOTA" is the same as "World of Warcraft" and other MMORPGs.

That's the excitement of achievement, social interaction, and the novelty of exploration.

As a traditional MMORPG game, the main core points are these.

Players' daily dungeon brushing equipment, as well as various camps and gang activities, these are the fun of MMORPG, but for a game like MMORPG, it takes quite a long time.

"DOTA" is different. The time of a game is about 25 minutes to 45 minutes, and all these positive feedbacks are brought together.

For example, the numerical stimulation in traditional MMORPGs, that is, the next copy to brush equipment, this is the same as the players in "DOTA" operate their own heroes to brush money and equipment.

The vast majority of players, when playing games such as "DOTA", basically have a situation, that is, whether they are support or core, sometimes they see a wave of soldiers, and they can't move.

Or if you see two or three waves of wild monsters in the wild area, sometimes you want to clear them, plus the sound of gold coins when you kill the minions, this is all the stimulation brought by the numerical value.

Watching your hero go from being unarmed at level 1, maybe even unable to beat two waves of soldiers, and upgrade to the last two skills with one wave of soldiers with the money, this is the most direct numerical stimulation.

At the same time, it condenses the numerical stimulation of MMORPG, which takes time to develop and collect, directly into the time of a game.

The second is the social attribute. Just like the arena of "World of Warcraft" and the copy, "DOTA" also has very high requirements for teamwork. Coupled with the existence of the fog of war, the effective communication of teammates is an inevitable need. In the face of the situation, it also adds social attributes to the players.

It can be said that a team with a tacit understanding and teammates who can effectively give various information can definitely improve the winning rate of the game by a lot.

The last and most important point is freshness.

For a traditional MMORPG like "World of Warcraft", apart from the surprise of first seeing the dungeon, in fact, the latter is more about the equipment output brought by the dungeon. Simply playing the dungeon is not considered fun. .

Because of the boss of its own copy, the mobs will not change.

The route and play style are also established, even if there is a mistake, it can only be in a bad direction, such as a certain milk is not good, a certain output is swaying or the position is not moving well, and the hatred group is destroyed.

And "DOTA" is different, there are too many inaccuracies in the game.

Like many players can play hundreds, thousands of the same hero will not feel bored.

On the one hand, it is the fun and playability of the hero, and the other is the uncertainty brought by each game.

Different heroes, different opponents, different teammates.

This one I may start 10-0, super **** drives the audience.

It may also start at 0-10, incarnation of Adou crying in Zhao Yun's arms.

Or evenly matched and hearty, and finally narrowly won or lost.

Each game is a brand new experience, which also makes players look forward to the experience of the next game.

The one who lost the last one thought that the next one might win, and I went to bed after winning one.

The one who won the last one thinks about winning the next one.

The last time he was Zhao Yun, but his teammates were four A Dou players would think, A Dou ran to the opposite side of his house and all of them were Brother Yun.

This gives the game a kind of anticipation and easy addiction. In addition, "DOTA" itself is calculated based on the duration of a single game, so there is no so-called progress in this game, and there will be no such thing as MMORPG. I haven't played for a few days, and I've already been far away from the mainstream army.

Various core factors suddenly made the fire of "DOTA" flourish.

………………

From the test of never deleting files, to the official launch of reverse bounce tickets.

It can be said that the popularity of "DOTA" is increasing day by day, and the major video and live broadcast platforms are also showing a state of dominance.

And as players explore, more and more tricks are discovered.

For example, basic tricks such as blocking soldiers, hooking soldiers, pulling wilds, and hoarding wilds have not been discovered by the main creative team of Nebula Games before.

But just because the base is not large, and now under the research of global players in the game, these little tricks are also discovered by players little by little.

This is also different from the previous life. After all, when "DOTA" was popular in the previous life, the video website was still in its infancy, let alone live broadcast.

At that time, the place where many DOTAERs learned technology was the forum community of Tieba.

Including watching game videos, you need to find the corresponding video files before you can learn through video.

And the "DOTA" developed by Nebula Games, on the one hand, the novice teaching is sufficiently detailed, on the other hand, it is any small skill in the Internet age, as long as it is discovered and put on the Internet, it can be spread immediately.

Therefore, in this parallel world, the technical improvement of DOTA players is much faster.

Although the game has only been online for less than a month, in fact, there is already a big difference between masters and ordinary players.

Chen Xu in the Nebula game can be said to be the clearest.

In particular, the appearance of a situation made Chen Xu have some emotions.

That is the performance of some masters playing support, the roaming GANK and the development positioning of various heroes. In fact, these are still far from Chen Xu's opinion.

Moreover, at 53 seconds, or 55 seconds, passing the wild point and pulling a wave of wild to expand the team economy, this kind of behavior is rarely done.

But one thing is the same as before.

That is to help save your own money and save it to buy big medicine, and then stick to the core of your home.

You can make up for the knife with peace of mind, I will go to work and buy big medicine to support you.

I don't know which assistant first discovered that the big medicine and Xiaolan could be used by the big brother.

Various tactics and hero development have not appeared in the game, but support has been rolled up.

Did you take good care of your big brother?

My money is big brother's medicine, how can you fight me!

"It's too hard, players have already started to roll up the game?" Looking at the relevant data in Nebula Game's office, Yang Xin couldn't help but sigh.

"Sister Xin, you have never bought me a big medicine as an assistant! And you often make up for my knives!" Ruan Ningxue complained next to her.

"Cough cough...Isn't that afraid that you won't be able to make up for it!" Yang Xin coughed twice.

"Okay, get ready, the new version should almost be released to players." Inside the project room, Chen Xu said with a smile.

The plans for the new version and new activities have been completed a long time ago.

The reason why it has not been released is mainly to wait for players to become familiar with the gameplay and content of "DOTA".

And this new version will not involve numerical content, more welfare activities and a new ladder mode.

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