Game Making: Start By Healing the Player

Chapter 715: Don't overestimate the level of understanding of players (please subscribe to a m

Zhang Yi and Wang Han were playing a comparison, and at the same time opened the "DOTA" that had been downloaded to the desktop. In the middle of a red box, there were openings in the upper right and lower left, and in the middle was a chess board similar to Chu The horizontal bar of the Han boundary.

Double-click the icon, Zhang Yi enters the game.

Entering the interface, the entire UI body is still very concise and clear.

On the top are sub-options such as hero, shop, spectator, novice training, inventory and right-click.

On the left is your own personal user interface, as well as the friends interface, and the bottom right corner is the option to start the game.

In the middle, it is a hyperlink to 'Dragon's Blood'.

The overall UI layout of "DOTA", the general direction of Chen Xu is still in accordance with the previous life of "DOTA".

Compared with general online games, it can be said that the UI interface of "DOTA" is very simple.

Zhang Yi opened the hero interface and was shocked.

"My God, isn't this hero a little too much?" Looking at the dazzling array of heroes, Zhang Yi couldn't help but sigh.

Although Chen Xu did not add all the DOTA heroes, such as Marcy, Mars, Pangoliers, Evil Shadow Fangling, Sen Haifeixia, Dian Yan Jue, etc., did not join.

But the current number is enough to surprise players who have not experienced this type of game.

At the same time, Zhang Yi also noticed some details, that is, these heroes are divided into three different points.

Zhang Yi is no stranger to intelligence, agility and strength, because from the point of view of attributes, it is obvious that "DOTA" is made according to the heroes in "Warcraft".

Three-dimensional attributes, six grids, three small skills and one big skill.

The only thing that made Zhang Yi feel that there was something was that there were a lot of tabs under the hero interface.

Corresponding to: core, support.

It is not difficult to understand after a simple glance.

The core of the simple summary is that if he has money, he is awesome, and if he is an assistant, he is a worker.

In addition, it is divided into several sub-categories such as tank, control, propulsion, escape, and explosion.

If it is a tank, it is easy to understand that it is the main T in World of Warcraft.

In terms of control, as the name implies, the hero has limited skills. As for advancement, the hero has healing or summoning skills. Outburst is a hero who can instantly deal tons of damage, and escape is like the flash of a mage and the charge of a warrior. A skill that can move.

As a player who has played "Warcraft" and "World of Warcraft", Zhang Yi quickly made up some corresponding scenes in his mind after reading these descriptions, and he had some numbers in his heart.

The only thing left that made him curious was how to play this game and what kind of game it was.

"It feels very similar to an RPG. Isn't this just operating a hero to earn money and then synthesizing equipment?" Wang Han, like Zhang Yi, quickly read the text introduction in the game and said.

Regarding the RTS content of "Warcraft", Wang Han did not play much, mainly because the number of units to be controlled was too many, which easily made her in a hurry.

So her Warcraft journey is basically only an initial mine, and then builds and builds troops to circle and then A passes.

This is her first wave, but although RTS can't be played, various Warcraft RPG maps were launched later, and she played very happily.

"Don't worry about it so much, just play and see." Zhang Yi didn't care so much, or in fact, many players have such a mentality.

Some players don't know much about "DOTA" because they don't know much about the information about "DOTA", they just download it without thinking because of their trust in the four words Nebula Game. Of course, it has a lot to do with the game itself being free.

After these players download the game, after estimating the gameplay of the game, they are basically ready to play whether they are interested or not, after all, they are all down.

Zhang Yi and Wang Han clicked the [Start Game] button in the lower right corner, and then several sub-options popped up.

They are [Training], [Cooperative Human-Machine Battle], [Normal Matching], and [Create a Custom Match Room].

The current system mechanism of the ladder has actually been completed.

However, at this stage, Chen Xu has no intention of releasing it. After all, it is only a test now, and the players' understanding of the game in the initial stage is definitely not enough. Everyone is a brand-new white paper account. Relying on the win rate and data performance statistics, it is enough to make the same Level players are matched together.

After most players have a basic understanding of the game, the ladder matching will be updated and open to players. Of course, there are preconditions.

That is, players need to make 100 regular matches,

Now, new players have to go through a mandatory novice teaching, which is the kind that cannot be skipped.

As for the trumpet experience, for this kind of competitive game, the behavior of playing a trumpet to fry fish has always been strictly prohibited.

If it is a high-level player, simply practicing a trumpet and playing it from scratch will actually have a limited impact on the game environment.

Because under the matching mechanism of the system, if a new account's winning rate and KDA are particularly high, then it will directly make him jump several levels and break away from the ordinary player's segment as soon as possible.

Players who specialize in frying fish are different. They belong to this segment and are specifically fixed in this segment. After frying fish, they deliberately lose and then fall down.

After going back and forth, the impact on the game environment can be said to be extremely bad, so for this post-operation aspect, Nebula Games will have a special team responsible for handling reports of malicious damage to the game experience.

Entering the game, it is not much different from what I imagined before.

In addition to the difference in the performance of the screen, the main perspective is the same God's bird's-eye view as "Warcraft".

At the same time, a female voice over began to explain the game's novice tutorial.

[Welcome to the world of "DOTA", where you will be the hero of the Scourge Night Banquet and the Guards Radiance, and the team that first destroys the enemy's ruins will win the game...]

Along with the teaching voice, the game screen is constantly switched, showing players information such as the world tree, defense towers, springs, and heroes.

This novice tutorial was also adjusted by Chen Xu.

Including some basic operations of the game, etc. At the same time, the perspective Chen Xu in the game is also designed as a fixed perspective and a movable perspective.

To put it simply, the camera can be moved, that is, the camera can be moved to other positions where the non-heroes are located, and the situation in other places can be viewed.

The fixed perspective is the perspective with the hero as the center point.

Players who have played "Warcraft" will basically adopt a mobile perspective. After all, a fixed perspective is equivalent to playing games blindfolded, and it is necessary to collect this type of game information.

But this is only for players who have played "Warcraft", and for some players who have only played RPG, when they just get started, it is easy to have a problem that it is very easy to find their own heroes. s position.

Although there is a button to transfer to your hero, for many players, sometimes they may simply forget it.

In this case, a fixed viewing angle becomes a good solution.

As for some players complaining about the fixed perspective, which is equivalent to limiting the upper limit of the player, but these players have not thought about a problem, that is, it is very likely that if there is no such fixed perspective option, the new players will experience their own heroes after a sentence. I can't find where I chose to abandon the pit directly, not to mention the difference between fixed and non-fixed later.

Zhang Yi completed a novice teaching very neatly, and at the same time there were some complaints in his heart.

Because as a player, he obviously doesn't know the meaning of these teachings. After all, for him who has played "Warcraft", he feels that this kind of perspective and moving teaching are like taking off his pants and farting.

But it is still very necessary. Everyone has areas of expertise and areas that they are not good at. It is a common phenomenon to overestimate the understanding of other players.

Just like the players who played on Steam in the previous life, don’t you think this Steam can be played by any player?

But in fact, it is really not easy for the newcomers to enter the pit, not to mention registering an account to buy the game, and even many players who come here to download the game through some search engines, not from the G fat family, but a game. The 'Game Manager' topped by the search engine is a fake and shoddy platform, causing his money to be wasted. Of course, the kind of person who did not successfully download on Steam but did download on Hsteam. He may not be a newbie, but he must be a senior LSP. .

And "DOTA" is like this. Players who have played "Warcraft" and many games may think that these teachings are just taking off their pants and farting.

But for some newcomers who have never been exposed to, these teachings are very necessary.

Of course, the novice teaching that is too detailed is obviously impossible to throw out all at once.

Chen Xu divided the novice teaching of the game into different parts.

Because everything is put together, it's really a bit verbose

The reason for the separation, in addition to being relatively long, is mainly to use staged rewards to stimulate players.

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