Game Making: Start By Healing the Player

Chapter 679: Sword and Halberd Piece Style (please subscribe monthly pass)

A month after Bioshock went live.

New games from major game makers are also being launched one after another.

But it's not an imitation of this game.

There is no need for major game manufacturers to conduct market research or anything.

Because "Bioshock" is too special.

Unique art style, as well as background settings, and the interpretation of the plot in the game.

It can be said that "Bioshock" has formed a very unique feature.

After all, in terms of gameplay, "Bioshock" actually didn't make much of a shocking performance in the industry.

Just like the original "Dark Souls", "Warcraft" and "The Legend of Zelda: Breath of the Wild" such games are different.

The core point of "Bioshock" lies in the art and plot settings.

And this is the most difficult game to make.

However, although games similar to "Bioshock", not many game manufacturers have paid attention.

But "World of Warcraft" has also been concerned by many game manufacturers.

Some similar MMORPG games have also been launched.

It avoided the most popular period of "World of Warcraft" before. After all, this is an MMORPG that belongs to a long-term operation.

Therefore, there are also many game makers who are ready to share a piece of the game when "World of Warcraft" enters a stable transition period after the peak heat.

After all, the popularity of "World of Warcraft" is really enviable.

Even if it is just a time-based game, the huge number of users makes it a golden mountain.

Different themes, or whether it is a buyout, a free item charge for entering the pit, or a cheaper point card charge.

Major game manufacturers are also making frequent moves, but these games have not shaken the status of "World of Warcraft" at all, and have not even caused much waves.

The reason is very simple, they can copy the gameplay of "World of Warcraft", but it is difficult to copy the ip and shake the user support of "World of Warcraft" itself.

For a game like MMORPG, the first mover advantage is huge.

The premise of wanting to match or even surpass the former is to surpass the quality of the original in at least one aspect, such as gameplay, picture quality, ip, number of players, and so on.

You must know that in the previous life of "World of Warcraft", under the various operations of Blizzard, it can be said that a rocket was inserted behind the **** and rushed downhill.

The collapse of the plot that players cannot accept, as well as changes in gameplay, make "World of Warcraft" more and more like Diablo, and disgusting players in various details.

For example, the so-called green skin and other titles are directly deleted and changed, and more black people have been added to Stormwind City...

But even so, in the sniping of various highly praised versions of "Final Fantasy 14", "World of Warcraft" is still a skinny camel bigger than a horse, and even got 3.7 million sales on the first day of the expansion in the new version, and This also removes some achievements that do not require the purchase of expansion packs.

This is also the characteristic of MMORPG games, that is, the player's stickiness is strong enough.

Although "World of Warcraft" has only been launched for a few months now, it is naturally no way to compare it with more than ten years in the previous life.

But whether it is the version or the gameplay, including the visual performance of the game's screen, it can be said to be the most cutting-edge existence at present.

At the same time, there is also the blessing of "Warcraft".

The popularity of "World of Warcraft" can be said to be completely impossible to replicate in other games.

Coupled with the strong social attributes of MMORPG, the more people who play it, the greater the scale effect.

For other game developers, how to promote their own MMORPG-like games under the premise that "World of Warcraft" has become popular all over the world is an almost unsolvable problem.

It can be said that this step, although it cannot be said that the entire MMORPG market has been harvested, it is almost impossible for other games to shake the cornerstone of "World of Warcraft".

………………

Chen Xu didn't even pay special attention to the MMORPGs launched by other game manufacturers.

With such a big first-mover advantage, World of Warcraft can only be described as stable.

At this time, he was in the office, looking at the relevant game development plans.

In addition to its own direct department, Nebula Games also has many sub-studios.

For the development of some other projects, Chen Xu basically does not ask how the quality of these games is, anyway, they will be reviewed according to relevant regulations.

In the end, it is enough to get it from him for approval. Of course, if it can pass the internal cross-audit, the quality is basically not too bad.

When it comes to his side, it's basically just going through a cutscene.

"Hu Tu..."Ghost Warrior" sword and halberd piece, mowing the grass?"

After seeing one of the projects, Chen Xu couldn't help but be taken aback for a moment.

From the perspective of the project introduction, this is a relatively small project.

In terms of gameplay direction, it is mainly an action game of mowing the lawn.

However, the novelty is that the style of the sword and halberd pieces is incorporated into the game.

In fact, there are not many games of this type, not only the first party under Nebula Games, but also many third parties.

As for Hu Tu, he is a newly recruited game designer within Nebula Games in the past two years.

But compared to the average game designer, his works are relatively niche and partial.

Before this project, he made a game based on the theme of "Fang Xiang's", not to mention the global market.

Even if the domestic market did not get much sales, the media evaluation was very good.

This time, he also turned his attention to the sword and halberd films with the theme of ninjas and samurai.

But this sword and halberd piece, as well as ninjas and samurai, made Chen Xu think of a game.

After thinking about it, Chen Xu asked the office to inform Hu Tu.

………………

After receiving the notification from Chen Xu, Hu Tu immediately contacted Chen Xu through video according to the contact information.

After all, the office address where Hu Tu was located was not in Nebula Games.

"Mr. Chen!" The video was connected, and Hu Tu over there seemed very excited.

Chen Xu didn't talk too much, just said a few words with a smile, and then went straight to the topic.

"I've seen your settings for "Ghost Martial Arts". Do you want to make a sword-and-halberd-style game with the theme of the Warring States Period of the Eastern Ying Islands?" Chen Xu said with a smile.

"That's right, President Chen." Hu Tu nodded.

"Are you ready for the relevant game framework and background settings?" Chen Xu asked.

"That... President Chen..." Hu Tu seemed to realize something.

"I have some ideas on the direction of this theme. If you are interested, you can come to the headquarters studio to participate together. Of course, don't rush to agree, because in my plan, in addition to the style of the sword and halberd film, the direction of the game It will be different from the background.”

"During the Tang Dynasty, because Baekje and Goguryeo hindered Silla's confession and communication with Tang, and under the circumstance that Tang Gaozong did not change his teachings and Silla asked Tang to send troops to intervene, Tang Gaozong sent a total of 100,000 Tang troops to attack Baekje. A decisive battle outside the city of Saba."

"Baekje fought with the power of the whole country, and its guardian dragon also participated in this battle, but it was still easily defeated. The Tang army defeated more than 10,000 people of the Baekje army. After this battle, Baekje surrendered."

"After Baekje surrendered, he was not beheaded but expelled because his patron saint dragon was good."

"Afterwards, the injured dragon came to the country of Weiming in the Eastern Ying during the Heian period. The first group of people who came into contact with the dragon worshiped it as a god, and found that its ability to possess an artifact could make people immortal, so they respectfully called it "Sakura Dragon" , and began to study how to absorb the power of the Sakura Dragon to achieve the goal of immortality."

"Then people discovered that there are two ways for the Sakura Dragon to make people immortal. One is that the Sakura Dragon voluntarily bestows it on human beings. There is only one person in each era. The holder of the "Dragon Yin" can live forever, or he can live forever. Share the power of Longyin to others. The other way is passive. The location of the cherry dragon will emit energy, which will affect the surrounding creatures. The affected creatures will have a part of the power of immortality, but its effect is weak. , even morbid, the farther away you are from the Sakura Dragon body, the smaller this effect will be."

"After knowing this information, people built a huge palace where the Sakura Dragon took root, and let the power lost by the Sakura Dragon pour into the lake of the palace, and relied on the undead power of the lake to make themselves immortal. People Proudly call this palace the "Palace of the Source," which means the source of gifts."

"But everything comes at a price. Due to the long-term influence of the power of immortality, the residents of the Palace of Origins have become non-human and non-ghosts, and they need to absorb the essence of others to survive. They call themselves Yujiameiren."

"At the same time, through the study of eels, the Yujiamei mastered the skills of manipulating lightning, and they claimed that the power of lightning originated from the Dragon God."

"And with the increase in population, the Yujiamei people need more energy to survive, so the Yujiamei people launched a protracted war, and in order to survive Ashina, the Xianfeng Temple and other forces all intervened in the war. The war was later known as the War of Protection of the Nation."

Chen Xu briefly introduced the relevant background and settings of the game.

However, listening to Chen Xu's words, Hu Tu on the other end of the video was full of confusion.

Does this have anything to do with the sword halberd?

And the dragon and immortality, why does this feel like a myth?

Seeing through Hu Tu's doubts, Chen Xu smiled: "This is the background setting of an important gameplay core in the game. The specific and complete story. If you are interested, you can learn more about it at the meeting."

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