Game Making: Start By Healing the Player

Chapter 625: Operation settings of Warcraft (please subscribe monthly pass)

The emotional blessing of six years of waiting, coupled with the reputation of Nebula games in the minds of players, and Chen Xu himself have also carried out the promotion of "World of Warcraft".

Match this movie-level animated CG promo.

Let the popularity of "World of Warcraft" top the hot search list in seconds, and it will not come down at all.

Players are also in various discussions about what type of game the game is.

But soon they got the answers they wanted.

On Chen Xu's official blog, there was no response to the previous one.

Facing the enthusiastic discussions of the players, Chen Xu informed the global players on the official blog that afternoon that this is a MMORPG.

This also made many players and manufacturers concerned by the game industry stunned for a while.

Players don't think too much about it.

Although MMORPG is unexpected, many players have guessed it before with the content in Nebula World.

But for practitioners in the game industry, they have doubts about the type of "World of Warcraft".

MMORPG?

This was something they hadn't thought of.

Before that, many game makers would also think that "World of Warcraft" might be an ARPG.

Or, like The Witcher: Wild Hunt, an open-world but more RPG-oriented game.

After all, from the game's backstory, this is all very possible.

However, MMORPG has caused many game manufacturers and designers to have doubts.

The main reason is that the MMORPG situation is a bit awkward.

There are indeed some MMORPGs on the market that continue to operate, but they are basically MMORPGs that have been operating for a long time.

As for new MMORPG games, there may not be one in a year or two.

Because MMORPG games have two ends.

Either successfully and long-term operation, become a stable cash cow.

Or half-dead, and directly become a loser.

It can be said to be very extreme.

And now Nebula Games is going to be an MMORPG.

Or Warcraft IP.

Such a news directly caught the attention of the game industry.

After all, MMORPG can be said to be recognized as difficult to do.

It's not just the fees that are difficult.

In MMORPGs, there are so many things to consider.

For example, numerical value and level design, as well as the balance of occupations, skills, and even the distribution of the plot and tasks in the game and related resources.

There is also the development progress. If you say "Red Dead Redemption", "The Legend of Zelda: Breath of the Wild" and "The Witcher: Wild Hunt", the maps are very large.

Then the map of any MMORPG, the accumulation of various maps, is larger than these games.

The development cycle naturally lengthened, which is why, in general, the picture of MMORPGs is not as good as that of the first-line stand-alone echelon.

It can be said that the MMORPG type game is the most difficult type of many game types.

Of course, this difficulty is measured relative to an excellent horizontal line.

If you just say make an MMORPG instead of making a good game, it is naturally different.

And now "World of Warcraft" can be successful?

At least looking at Chen Xu's promotional CG, it's definitely a bloodbath!

After the news of "World of Warcraft" was announced, it undoubtedly occupied the topic of various hot search lists.

Even if it's just a CG promotional video for now.

But unlike ordinary games, first of all, this is a new game produced by Nebula Games.

And it has appeared frequently in the Nebula World before.

Add the IP of Warcraft.

And Nebula Games' first MMORPG.

These tags, no matter which one is enough to be on the hot search list.

Although the MMORPG genre has not had any outstanding games in recent years, whether it is foreign or domestic, it has officially strengthened the topic of "World of Warcraft" because of this.

Not only players are looking forward to it, but the game industry also wants to see what Nebula Games can do with "World of Warcraft".

Judging from the specifications of the promotional CG and the scene art in Nebula World, it is obvious that this project has been prepared by Nebula Games for a long time.

Chen Xu, who is located in Nebula Games, is not aware of the various discussions in the outside world.

Now, Chen Xu is working with the operation team to determine the operation plan for the follow-up "World of Warcraft".

Regarding this, Chen Xu has already made a decision.

And the operation team is not stunned. After all, Nebula Games is not all stand-alone games, such as "Jelly Bean Man", "Three Kingdoms Kill", "Rainbow Six: Siege", "Call of Duty: Modern Warfare", etc., but they are all continuous. In the process of operating the game, the team has also accumulated sufficient experience.

First of all, the game will not have a built-in store.

Because World of Warcraft is a PVP and PVE game.

In the game, the suits produced by the PVE dungeons not only reward attributes, but also appearance and glory, which in itself is a part of rewards and positive feedback.

Not to mention the attributes that affect the balance, it's just fashion and mounts.

If you want to sell costumes and mounts, it must be better than the suits produced by the copy, otherwise it will make no sense.

But if it comes out, the reward content brought by the dungeon will be cut in half directly.

Think about the players constantly brushing the evil demon king day and night, in order to be invincible.

As a result, you made an invincible day and night, and just wanted to go to the main city for a while, the person in front was riding a black dragon, and the person in the back was riding a phoenix.

Is this still a jerk?

Therefore, Chen Xu never considered the option of charging for props at all.

On the whole, only the purest point card system is most suitable.

As for the card, Chen Xu adopted the same national server as the replacement agent in the previous life, instead of the buyout and monthly card structure of the US server.

The game will simply adopt a time-based charging model in which point cards and monthly cards are used in parallel.

In the follow-up, different charging modes such as quarterly card and half-year card will be launched.

As for the charging standard, the mode of charging by minute is adopted.

The fee is 0.045 yuan per minute, which is equivalent to 2.7 yuan per hour. Players can directly choose to buy the entire face value of the point card, or they can also choose to recharge according to the hourly unit.

The monthly card is 200 yuan per month.

In addition, there will be no official mall in the game, but there will be a corresponding exchange.

Players are allowed to use the gold coins in the game to trade with monthly cards or card points, but a certain service fee will be charged, which is equivalent to the time badge of the previous life.

As for allowing players to exchange gold coins directly with cash, this is not realistic.

It's not that it can't be done technically, but the main reason is that after doing it, President Chen, who is beloved by the players, may be going to sing tears from behind bars.

As for the local tyrants who will get more gold coins by selling point cards, this is completely unsolvable.

Even setting the number of sales is not very effective.

Because there are offline channels, and at the same time, "World of Warcraft" itself is an MMORPG, and trading itself is a kind of gameplay.

There is no way to trade in the game, but players outside the game can also trade.

In this case, it is better to guide through the official opening.

For some players, it is not necessary to spend money to play in the game.

It is completely possible to make gold and then buy point cards sold by others.

As long as you are willing to make yourself suffer a little bit, you can definitely achieve the feat of prostitution games.

After all, there are other players who are willing to ‘pay’.

If you want to play the gold group, the normal gold group can play the gold manually according to their ability, so there is no reason to care about it.

As for the gold mining software, there are technical masters that can bypass the closed Universal VR system and the protection of Nebula games, but people with such technology just want to make a script that can automatically play gold?

In addition to these measures, Chen Xu also set up an economic research team, mainly to deal with the economic stability in the game.

There will be no inflation and "financial crisis" in the game.

An MMORPG is actually a small country.

What affects the balance of the game, not only the gameplay, values, and the game's monetary economic system can be said to be crucial, even to a certain extent, the economic system is more important than the values ​​and gameplay.

Because of this kind of game that requires continuous operation and equipment-oriented.

Its core point is to cultivate, and cultivation means value.

And the collapse of the economic system in the game may mean that the character you have spent a long time in the game has changed from a suite in the center of a first-tier city to a suite in the center of a three-county county.

After all, the gameplay makes players dissatisfied, and the gameplay can be re-modified. A certain occupational sewer can be corrected through a numerical patch, and it can be weakened if it is too strong.

The economic system is irreversible.

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