Game Making: Start By Healing the Player

Chapter 599: This is more assassin than assassin! (please subscribe monthly pass)

As the game continued to advance, Li Yue also began to come into contact with more gameplay content of his own game.

The first is the material.

In the game, Joel originally wanted to leave the blockade of the quarantine area with Tess.

But it happened to encounter the rebel firefly coming to attack, and the entire quarantine area was put under martial law.

So Tess and the others could only choose another way to go around, a secret stronghold belonging to their smugglers.

Here the player will unlock the backpack material system, but Li Yue can clearly feel it.

That is this material system, which is more to bring players a sense of immersion.

Because the resources given are too few.

A backpack, a pistol and a gas mask, and a pitiful four bullets.

It can be said that the resources are quite scarce, even worse than the initial stage of the previous "Resident Evil".

Obviously resource management, that's going to be a core of The Last of Us.

If the player does not deliberately collect items such as bullets, the bullets in the game may only be enough.

This also made Li Yue more sure of his previous thoughts.

Because of the scarce materials, in addition to the resource management gameplay, the more important point is to allow players to immerse themselves in the background of the game.

With scarce resources and a doomsday background, what kind of story does this game tell?

And what is the meaning of Sarah's death in the previous prologue?

If Sarah is not the girl in the previous promotional trailer, how did Joel meet the girl named Ellie?

With doubts, Li Yue controlled Joel and Tess to move forward.

In the process of moving forward, it is still a part similar to novice teaching.

For example, finding a way out is almost an alternative decryption, similar to the "Uncharted Sea", or many games are like this.

In a scene, find some props that can help you reach the road ahead, or cooperate with Tess to climb to a higher place.

At the same time, players can also collect some materials, and then make tools or strengthen firearms.

The gameplay can be said to be very traditional. For any player who has played similar games, there is no situation where they do not understand or understand.

There are good and bad.

The good point is that it allows players to devote more attention to the plot without thinking too much about the gameplay.

The bad point is that it is like the experience of the game plot. If it is not outstanding, it will become a deduction item.

After all, he participated in this game evaluation, so Li Yue was playing the game while thinking about the pros and cons of the various settings in the game and the reasons.

However, although the gameplay is more traditional, but in terms of character modeling, at least Li Yue has a very deep first impression of Joel, a companion named Tess.

Tess's past life is unclear, but her personality has been revealed through these decryption levels.

A trustworthy female man, she can even grab Joel with one hand and drag him up the steps, which shows how powerful he is.

At the same time, the conversation with Tess on the road also revealed the background of the game as the player progressed.

The virus in The Last of Us is a fungus called Cordyceps.

This is a spore virus, which is equivalent to parasitic on humans. It can make the infected become more and more capable, and even evolve into an unconscious but more powerful sound tracker.

The process of being infected is very painful and there is no cure, so many people who are infected usually choose to cut themselves off.

In addition, the existence of Cordyceps infection will release spores from the body if it reaches a certain level after death.

At this time, if normal people absorb too many spores, they will be infected, so they need to wear gas masks when entering and leaving some places.

In the secret passage belonging to smugglers like Joel, Joel and Tess met a human who was also a smuggler on the way.

It's just that the other party's situation is not very good. His gas mask was damaged and he was pressed to the ground by a metal cabinet and couldn't move.

Seeing Joel and the others, the smuggler begged them to help him.

It's just that the gas mask has been destroyed, and obviously the opponent has only one end.

That is to become infected.

At this time, the player can only do two things, let him fend for himself, or give him a peanut.

Help him get better.

And going forward here, what we face is the battle level in the game.

But it was different from what Li Yue thought.

The combat system of The Last of Us is rather unique.

More real, more tense.

In the game these primary infected are called runners.

Just like their namesake, these infected are very sensitive and have very acute hearing, just the slightest sound can attract their attention, but their vision is poor.

Therefore, players need to dodge quietly, or secretly assassinate.

Of course, the infected in the game are also divided into ordinary and special.

Ordinary infected can be directly killed by stealth assassination.

But some special elite monsters need to use the equipment manufacturing system to make switch knives to kill.

In addition, there are bricks, wine bottles, steel rods and other props that can be picked up interactively on the ground. Picking up these props can be used as temporary weapons.

This is a bit similar to The Legend of Zelda, all kinds of weapons can be used when dropped on the ground.

Of course, except for the most distinctive point in these games, that is the listening system.

After entering the listening system, Joel will slowly squat down, and then it is as if the perspective is turned on.

You can see where the enemy is based on their movements.

Of course there are some distance limitations.

Combined with the silent assassination system and the tight supplies, the game's combat system is self-evident.

That is to hope that players can take the method of assassination and stealth to play the game.

It also makes sense when you think about it.

After all, this is an apocalyptic theme, and Joel is just a stronger smuggler.

Rather than master assassins like Ezio and Altaïr.

In the game, Li Yue tried two ways of sneaking and unparalleled.

The stealth combat system is very smooth.

You can pick up bricks to play unparalleled gameplay, even in normal difficulty mode.

He was also taught to be a man by a group of runners.

If it's one or two, then Joel can hit him with a brick.

But the key is that when other runners in the game hear the movement, they will immediately support them.

At this time, if Joel can't escape, it is basically a dead word.

"I feel like this is more assassin than Assassin's Creed!"

Li Yue carefully sneaked through the building full of zombies, and couldn't help sighing in his heart.

Although Assassin's Creed has the handsome gameplay of assassination, it can also be played as a hidden sword to conquer the world.

But in "The Last Survivor", at least for now, if you want to beat the world with a gun and a brick, you still want a little more.

However, although it is emotional, the combat system is actually not bad.

A listening system similar to clairvoyance, as well as stealth assassination, is not a new content.

It can be matched with the background blessing of the apocalypse, as well as scarce resources, as well as unlimited resources such as bricks, to fully display the thrilling and exciting atmosphere of the apocalypse.

At least when he was just playing, he didn't even think about things outside the game.

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