Game Making: Start By Healing the Player

Chapter 585: Sad and riotous players (please subscribe monthly pass)

With the end of the story of "Resident Evil: Village".

Countless players were moved.

So much so that under this game, players rarely unified the caliber.

The horror game launched by Chen Xu before this.

For example, in "Escape" that year and "Resident Evil" last year, many players are actually in the comment area, and they are all kinds of memes.

As for the type of game, there are basically all kinds of deliberately leaving comments of different calibers.

In the early years, the scores of "Escape" were polarized. Some players strongly expressed positive reviews, while some players expressed negative reviews.

And the comments in the positive and negative reviews are very interesting, or they are joking and honestly telling players that this game is really scary.

Or deliberately doing bad things, trying to trick players into the game and experience the pain of abuse together.

But this time "Resident Evil: Village" is different.

From the previous generation of "Resident Evil" to the village of this one.

Chen Xu presents an extremely impressive character in the game: Ethan Winters.

Especially when combined with the first-person and VR-style immersion experience, Ethan's charm is infinitely magnified.

Even if it's just a horror game, players can really feel the touch brought by Ethan Winters.

The game forums related to "Resident Evil: Village", as well as the community of its own Nebula game platform, are full of various comments from players.

"Three years ago, on a farm in Louisiana, Ethan played the role of a husband; three years later, in a spooky village, Ethan fulfilled his responsibilities as a father. ’

'Ethan Winters, a wonderful husband and father who put his family first no matter what! ’

'[Rose, Dad won't let any monsters get near you], tears! Ethan takes his life to fulfill his promise to Rose. ’

'Maybe Ethan is not the most memorable protagonist of Nebula Games, but he is undoubtedly the worst. There is nothing good about the two games, but that's what makes people feel better. I can feel the charm of Ethan. ’

'Ethan Winters, he's just an ordinary commoner, an ordinary programmer, but a great husband and father! ’

'This is the only protagonist in a horror game that moved me. ’

'Goodbye, Ethan Winters! ’

Countless players who cleared the game left comments with great emotion, and then looked at the comments left by other players.

There is no doubt that Chen Xu used two horror games to tell a great and tragic character.

Just like the characters Arthur Morgan, Soap, and Xiaoqiang, Ethan Winters is definitely a father character that the game industry cannot forget.

In addition to the story of Ethan Winters, the players of the game itself also received rave reviews.

Everyone thought that this game called "Resident Evil: Village" might be the same as last year's Jack Baker Farm, which scared them to shit. After all, before the launch, Chen Xu made two semi-happy games. game.

So many players default, "Resident Evil: Village" will be a very scary game.

But when they really entered the game, players realized that it was completely different from what they thought.

Speaking of horror, there are indeed a lot of horror points, such as the puppet pass that is the most underworld.

But other aspects are not scary.

On the contrary, it is still very cool. The box garden-style map design and exploration gameplay, combined with resource management and firearm development design, make "Resident Evil: Village" much higher than the previous game in terms of gameplay.

In conjunction with the touching story of Ethan Winters, the sales of "Resident Evil: Village" ushered in an explosion.

This also makes many designers and manufacturers in the game industry sigh with emotion.

After all, it is a recognized fact that it is difficult for horror games to achieve high sales. Even the more scary games, the smaller the sales that may be obtained, at least there is no way to compare with the popularity.

But "Resident Evil: Village" obviously breaks this law. Maybe it is not the most terrifying, but it is definitely the most fun horror game so far.

And many game designers who focus on this way have discovered the cleverness of the game "Resident Evil: Village".

That's a shift in the focus of gameplay.

Material collection and management, decryption, action shooting.

Basically any horror game is inseparable from these three elements.

"Escape" developed by Nebula Games in the early years was mainly based on decryption, supplemented by material collection and management.

But no matter which one is the main one, you will fall into a very embarrassing situation.

And "Resident Evil: Village" has made a decision, that is, comprehensive.

In the early stage of resource management and collection development mode, when materials are in short supply, they are still frightened.

And when resources are no longer in short supply, choose to temporarily deprive you of resources, making you feel uneasy to face pure terror.

But as a game, it is obviously impossible to completely deprive players of their efforts. Even if it is a stand-alone game, when the materials are returned, the original sense of fear will be greatly reduced. What should I do?

Then let the players really have a good time. If it is a pure FPS game, the combat gameplay of "Resident Evil: Village" is not very good, it can only be said to be quite satisfactory.

But it is not an FPS game, but a horror game. The blessing of this alternative identity gives players an alternative coolness.

It's like building infrastructure in Little Butter. In real role-playing, you originally judged the opponent with 80 points, but if the opponent wears a specific costume and plays a specific identity, the original 80 points may be lost under the addition of this double BUFF. It has become 90 points.

However, although it was well received, a considerable number of players came back to their senses after being moved.

Because they found that this game is full of Chen Xu's malice!

That is, whether it is a positive character or a negative character in the game, they are all riddlers at the same time, including Chen Xu is also a big riddleman.

Throughout the game, many players found that the dug was enough to bury them ten or eight times.

The first is in the 'Not a Hero' DLC in the previous work. During the mission, Chris mentioned his sister, and the predecessor of Umbrella, the blue umbrella, was notorious, and many biochemical attacks that threatened the world were related to it. That's why Chris doesn't trust Umbrella very much.

And in "Resident Evil: Village", players found that the pit was dug into a frenzy.

The first is the predecessor of the blue umbrella, which was probably created by a former student of Miranda. They discovered a thing called the ancestor virus in Africa, but what is the ancestor virus and what is the original Umbrella? The organization didn't say anything at all.

Secondly, neither BASS nor the blue umbrella can be trusted, because when the village finally left, the members of the rescue team sent turned out to be biochemical weapons.

In addition, the last Rose is called Evelyn, and this timeline is intriguing.

Because Evelyn has a characteristic, that is, rapid growth, and Rose, as a perfect body that surpasses Evelyn, has completely avoided aging after rapid growth, just like Miranda.

There is also Rose's camp. In the last sentence, Chris doesn't know her abilities, and whether the organization she joined is the same as Chris is also questionable.

But when the riddleman digs a hole, it's fine. The most unbearable part of the game is the plot of the game.

The thing that hurts them most in a horror game is not that their pants got wet, but that they felt the pain like being stabbed by a knife because of the death of the protagonist.

Ethan in the game is full of scars, so why aren't they the same as players?

Arthur Morgan, Soap, Xiaoqiang, Ghost, Mifa, Emile, Riva and Johnny... From the protagonist to the supporting roles, players can't count how many times they have been knifed.

It can be said that the players also understand that Ethan is not the first, and it is estimated that he will not be the last.

But to understand is to understand, what should be expressed still has to be expressed.

How did the previous "Animal Party", "Humans: Fallout" and "Super Mario Creator" come from?

So in Chen Xu's official blog and the related community of Nebula Games, players also started to 'riot'.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like