Game Making: Start By Healing the Player

Chapter 557: There are three tortoises at the beginning, why is this played by people? (please subs

Looking at the content of the barrage discussion in the live broadcast room, Xiaojie could not help coughing a little, and shifted the topic to the game again.

"Hey, this operation is so sensitive... It feels a lot more refined."

Xiaojie manipulated Mario into the level of the first plot collection, and after a little operation, he quickly felt the difference.

On the switch platform, all versions of Mario games have actually been played by Xiaojie, and he has played them all more than once.

He is also familiar with the feel of each version.

But at the moment, the operation feel of this "Super Mario Creator" corresponds to different versions, but it gives him a very comfortable feeling, very, very smooth.

After simply passing through two plot modes, the main purpose is to give players a cognition of the game, as well as the setting of hidden bricks.

Many of the props, Xiaojie has seen in various versions of Mario on the switch.

For example, ordinary mushrooms, the model of the whole person will become taller and larger after eating, and some bricks can also be directly broken or cracked.

Touching a monster, or a spiked trap, can resist a single damage.

As for the flame flower, after eating it, it can emit a damaging flame, and can withstand two fatal damages.

In addition, there are also hammer states that can knock on walls and throw wooden boxes out of thin air, cat states that can climb walls and fly, and feather states that can fly after running.

He has basically understood all of these, and at the same time, with different version themes, the abilities and characteristics of the characters in the game are also different.

There are five different versions in total. In the first pixel version, you cannot take things, and the only thing that can be operated is to make Mario crouch.

In the second version, although it is also a pixel, little Mario can take things.

In the third version, Mario can perform operations such as spin jumps. On some flowers and stones, spin jumps are not harmed, and at the same time, they can also throw things vertically.

The fourth version has more room for manipulation, such as anti-wall jumping, spinning in the air, and you can squat with a big **** to squat the enemy below or sit and smash bricks when you have a state, etc.

The last version is the same as in "Super Mario: Odyssey", with spin leaps, backflips, and standing long jumps.

And some specific props are limited to specific versions.

This gives Xiaojie the feeling that it is from rich.

In fact, there is a lot of stuff in a single version, but now this game integrates all of it.

And there are a lot of little tricks in the game, for example, the speed of different colored pipes is different.

There are props such as portals and pipes in the game, but the portals can only be teleported on the current map, while the pipes will enter another dimension world.

To put it simply, the game is divided into the underworld and the underworld. The flags for customs clearance are in the underworld, while the pipes lead to the underworld.

As for the portal, whether it is the underworld or the underworld, it can only be teleported to wherever it is.

"This content is too rich! I went to the global level to play a dozen or so, it felt so much more interesting than before!" As a Mario lover, Xiaojie was a little excited.

Although Mario in various versions has quite a lot of details, he has not played it yet.

But he felt he could skip the novice tutorial.

Click to enter the global level.

Soon Xiaojie saw the game interface in the global level.

There are four different options, Search Levels, Craftsman Leaderboards, Connected Play and Mario Endurance Challenge.

Xiaojie had already figured it out through the information released by Nebula Games before.

Simply put, it is to search for the levels of other players, as well as multi-player cooperation, battles and rankings, as well as levels.

The ranking in the game is arranged from the highest level of S+ and S to the bottom. When the player reaches 6000 points, the ID name will turn red.

"Let's play this Mario Endurance Challenge first and choose normal difficulty." Xiaojie thought about it and quickly made a decision.

In multiplayer mode, he didn't play it right away.

Because this game has just been launched, there are not many players in the game to draw.

So the map is basically an official map of the game itself.

There is no difference between playing multiplayer and singleplayer, just to get familiar with the map.

In this way, if he goes to the multiplayer mode again, and plays the map he has played, wouldn't he have a first-hand intelligence advantage?

Look at the four different difficulty options in front of you: easy, normal, hard, and super hard.

After thinking for a while, he still decided to test the water temperature from the ordinary interview first.

Select OK to enter, and with Mario's very energetic Let\'sgo, the game officially begins.

According to different difficulties, Mario's life is fixed from the first level. At the beginning of the normal difficulty, there are 5 lives. According to the life that Mario collects in the level, the total amount is gradually increased to the upper limit of 99. Or die until the group is destroyed, it depends on the player himself.

"It seems a little too simple?"

Xiaojie was a little careful at first, but soon he found out that this normal difficulty map didn't seem too difficult for him.

If you're a novice and haven't been exposed to platform jumping games, it's actually a bit difficult.

But he has already played all the Mario games on the switch platform.

Although there are still many differences in the actual operation, the experience can be put here.

Not only did he not lose his life after a level, he also ate 3 mushrooms with increased life, and the total life became 8 directly.

Enter the next level, which is different from the previous level.

Xiaojie started every step of the way as before. Although he accidentally killed a life in the middle, he still jumped and jumped to the end, and as before, he collected 3 lives on the way, which directly turned into ten lives.

Xiaojie did not continue on the normal difficulty, but quit directly.

"If it's difficult, I'll jump over it too. First go to the super-hard to test the water temperature?" Xiaojie had a bold idea.

Exit and select Ultra Hard Mode.

At this time, he discovered one thing, that is, Mario's life in the game jumped from the previous 5 to 30.

But after entering the game, he was dumbfounded.

"What is this? Three turtles at the start!? Turtle jumping?"

A tall thorn wall blocked the front, and there were three black flowers on the ground in front of it.

Three live turtles are placed on the black flower.

At the same time, there are two doors in front of the spawn point.

One door is on the ground and one is in the air.

Xiaojie walked into the door that could be entered on the ground, and then fell directly from the door in the air.

And the more critical point is not this, there is a high wall of needles in front of the three blackened turtles, and the corresponding switches, chestnuts and the turtle shells placed on the chestnuts, and a series of acupuncture ground.

So this is a picture where your feet can't fall anywhere else?

"Is this a map played by people?"

Looking at the map in front of him, Xiaojie was stunned.

From the bottom of my heart, I asked three times.

Everyone is stupid, okay?

Is this a super difficult world?

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