Game Making: Start By Healing the Player

Chapter 537: The player who denounced (please subscribe to the monthly pass)

The sudden full-point evaluation caught FOW and Zeus by surprise.

In the original plan, this year should be their harvest year.

After all, the previous performance of "Wasteland 1978" was really dazzling.

According to the original plan of zues and FOW, that is to hype first, for example, this year's annual game "Wasteland 1978" is likely to be stable, and the quality of "Wasteland 1978" does have such a potential.

When its popularity is lifted again, at the same time, it can cooperate to make "Wasteland 1978" more IP, such as moving towards the part of film and television.

Of course, the project is definitely not going to be approved immediately. Anyway, it is to create a buzz and wait for two or three years before releasing some actual content.

After all, film and television is actually a good and bad thing for a game.

If it is profitable, it is naturally the icing on the cake if it is good.

The downside is that it is still very difficult for games to be filmed, and a little carelessness will even affect their own game IP.

But all of this is based on the fact that Wasteland 1978 has an absolute advantage.

But what happened now?

"The Witcher: Wild Hunt" almost got a perfect score?

Although it is not as exaggerated as the previous "The Legend of Zelda: Breath of the Wild", there is almost no such exaggerated situation that a game media gives a perfect score.

But the score of The Witcher: Wild Hunt is also quite terrifying.

The global media comprehensive score is 9.6 points.

It seems that it is only 0.3 points higher than "Wasteland 1978", but this is compared to the comprehensive rating of the global media.

This is already a relatively large score. Alex's mind was completely focused on the follow-up operation of "Wasteland 1978", so he did not have a direct understanding of the quality of "The Witcher: Wild Hunt". .

But also as a first-class game designer, Alex also knows very well what a full score and a near-full score evaluation mean for a game.

First of all, this means that the game has been recognized by the mainstream game media and players. At the same time, this game has achieved the ultimate in a certain field, or it has opened up a new field.

Secondly, the game itself either has a huge innovation in the gameplay, or has a very high depth in the plot.

And as a designer in the game industry, Alex is very clear that the so-called masterpiece will only become less and less with the development of the game era.

For example, some early masterpieces, in fact, from the current point of view, it is not much fun.

It was more of a breakthrough for the game industry at that time, such as formulating the operation mode of the PC 3D game era and VR games, as well as games such as cameras and so on.

Or it has created FPS and RPG games that are ancient, and even new generation players have never heard of it.

After all, the design concept and level of the game are also constantly improving. It is said that the previous games were more classic and excellent. In fact, many games are based on the setting, plot, and gameplay framework.

Few players will talk about the overall direction and the details of the picture, because these belong to the progress brought about by the accumulation of technology and industry experience, and the latecomers are definitely better than the predecessors.

But this time, "The Witcher: Wild Hunt", a game for all players and the media, has once again received a near-full score?

Originally, I thought that "Wasteland 1978" had a 99% chance of winning this year's Alex. At this moment, I suddenly remembered an oriental allusion I once heard: Jishengyu and Heshengliang.

Since he has already developed "Wasteland 1978" this year, why let Nebula Games develop "The Witcher: Wild Hunt"?

While feeling emotional, Alex also opened the Universal VR in the office and made a contribution to the sales of "The Witcher: Wild Hunt", ready to see how good this game is. Is it wrong to lose.

………………

When FOW and Alex were depressed, Chen Xu was actually quite depressed in the Nebula game.

Mainly because the players' signs point to him again.

In The Witcher: Wild Hunt, the biggest feature is the choice of the moral dilemma-style trolley problem.

Without the best of both worlds, there will always be a little regret.

For example, the story of the Bloody Baron, although from the perspective of the characters, the Bloody Baron's family is relatively poor. According to the most contemptuous ranking, it should almost be Daughter>Anna>Baron.

But in the game, the baron is a victim after all, and when the sergeant manages the crow's den after the baron leaves, the poor people inside become even more tortured, and there is even a phenomenon of robbing civilian women.

It can be seen that when the baron was still there, the life of the people was better.

So this also makes a lot of players inclined to keep the Baron alive, at least with a little hope.

However, such an ending was exchanged for the lives of those innocent war orphans. This dilemma made many players extremely tangled.

Not to mention the series of side quests that follow, as well as the choice between Triss or Yennefer.

Although there are not many knives in the game, the only one is the sacrifice of the old man Vesemir. As for the old lord of the Skellige Islands, Quet, who finally helped Geralt the white wolf, although he was slashed to death by Eredin The end was miserable, but because of the small number of scenes and the late game, most players didn't have much impression of him at all.

In addition, most of the other important supporting roles can avoid a tragic ending through tasks and correct options, but the dilemma still makes many players speak on the official blog to 'denounce' Chen Xu.

However, Chen Xu was a little relieved, that is, in addition to the voice of condemnation, there were many people who stood on his side and spoke for him.

You don't care how much the ratio is, it's right to have it anyway!

But denounced, denounced that the focus of some players has gradually deviated, that is, these players have found that Chen Xu's game is gradually developing in the direction of the underworld.

‘Everyone, stop criticizing President Chen, the warrior of love is playing with us? What I'm more worried about is that President Chen's game style is getting more and more underworld! ’

'Fuck, you seem to be really like this when you say that! ’

'If you think about it that way, that's true! The "Hades" monster in the middle of "Resident Evil" and "Curse of Blood" is also strange. Now all the daytime demons, evil spirits, and water ghosts in "The Witcher: Wild Hunt" are here! ’

‘It’s fine if I don’t say it, I’m really a little scared when I say this. In the past, some enemies in Mr. Chen’s game were barely able to rush, but now they are all monsters and monsters! ’

The players on the Internet were talking a lot, but what they didn't expect was that Chen Xu really gave them a feedback.

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