Game Making: Start By Healing the Player

Chapter 515: How important are the wizard's intimate action scenes? (please subscribe monthly

In Nebula Games, Chen Xu and various departments confirmed the content development of "The Witcher: Wild Hunt".

After all, this series is too huge, and in terms of workload, it is completely comparable to the previously developed "Red Dead Redemption: Redemption".

As for "Dark Souls" and "Bloodborne", they are not at all comparable to "The Witcher: Wild Hunt".

After all, the former adopts the structure of fragmented narrative. The background and world view of the entire game are fragmented, and they do not need to be fully explained to the player.

But "The Witcher: Wild Hunt" is different. As an open world and an ARPG, it needs to fully display the game's world view and story.

The settings for witchers and wizards, as well as the settings in the game revolving around Ciri and his ancient blood, Chen Xu decided with the team one by one.

Including the art scene design in the game, for example, Willen in the three-way zone in the game will be based on the living environment of the medieval poor in history.

The Skellige Archipelago, with its sturdy folk customs, will be shaped with reference to the Nordic villages in history.

In addition to many iconic locations, most of them will refer to a similar style, allowing players to actually feel the world in the game.

At the same time, there are a lot of script documents in the game. This part will be changed with some Slavic folk tales and vampire stories to join the world view of the witcher.

Even including the protagonist Geralt of the game, the important characters Yennefer, Triss, and Ciri, as well as some important NPCs, there are a lot of scenes.

And as an ARPG game, players need to have a strong enough sense of substitution for it, but at this point, The Witcher: Wild Hunt in the previous life has already given a good solution.

That is intimacy, and the substitution of perspective.

In the game, in addition to manipulating the white wolf Geralt, players can also experience the story in the middle of Ciri, allowing players to better immerse themselves in the adventures of their characters.

Of course, because of the relationship between space and rhythm, in fact, many of the content and settings related to Ciri in the game are not fully mentioned.

For example, Ciri's ancient blood setting, some more careless players did not understand the twists and turns of the game even after the game was cleared.

Regarding this part, Chen Xu is going to mention a little in the Easter eggs presented to the players next.

The rest is the story of Ciri's past, such as the rose tattoo on the inner thigh of Ciri.

In the original game, Ciri simply mentioned that this is Ciri's tattoo to commemorate a certain person.

But in fact, the story behind this tattoo can be said to be very important to Ciri, because this rose tattoo symbolizes Ciri's dark past and is also proof of Ciri's transformation.

At that time, she was still living in the rat gang, and Ciri at this time was not the daughter of time and space who had grown up through blood and slaughter.

On the contrary, he suffered a great mental blow because of the coup d'etat on Sinid Island before crossing the world.

And about the coup d'etat of Sinid Island, there is another key role with Geralt, that is, in "The Witcher: Wild Hunt", the player manipulates Geralt's first object that can be piled: Kyra.

Geralt and Keira met here, and that's why you help me and I help you after meeting in Wild Hunt, and finally the story of piling entertainment in the woods.

During this period of time in the Rat Gang Ciri, her mental state gradually improved because she met another female member, Mihir, and developed a romantic relationship, which is also the origin of Ciri's thigh rose.

But the good times didn't last long, and soon Ciri met the bounty hunter who gave her endless nightmares: Leo Bonnet.

Leo Bonnet, the bounty hunter who was once a nightmare for Ciri, forced Ciri to watch him cut off the heads of his lovers and friends, and imprisoned Ciri and forced her to fight.

Of course, the original author is not a psychopath, and did not stage the scene of you betraying my life, I will spare your life, and finally forgive each other and cry on the knees.

In the end, Ciri faced the dark side of her heart and killed Leo Bonnet, her once nightmare, in Stiga Castle.

Truly become a witcher as powerful as Geralt, facing all challenges without fear.

Regarding these contents, Chen Xu is also preparing to let players understand Ciri's story in the game and Easter eggs, through the method of telling and fragmented memories, so that they can better understand this character.

As for Yennefer and Triss, these two important female characters in Wild Hunt, the game gives a simple and rude, but very effective method.

That's the boat show!

For other games, such as the Red Soul in "God of War", it is more of a condiment.

But in The Witcher: Wild Hunt, the so-called boat scene can be said to be quite important.

In the game, these contents are not existences that can be banned, because these existences are to allow players to enter the perspective and heart of the white wolf Geralt.

Players need to understand how important Yennefer and Triss are to White Wolf.

But the player is not Geralt, nor does he know the stories of Yennefer and Triss.

So how to let players know how important Triss and Yennefer are to Geralt, and why they must go to White Wolf when they encounter difficulties?

It is very simple to let players know their relationship with White Wolf.

And the most direct and simple way to express it is through this kind of intimate contact.

It exists to let players understand how close Geralt is to these people and how important these people are to White Wolf.

The unicorn with Yennefer, the lighthouse with Triss, and Shani on the boat in the heart of the stone.

These plots are also for players to better understand what kind of witcher the white wolf is.

It can be said that these ship play elements in "The Witcher: Wild Hunt" did not appear for the sake of color.

These contents will bring players into the emotions of the white wolf Geralt.

And extend the follow-up development plot.

For example, a night in the forest with the sorceress Keira will make the player understand why Geralt the White Wolf asked Keira to go to Kermorhan.

Of course, ignoring her life and death or personally killing her, these all have a different development.

And these scenes are to better advance the plot of the game.

What are you talking about Sasha, the Iron Lady of the Skellige Islands, and Siana, who dances in the clouds in blood and wine?

Isn't this to better show Geralt's character characteristics?

It is not bad that you are not like a generation of wizards, and even the non-human races can be intimately contacted.

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