Game Making: Start By Healing the Player

Chapter 507: African players are also human! (please subscribe monthly pass)

The topic of "Bloodborne Curse" on the Internet is still very hot.

Of course, the content of the players' exchanges has gradually changed from the plot of the game to the gameplay content of the game.

For example, there are various weapons and various genres, among which many players find it interesting, that is, the maze gameplay of "Curse of Blood".

Compared with the previous "Dark Soul", the random mode has been added so that players can better suffer in the game differently.

At present, "Bloodborne Curse" has not yet added a random mode, but although the main body does not have a random mode, the setting of the Holy Grail dungeon makes many players feel a sense of obsession.

Every day I just think about brushing gems, brushing entries, and if I have to say that there is something that makes players dissatisfied.

That is, the difficulty is a little high, many hunters are a little difficult to brush, and the environment of the Holy Grail dungeon is no different from a horror game.

There are all kinds of malicious traps and traps, as well as terrifying monsters. In addition, there are half-blood mazes that make many players feel collapsed. Go in and directly cut your blood in half, and the boss can step on your toes. you kill.

This also made many hunters understand the importance of high blood volume.

At this time, Chen Xu also called everyone into the conference room for a meeting.

Those present, such as Qin Yi, Meng Zuo, Ruan Ningxue, Yang Xin, and others who had been insiders for a long time, all had expressions of anticipation on their faces.

Because they already knew Chen Xu's goal for this meeting.

In particular, Yang Xin is also very interested in the projects that Chen Xu will announce next.

It's very cool to play, and it's also a casual and healthy game, and it's also an action game, so don't be too cool!

"45° top-down angle, random gameplay?"

Seeing some labels in the game, everyone showed a very surprised look.

Originally, everyone knew from Chen Xu that the new game would be an action game. In fact, everyone thought it was based on games such as "Dark Soul", "Blood Origin" and "Assassin's Creed". .

But now it seems that it is not what they think, but a game that is not so big compared to its size.

"Hades, this is the new work we are going to present to the players next. In addition, listen to me explain the basic concepts."

Chen Xu smiled, looked at the surprised people, and began to explain some basic game settings and core.

The core fun of the game, the interactive mechanism of the map, the art of the game, the action and combat system of the characters, and the content of the NPC-related plot.

………………

The game mode of "Hades" is not complicated. This is a standard 'meat pigeon' game. The so-called meat pigeon game is explained in an easy-to-understand way. But it also showed one of the biggest features of meat pigeons.

The second is the inability to return. Just like "Bloodborne" and "Dark Souls", the game adopts an instant save mode. If you do it, there is no way to go back. As for the behavior of using a U disk to save the archive, it is It is cheating.

And "Hades" is a standard meat pigeon game, but it is a little different from the ordinary meat pigeon game "Hades".

In an ordinary game of meat pigeons, death basically means starting all over again.

But "Hades" is different. He allows players to develop characters through the method of "financial management".

Meat pigeons and cultivation seem to be in conflict.

But in "Hades", it is very well combined.

In addition to the boss room in the game, there are also a variety of reward rooms.

'Blessings of the Gods', 'Skill Enhancement', 'Weapon Enhancement', 'Shop', 'Gold Coins', 'Centaur Heart', 'Adventure Room'.

These are traditional meat pigeon rewards, which simply means that there is nothing left after death.

But there are also collectable reward rooms, such as 'Honeydew', which can be handed over to NPCs in the game to unlock favorability for more plots and props, and 'Black Crystal', which can be unlocked by strengthening your own attributes through the Holy Mirror of the Night. More talents and keys to weapons', as well as 'gems' that can be used for decoration.

These collectible props do not disappear when the player dies in a game, but can enhance their personal abilities through collection, or add more interaction to the scene levels in the game, such as one that can add blood to the player s room.

With the number of deaths, the player himself will become stronger and stronger, which is equivalent to gradually lowering the difficulty curve of the game to some extent.

Make the game experience a perfect transition from "Dad kill me again" to "Kill Dad again".

Everyone listened to Chen Xu's explanation of the game "Hades", and they all showed very surprised expressions.

Random gameplay is actually not very new in the parallel world.

It has become a mainstream classification, but obviously Hades is a little different.

Because although this is random, it is not completely random, but a more strategic choice, such as every blessing from God, although it appears immediately.

But every time the player reads, they can choose one of the three to better create the route they want to take.

The second is that you can develop characters in the game to make your characters stronger.

Random gameplay, just like a lottery.

The content that can be developed is aimed at weapons, characters and even the plot, which are the reasons that motivate players to continue to play.

"Hades" is not a simple random game, but also a game of brushing.

Soon, employees such as Meng Zuo and Qin Yi who were more sensitive to numerical values ​​and gameplay modes understood the special features of this game after listening to Chen Xu's introduction.

But there is one thing that makes them strange.

"But Mr. Chen, why doesn't the game use a completely random mode? In terms of gameplay mode, it should be more distinctive, right?" Qin Yi said curiously.

Because according to Chen Xu, there will be a guarantee mechanism in the game.

For example, the hammer that allows the player to change the attack form of the weapon will adopt a fixed mode in the game, and the player will encounter two in total.

As for the rest, depending on the player's luck, it may appear in the store.

"The main thing is to take into account some non-Emir players. After all, non-Emir players are also human and need a good gaming experience! If it is in a completely random mode, their own skills are not very good, and their luck is even more incomparable to African-Emir players. I I doubt whether they can beat the three goddesses of vengeance in the first level." Chen Xu said with a slight cough.

Yang Xin next to him is speechless, Mr. Chen, you have to say it, but can you stop looking at her all the time?

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