Game Making: Start By Healing the Player

Chapter 503: The trend of abuse (please subscribe monthly pass)

On the Internet, "Curse of Blood" was frantically complained by countless players.

'So in the prequel of Black Soul, teleportation is not possible in the early stage. Although it can be teleported in "Curse of Blood Origin", there is no lantern teleportation at all! ’

'My mind collapsed after the Forbidden Forest died once! ’

‘This is nothing, the most important point is that the mobs in the game are so disgusting, I feel that I am not killed by the game, but scared to death! ’

‘Hahaha…hahaha…Doll girl…Aries girl…’

‘Hey, drag the old man upstairs out, it is estimated that the spirit vision is too high to look directly at the ancient gods and is crazy. ’

'Speaking of which, is there a big boss who can make a strategy! This is so thirsty that he has become unconscious! ’

'The old brother who was thirsty for blood, there is a chicken blood item to learn about. In addition, you can summon an NPC on the left side of the gate, that is, the little brother who gave you the same blessing paper as the Paladin. ’

'I found a way to enter the hidden map. After the Aries woman touches Lawrence's skull and meets the workshop to get the eyes of the blood red hunter, and then goes to the location of Amidala in the church area, you can be caught in the nightmare! ’

'There was already a **** who watched the live broadcast yesterday, and then he was abused! Let's go for a higher level. ’

The continuous suffering has made many hunters a little confused.

Of course, after a brief setback, the new hunters complained a lot, but some hunters who were transferred from the old undead were even more excited and excited, and felt even more exciting.

After all, isn't this kind of challenge what soul-based games need?

The previous "Dark Soul" has been thoroughly researched by many bigwigs, and the strategy is all over it, which also makes some players who play Dark Souls later feel that the difficulty of this game is this? Although it is indeed a little difficult, it is not as difficult as you say!

But only players who have experienced the wasteland reclamation stage will know how difficult it is at the beginning of a soul game to open up wasteland.

Obviously, "Bloodborne" has successfully done it, once again bringing that ultimate heartbeat to all players.

Although the undead turned into a hunter, although the off-hand changed from a shield to a gun.

But there is still a lot of content, the same as Black Soul.

Of course, it does not refer to things like jumping and dumbing, but it refers to difficulty and malice.

It can be said that to a certain extent, the difficulty brought by "Blood Origin" makes many players feel that it is more difficult than the Black Soul prequel many years ago.

After all, the original Black Soul prequel was based on the Black Soul's combat system. Although there are a few differences, it is basically a set of models.

But "Bloodborne Curse" is completely different. Players are more encouraged to attack, especially some bosses can shoot back and can't shoot back. This is really two levels of difficulty.

Not surprisingly, "Bloodborne" set off a wave of abuse among the player community.

Moreover, the popularity of live broadcast platforms and video websites is also very high. After all, the topic of games is very good, and it is more suitable for live broadcast.

But the interesting thing is that the PC version and VR version of "Blood Origin" are sold very well.

However, a considerable number of players did not choose the VR version but chose the PC version.

In terms of the content of the multiplayer mode, there is no difference between the PC version and the VR version.

You can also go online together by ringing the bell, including the corresponding data of the Holy Grail Labyrinth. You can also share inscriptions with each other, and you can also see each other's notebook messages.

But from the actual experience of the game, the VR version of "Bloodborne" is actually much better than the PC version.

If you want to put it on other games, it will definitely attract the attention and discussion of many designers in the game industry.

It can be placed in the "Curse of Blood", whether it is players or game designers in the industry, it can be said that there is no accident at all.

Because of the VR version of this game, it's so easy!

Imagine that you use the most advanced Universal VR, when you encounter a brain sucking monster, and when he is hugged and starts sucking the brain, the massage force on your head will give feedback and start the corresponding force simulation. It's like having a pair of small hands gently pressing your head, asking if you are in a hurry!

The popularity of "Bloodborne Curse" continues to be popular, but some light players, especially those attracted by the popularity or the name of the soul game, are not suitable for this type of players, but many people were persuaded to quit in the middle. So choose to continue to understand the following content through live broadcast and video.

After all, as a highly difficult **** game, there are not many real Shake M players.

Certainly a downright **** for **** gamers.

Because "Curse of Blood" can be said to perfectly meet their demands.

Growing up in constant suffering is arguably the most fascinating thing about soul games.

At the end of the "Dark Souls" series, many players expressed great regret, because after playing this type of game and then playing other action games, there will always be a lack of a sense of adventure and thrill.

And now, they have regained the sense of tension and challenge that they have taken every step of the way.

The only problem, of course, is that the tension and excitement go a little too far.

Just looking at the monsters in the game makes their SAN value go crazy, including many **** players who are not persuaded by the difficulty, but by the monsters.

Also as a soul game, in addition to running through the map, full of malicious traps, and tough BOSS battles.

The plots of various fragments are also deeply attracted to players.

Because at the beginning of the design of the soul-based game, the story of the whole game and the world view will be separated, so that you can make up your own mind.

It can be said that everyone has a story of Black Soul and Blood Origin in their hearts.

Just as a thousand spectators have a thousand Hamlets.

Although in the end there will be a situation where only my Hamlet is correct and everyone else is stupid.

But that's what makes players so obsessed with the story of soul-based games.

At the same time, it is like the memorable NPCs such as Sun Knight Sogo, Onion Knight, and Thief in Dark Soul.

In "Curse of Blood Origin", players can deeply remember the vivid characters and BOSS, which can be compared with the content of the two Black Souls, or even more. Almost every NPC and even BOSS who appear on the stage make Players have deep memories.

The main reason for this is the narrative of the story.

What Black Soul tells is actually a history. From the birth of the first fire to the end of the first fire, the time line of the players spans tens of millions of years.

Unlike "Curse of Blood", it only uses Yanan as an entry point to tell everything that a hunter has experienced to reveal the story behind the city named Yanan. From this point of view, the connection of various NPCs and The shaping of the characters can be more vivid.

Of course, in terms of heaviness and epic feel, Blood Origin obviously has no way to compare with Black Soul.

But both Black Soul and Blood Origin have one thing in common.

That is: despair.

In the dark soul, the thief, the disheartened brother, the nun, the white spider, and the Gwen family are all full of despair.

And in the world of blood, the same is true.

In the end, there was an endless sense of despair.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like