Game Making: Start By Healing the Player

Chapter 453: Enter the game (please subscribe monthly pass)

The development of "Assassin's Creed" can be said to be relatively smooth.

For various systems related to action, Chen Xu and the entire team have developed so many games, and basically have accumulated a lot of experience.

And the "Assassin's Creed" of this work mainly revolves around the stories related to Ezio and Altaïr.

Chen Xu still adopts the design of a large sandbox.

The various scenes in the game are portrayed mainly because the map spanning from the Renaissance Florence, to the Holy Land Jerusalem and the subsequent Byzantium and so on, can be said to be quite large.

If you want to make it in an open world mode, you can basically only make it like "Red Dead Redemption", virtualize several states in reality, and then connect them in series.

At the same time, if it is made into an open world, some additional content must be added to enrich the gameplay.

But for the early Assassin's Creed, especially the Ezio trilogy and the stories of characters like Altaïr and Connor, it didn't really fit the open-world set.

Because the arrangement of the entire character story is completely performed according to the non-RPG script, the rhythm of the entire plot is quite tight.

And if you want to open the world to the city, the rhythm of the whole plot will instantly become fragmented.

Here, Ezio wants to protect his mother and sister with his front feet, and goes hunting, fishing, and playing cards with Da Vinci on his back feet. Are you saying that?

Open world or linear games are not that simple.

What type of game is a game, and what kind of rhythm the player should have when experiencing it, is actually closely related to the gameplay and story.

And Ezio's trilogy, the rhythm arrangement of its story is obviously not suitable for the set of open world.

Therefore, Chen Xu adopts a sandbox-style box garden design, which allows players to focus more on the plot when going through the main story.

Of course, this does not mean that there are no side quests and collection gameplay in the game.

It is still different from the pure line type of "Uncharted". In the original version of "Assassin's Creed 2", compared to the generation of Altaïr, whose tasks are quite boring and boring, in fact, there are some differences in the Ezio trilogy. Fewer branches and exploration gameplay.

For example, the traditional tomb exploration, the guild gameplay in the Brotherhood, the tower defense gameplay in the Apocalypse, and the side quests such as Da Vinci and Copernicus are all very good.

In addition to these settings in the plot and map, Chen Xu has also optimized a lot in combat.

Make the combat system of the game more inclined to the performance of VR, and enrich the following poisons and chain dynamic reactions of related NPCs after coins are thrown.

At the same time, some bugs in the previous life were also repaired. At least in "Assassin's Creed" developed by Chen Xu, there was no way for players to bribe the messenger for 500 yuan and then steal back 503 to make a fortune.

………………

In the expectation of players, "Medieval: Salvation" announced more content and gameplay on Zeus.

The grand war scenes, high-level plot performances, and more detailed gameplay have attracted many players.

Cold weapons collide with each other, and they are very domineering when they open and close. In addition, players can play various roles in the game, not only as a kind of soldier.

It could be a farmer, a blacksmith, or a thief.

From the perspective of gameplay, it does make people feel quite rich.

And Chen Xu was not idle, and released the promotional videos of "Assassin's Creed" one after another, as well as the VR theme entered through animus.

On the cross at the top of the Cathedral of Santa Maria del Fiore in Florence, Apennine.

The assassin in the white hood squatted there, overlooking the entire city of Florence, and then jumped down with open arms.

Located at the commanding heights of the Doge's Tower in Venice, the Assassin overlooked the entire Apennine Peninsula and jumped down with open arms.

Florence, the birthplace of the Renaissance.

Italians with different styles in the streets.

The icy blue seaport city of Aike exudes an air of indifference and loneliness.

Damascus full of yellow sand.

The lush green mountains and blue ports of the northern kingdom, the rolling yellow sand of the southern kingdom, and Jerusalem, the holy land at the junction of the two kingdoms.

Rome, Constantinople...

The land that Altaïr, Ezio and other Assassin masters have set foot on is shown in the video.

It shows the cultural scenery of these specific historical periods.

Different from the previous handsome assassin's performance, the content of the promotional video launched this time is more about showing the picture of the game.

And because it was produced in sandbox mode, the story CG was used to cover up the reading in the middle of the special session.

This makes the picture of "Assassin's Creed" second only to the previous "Uncharted Sea".

But at the same time, "Assassin's Creed" has another point that "Uncharted" can't compare, that is, what this game shows is the historical style of the past.

With the personal experience of the VR theme, the anticipation of countless players is directly bursting.

Players who had resisted the handsome Ezio and were ready to wait and see again, finally lost the game under the temptation of the VR theme.

They couldn't help but pre-order.

"Fuck, what the **** is "Assassin's Creed", is this a travel simulator!? This city and scenery are too strong!"

"I understand why Chen Xu went to travel before. This is to let us experience a wave of travel in the game!"

"233333, is Nebula Games going to change careers to become a travel company? The previous "Uncharted" now has a 'travel creed'."

"Don't say anything, just the Renaissance Apennine Peninsula, it feels like it's worth buying!"

Looking at the screen performance of "Assassin's Creed", many players also expressed that they bought it.

In the heated discussion among players, "Assassin's Creed" and "Medieval: Salvation" on Zeus' side also announced the time of trial and launch.

Among them, "Assassin's Creed" will start the trial on September 1st, and the game will be officially launched on September 5th.

As for "Medieval: Salvation", it is located on September 10th, but Zeus did not choose to start the trial, but directly announced the launch, which is obviously full of confidence.

However, Chen Xu didn't pay too much attention to Zeus's words.

After all, the publicity that should be done has been done, and the rest is to look at the sales of the game and player feedback and evaluation.

In this work, Chen Xu will mainly arrange the story of Ezio and Altaïr.

As for the stories of Conner Kenway, Edward Kenway and other assassins, we will slowly save them for later.

After all, "Assassin's Creed" is a very big IP, and it will definitely become a gold signature IP of Nebula Games in the future.

………………

On September 1st, Song Ren was already waiting in the VR game theme of Assassin's Creed.

In order to be able to enter the game for the first time, at this moment he is enjoying the beauty of Florence.

It just makes him a little dissatisfied, that is, the scope of his actions is very small.

As soon as it goes out, it will show out of sync, and then be thrown into the white animus space.

And there are not many buildings that can be climbed.

While waiting, Song Ren cut out the VR theme, opened the communication software and took a screenshot to send the message.

"Old Zhang, are you going to work? Play games! Look how exciting this Assassin's Creed picture is, Florence during the Renaissance, by the way, haven't you been to Italy? Is the Florence in the game much different from reality?" After sending the message, Song Ren laughed twice.

After two or three seconds, Zhang Yi replied to Song Ren with a message: "Brother Wuen!"

"It's okay, old Zhang, work hard. I'll first help you to see if the game is fun, and it's just a demo version. Don't get excited." After sending the message, Song Ren made up Zhang Yi's expression in his mind and sent it out. Laughter like a barbell.

After another wave of "seduced" Zhang Yi through text, Song Ren did not continue to reply.

Because the system prompts him that the time to start the trial has come.

Without any hesitation or hesitation, Song Ren entered the trial version of the game through the animus in the VR theme.

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