Game Making: Start By Healing the Player

Chapter 450: The second promotional video (please subscribe monthly ticket)

Compared to Zeus, who was out of breath, Chen Xu was more relaxed.

Of course, it refers to the mood, because there is still a lot of work at hand.

Except for the "Uncharted" trilogy and the team for daily game maintenance, all the rest were taken out of the development of "Assassin's Creed" by Chen Xu.

Compared with the previous "Assassin's Creed 2", Chen Xu must make the whole world more immersive in the VR version.

In the original version, the NPC passers-by in the game are actually passers-by who eat melons.

Walking down the street as an assassin, you stabbed a member of the Templar Knights and stabbed the opponent in the kidney.

The passers-by around are still doing their own thing, except for the atmosphere group, it can't make players feel that this is a lifelike world.

So it's natural to add some new dynamic responses.

As for the appearance of "Red Dead Redemption: Redemption", players will shoot anyone who is not pleasing to the eye on the road, or tie them up and throw them on horseback.

This kind of operation of the big villain in the west cannot be realized in "Assassin's Creed".

Because the setting of animus solves this perfectly.

The player did not really travel to the past, but just recalled the memories of the ancestors.

So players can't do things that go against the memory of the ancestors.

And killing people at random on the street is obviously not in line with memory. If you do, it will lead to synchrony, or even loss of synchronization.

Introducing the setting of animus and adding such rules to the game, together with the immersive experience of VR, can make players feel more immersive.

What's left is that there are some more perfect guide settings, such as fast travel.

Many players of "Assassin's Creed 2" in the previous life were completely unaware that there was actually a function of fast travel in the game, and they ran back and forth with the manor in Florence every day.

Richer city performance, as well as the action system, etc., are all things that need to be changed.

………………

After releasing a brief background introduction about animus, there is no news for Nebula Games to enter the development period.

However, on the Universal VR platform, one or two minor updates have been made for this animus.

However, it is not heavy content, but enriches some spaces. After all, this thing is the VR theme entrance of "Assassin's Creed" in the future.

After the previous excitement period, many players also came back to their senses.

That is their new game about Chen Xu so far, it seems that all their cognition is still about the background.

Aside from the animus-related information, all that is known is that the player may play an assassin against an organization called the Templars.

Everything else, such as the name of the game, the type of gameplay, etc., are completely unknown.

Even the background of the time is unclear, and the various things circulating on the Internet are just speculations among players.

After all, Nebula Games has never been announced.

Many players are also wondering what kind of game Chen Xu wants to make this time.

Moreover, the Assassins and the Templars have never been heard of in history. Obviously, this may be an alternate history.

But the key point is that this kind of historical theme is not about allowing players to feel immersed.

If it is an overhead, then there is no need to make a historical game at all, and there is no need to make an animus setting.

Many players are very curious about what the Nebula game should do.

However, after the animus and its promotional video, Nebula Games entered the state of the wooden man again.

There are still many players who leave comments under Chen Xu's official blog, hoping to see if he can be blown up again to bring more news.

But it was sinking into the sea.

No way, Chen Xu in the Nebula game looked at the various requests from the players, and sighed helplessly.

It's not that he doesn't want to bring more news to your players, mainly because he doesn't.

The second promotional video is still in production. The production of art materials for the entire team is all scattered, but the action system is progressing faster.

For example, for climbing and parkour, most of them can follow the system of "Uncharted Sea", just need to make more optimizations, and add handsome actions.

As for the battle, although it is not a thing for Nebula Games, the framework is still being set up and tested.

Under such circumstances, the only information Chen Xu can reveal to the players is: 'Don't worry everyone, the game has been done again, when did Brother Xu lie to you? ’.

But if he really wanted to respond like this, Chen Xu would be more worried about the player's body. After all, being too emotional is not good for the body.

So for the player's questioning, it's better to pretend to be dead for the time being.

And on the animation department side, the development of the second CG is coming to an end.

When the time comes, the players will have the answers they want.

………………

It's different from Chen Xu's pretending to be dead.

Zeus, who was resentful because of the heat being robbed, kept making small moves one after another.

All kinds of information, as well as related original concept drawings, at the same time, the name of the game project was announced for the first time, and several promotional videos revealing the content and gameplay of the game have attracted the attention of many players. Some of the popularity of Creed has been subverted.

After all, zeus is not a traditional game manufacturer, but in fact, zeus has close ties with most game manufacturers in the European and American industries, and has a lot of shares in its hands.

The FOW acquired this time, as the first party of its own, also has many fans. The picture problem that was originally criticized by many players seems to be solved this time after the acquisition of zeus.

This time the FOW game is called "Medieval: Rescue", but it is not a war simulation and business game.

According to the promotional trailer released by FOW, this is a role-playing game in which the player will fight for his future as a farmer's son persecuted by war, because of the loss of his homeland and relatives, and participate in history. in the battle of the Crusades.

At the same time, according to the introduction of FOW, "Medieval: Rescue" will be a game with many details, the battle includes the daily life in the game, and the historical reenactment of the Middle Ages, such as the castle in the game, they said they made a very detailed The collection of data, including the game background and the research of various historians.

It can be said that "Medieval: Salvation" has a very high degree of historical reduction.

The battle system, the daily details in the game, etc. are all revealed by FOW, and many players who watch it are also itchy.

Because it seems to be really good, especially the combat system is quite realistic, you can attack from all directions, which is really cool.

But just when FOW and zeus were very happy.

A message has come.

That is the second promotional trailer released by Nebula Games.

"The second promotional video is here!"

"Fuck, awesome! I finally saw the game screen!"

"It really is the Renaissance period!"

"The name of the Assassin's Creed game?"

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