Game Making: Start By Healing the Player

Chapter 44: "escape"

after an interview.

In less than 20 minutes, Chen Xu had not returned to Nebula Games from the game department.

Interviews and reports from major media have already come out.

"Revelation, the next game of Nebula Games is likely to be..."

"Chen Xu: I think I should be a warrior of love"

"There is no plan for the new tour, but according to Chen Xu's remarks, the new Nebula game is likely to be a warm love game! 》

"A Rising Star Indie Game Producer: The Warrior of Love - Chen Xu! 》

The popularity of sci-fi expeditions has not completely passed, and "To the Moon" is still hanging in the recommendation position of the official platform.

The interview articles of these media also let many players know Chen Xu.

Including the official blog's attention, its fans have reached 800,000.

According to the current momentum, breaking 1 million is only a matter of time.

At the same time, in the introduction of a big V certification of the official blog, its representative work also has a "Go to the Moon" and a label of "Love Warrior".

Under the relevant interview articles, many players are also talking about it.

"The warrior of love? What the **** is this!?"

"Thinking about it carefully, Chen Xu seems to be really a warrior of love. I won't talk about "Magic Mirror". Every character has a role in pure love. Of course, although the other evil depravity is very..."

"There is also the peaceful ending of "Under the Legend", which is full of love, and the latest work "To the Moon" needless to say, the whole thing is about love."

"If you say so, it seems quite reasonable!"

"But I'm more curious, what will Chen Xu's next game be."

"It should be a very warm game, right?"

"Yes, after all, it is a warrior of love."

………………

However, Chen Xu didn't pay too much attention to the situation on the Internet.

Because he had just arrived at the Nebula Game Office at this time, and he was doing a lottery in the office by himself.

A golden light bloomed in front of him.

The special effects look terrific.

That's it, it's all too real.

Fifty draws.

Among them, 37 ordinary skill books, plots, music, and level design are all available.

4 rare skill books, one for architecture, one for psychology, and two for music.

The remaining 9 are memory capsules.

"There is one more draw, just use it up." Seeing that there were just enough points for the last draw, Chen Xu didn't think much about it, and just used it.

Accompanied by Jin Guang, what surprised Chen Xu was that something really happened this time!

Not a rare skill book, but a special item like a memory capsule.

"Just pulling out a miracle is so metaphysical! But this thing?" Chen Xu was silent for a while.

【Fear Transformer】(120 days)

Effect: Convert the player's fear value to ten times the points (up to 6 million)

Obviously, this thing is a limited-time item, a double experience card with an upper limit, but it is only limited to the player's fear.

Another thing I don't know is whether this cap is post-conversion or pre-conversion.

However, Chen Xu estimated that the high probability is the upper limit after conversion.

"And this item is not the same as the memory capsule. It is for a limited time. Does this imply that he is going to do a horror game next?" Chen Xu was a little speechless.

Regarding the next game, Chen Xu himself was still thinking about what to choose.

First of all, it won't be the same small project as before, at least this time it will go in the direction of 3D games.

But at the same time, the size should not be too large.

Although in the parallel world, the development of the game is much simpler than the previous life.

But this does not mean that there is no need for technical accumulation at all.

Just like building blocks, all building blocks have the same parts that everyone can use, but what kind of building blocks can be built depends on your personal level.

The same is true for games, especially games involving FPS and ACT.

For example, in action games, the most important thing is a sense of attack.

And how to make a sense of attack?

Sound effects, handle feedback, special effects, UI interface vibration, etc., in addition to various physical judgment collisions.

At the same time there is a more core, that is freeze frame.

The same is true for FPS games.

So for the next work, Chen Xu is not going to make a game that is too complicated.

"If you think about it this way, it seems that horror games are not impossible. You can add some action elements. At the same time, for horror games, these action elements are not the main core." Chen Xu touched his chin and thought to himself.

However, although he had an idea in his heart, Chen Xu didn't act immediately, but first got a general understanding of the current situation of parallel world horror games on the Internet.

To put it simply, it is not much different from the previous life.

However, in the film and television industry, or in the game industry, horror games do not have any major production costs.

Basically it's a small and big type.

However, compared to the previous life, the market share of pure horror games is much larger.

Among them, there are even nearly 10 million single works.

Of course, this is the older type. The price of cabbage is basically broken during the holidays, and it has been online for many years.

In addition, there is no horror game that feels more suitable for VR.

After all, games on the VR side can be said to be very expensive in terms of development costs.

At the same time, the horror game itself is a relatively niche category of games.

Unless there is a special love and a special love for horror culture, no one will develop horror games on the VR platform.

After all, the risk is simply too great.

As for horror games on the PC platform, they are divided into two types, one is a relatively low-cost approach.

For example, the modes of "Under the Legend" and "To the Moon".

The other way is to do it according to small and medium-sized games.

After almost understanding the market and related development of horror games in parallel worlds.

Soon Chen Xu had already decided.

According to the model of small and medium size, the current Nebula games still have a certain amount of income from "Magic Mirror", "Under the Legend" and "To the Moon".

Moreover, although the market of horror games is small, it is compared to traditional game types such as FPS and RPG.

If done well, it can generate popularity, and horror games can also sell well.

Next, it's a question of which one to do.

For horror games, Chen Xu can choose from many directions.

But after thinking about it carefully, Chen Xu decided to choose "Escape" as the next game.

Mainly for comparison.

In terms of game volume, the game duration of "Escape" is about 5 hours. Of course, if you speed through the process, it will be almost finished in less than an hour.

Secondly, compared with horror games such as "Resident Evil", "Silent Hill" and "Evil Spirit Possession", "Escape" has a more tricky place.

That is, in this game, the player plays a reporter who can only escape, but not fight back.

For Chen Xu, "Escape" is actually a running-in team, and a game that allows him to test the game engine more deeply.

As for the action and shooting, it can be reproduced on the monsters in the game, and the protagonist controlled by the player is designed to perform basic running, climbing and other actions.

It can be said that in all aspects, "Escape" is a game that is more in line with Chen Xu's psychological expectations.

The only thing to worry about is the review.

After all, unlike eastern horror games such as "Silent Hill" and "Zero Zero", "Escape" is purely Western-style horror, which means that in the game, it is more bloody.

Although the review system of the parallel world is very perfect, whether it can pass the review or not depends on the game department.

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