Game Making: Start By Healing the Player

Chapter 436: It's a little cool! (please subscribe monthly pass)

Although it was clearly a game, the super immersive mode of VR still made Song Ren feel a little nervous.

With Sam's continuous shooting and counterattack, the boat continued to move forward in the storm.

At the same time, the firepower of the opponent has become more ferocious, and even more lethal weapons such as grenade launchers and mines are used.

Obviously not ready to let them leave alive.

"Is this poking a hornet's nest? What kind of treasure did Nathan Drake and the others get, and let the enemy hunt and kill like this."

Controlling the boat to sail in the sea, Song Ren was very excited because it was exciting.

The boat swayed under the attack of the big waves and the enemy, and then accompanied by a huge wave and the enemy's mines, the boat was directly bombed and rolled over.

Sam grabbed firmly on the boat, but Nathan didn't have such good luck. He was directly thrown out by the overturned boat, and fell into the sea with a 'puff'.

Song Ren hurriedly climbed out of the water according to the instructions, but looked at a boat rushing in with a searchlight in the distance.

He quickly followed the prompt to dive back into the sea, and then triggered a cutscene.

Nathan Drake narrowly avoided the boat's propeller.

Looking at the propeller that was brushing past in the first person, combined with the immersion of the Universal VR game room, although the awake mode was turned on, Song Ren still felt that a cold sweat broke out behind him.

Next, when the enemy boat passed, Nathan emerged from the water and returned to the deck.

And the ship's engine was completely shut down because of the enemy's mine attack just now.

So Sam handed the pistol to Nathan to deal with the enemy, while he went to perform emergency repairs on the engine.

As we all know, repairing vehicles in the game only requires a wrench.

Things that fly in the sky, run underground, and even things in space, as long as you have a wrench, we will repair them for you!

If it was under normal circumstances, Song Ren would definitely use his true character to make a wave of complaints.

But now Song Ren has no such thoughts at all, and just controls Nathan to continuously shoot and kill the enemy in the stormy sea.

There are five difficulties in the game from top to bottom, explorer, easy, normal, difficult and tragic.

As a seasoned veteran, he once killed Zakayev with Captain Price, smashed Sheffield's conspiracy, and finally ended Makarov.

As an excellent elite player like him, he naturally chose the highest difficulty.

Hmm... the 'Explorer' difficulty with the highest position.

At the same time, he also turned on the automatic aiming function in the game.

Don't say anything cowardly, but this fight is really cool!

As soon as you aim, it automatically locks on the enemy's chest, and if you lift it up, you will get a headshot.

"It's a little cool!"

Song Ren couldn't help but let out a sigh.

He himself still prefers to play FPS.

What "Call of Duty: Modern Warfare" and "Rainbow Six: Siege" have invested thousands of hours.

It's a pity that thousands of hours of investment can't make him stronger, this dish is still a dish.

Now he finally felt what a sharpshooter was.

And there is another point, that is, the firearms in "Uncharted Sea" basically have no recoil.

Coupled with the automatic aiming function, shooting Chu Chu Chu is simply an explosion.

"Invincible!" Song Renxi smiled.

Although he was shot a few times by the opposite side in the middle, it was not in the way at all.

Because the game is the same as "Call of Duty: Modern Warfare", Nathan Drake is also proficient in breathing blood.

The plot of this section is not too long. After killing a soldier who wanted to use a grenade launcher, the enemy's boat was hit by stray bullets and sank to the bottom of the sea.

The content of the gunfight is over, and it is necessary to drive the boat and continue to escape.

But this time the luck was not very good, when avoiding the pursuit of the boat behind him.

A burning boat that was about to sink slammed straight into Nathan and Sam's boat.

'Nason! ’

With Sam's shouting.

Nathan Drake on the boat was directly thrown out by the huge inertia and fell into the sea, and the overturned boat smashed straight at Nathan's head.

From the first point of view, Song Ren shivered even if he turned on the awake mode.

The next moment the screen in the game fell into darkness.

When the darkness dissipated and the game screen appeared, the same game scene also changed.

The time line suddenly came to many years ago, when Nathan was a teenager listening to the nuns in the orphanage.

And Song Ren hadn't recovered from the previous scene of bullets.

It wasn't until the nun left the room that Nathan in the game noticed Sam who signaled with a flashlight outside the window, and Song Ren came back to his senses after triggering the plot to control the character.

Instead of following the system's directions immediately, Song Ren controlled Nathan to walk around the room.

In the previous episode of fleeing at sea, Song Ren had already felt the stunning screen of "Uncharted Sea: A Thief's End".

But at that time, it was more distracted by escape and fighting.

Only now can he observe the game's screen well. As for the previous VR theme, after all, there is only one beach scene, which is still too monotonous.

The dim light of the street lamps and the moonlight outside the house shone into the house from the window on the left.

Maps hanging on the walls, and old cracks and white paint falling off the walls.

Some dirty sheets, a lamp by the bedside table, and a locked wooden door.

Although it is not a magnificent view, the real texture makes Song Ren astonished.

"This picture is perfect!"

Not only Song Ren was amazed, but all the players who experienced the "Uncharted Sea" experience had such amazement in their hearts.

At this time, Song Ren also turned his attention from the screen to the game. After all, no matter how good the screen is, it is only part of it. A game still has to be felt from the point of view of whether it is fun or not.

After controlling Nathan to climb out of the window, Song Ren ushered in a wider world.

Looking up at the faint full moon in the sky, I can also see some clouds and stars, the surrounding streets and the lights, mixed with the moonlight, which makes the whole town and city look extremely quiet and beautiful.

However, Song Ren can still feel the difference between the game and reality, that is, the colors in the game scene are more vivid, and the moonlight and the light of the lights are also very obvious, casting a dreamy color on the whole scene. , more beautiful, but it is the beauty that cannot be seen in reality.

"You can only see such a scene in the game!" Song Ren exclaimed.

Red brick walls, blue-green roofs, somewhat yellowed drains, iron security nets, wall lamps…

Song Ren looked around curiously, but soon his attention was drawn back by the gameplay.

"So we're going to climb the wall next?"

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