Game Making: Start By Healing the Player

Chapter 432: A sense of authenticity without any violations (please subscribe to a monthly pass)

In the face of "Uncharted", which suddenly became popular.

It's not like Atari is doing nothing.

After a period of deliberation, wait until the topic of "Uncharted" has become a little weaker.

Atari directly announced that there will be an easter egg hunt event in the game.

In the game, players will explore earth, fire, water, air, four worlds with different elements, and explore those ruins to find four elemental swords.

The first player to find the corresponding easter egg and complete it in the game will receive the grand prize from Atari.

That is a 1:1 elemental sword, and the entire sword will be made of gold and diamonds, with a total value of $50,000.

Although he didn't say it, it was clear that Atari was very unconvinced.

Isn't it an easter egg event?

Who won't do it!

They're here too, and they're better than you!

This news also surprised many players for a while.

If you have to talk about the value, in fact, the four swords and four places are only 200,000 US dollars.

The bonuses of some e-sports games are much higher than this.

But the key point is that this event can be regarded as all players can participate, which also makes many players have some interest.

At the same time, in conjunction with Atari's Easter egg event promotion, "Element World" announced an animation of a real machine demonstration.

And this time, "The World of Elements" also emphasized that this is a real machine demonstration rather than a recorded demonstration.

Game promotional videos are sometimes cheated by many players as game propaganda, mainly because some game companies like to play some clever tricks on them.

For example, for demos rendered in the engine, install UI.

Or use some text traps to mislead players, what? You said the real machine demonstration, don't talk nonsense! We're talking about the record!

In addition, didn't we say at the beginning that the development video does not represent the final quality, so it is normal for it to shrink by then?

Nebula games are different. From the beginning to now, Nebula games will clearly show players whether it is a real machine demonstration or a game CG animation.

This is also the reason why Nebula Games has so many players Shinnai.

Now Atari is directly and publicly emphasizing high-profile, obviously he is more confident in his own pictures.

In the video released by Atari, the hero played by the player leads the team into a ruin similar to a pyramid.

The dark environment, as well as all kinds of bizarre traps, and some monsters similar to beetles.

In order to find the sword of the earth, the protagonist group went deep inside, but instead of finding the sword of earth, the curse was triggered, and the undead in the ruins reappeared.

The undead revived at the end of the picture, as well as various treasures in the ruins, the picture is very shocking.

Then the screen turned, the forest, the ocean, and the fragmented world of elements all made many players addicted. From the perspective of the screen performance, people felt that they did not lose the previous Nebula game "Red Dead Redemption: Redemption".

'My God, Atari feels so good this time! ’

'That's right, and Atari says it's still the actual game! ’

'When those endless bugs appeared, I got goosebumps, wouldn't this VR immersion experience become a horror game? ’

'This is exciting! And isn't there an awake mode! ’

'Looking forward to the next content! ’

'I feel like Chen Xu and Nebula Games are being suppressed here! ’

'Yeah, not only the popularity has been suppressed, but the number of protagonists has also been suppressed. Atari's side has three people involved in the action, and Chen Xu's side seems to be only two people, Nathan Drake and Irina. ? ’

………………

Atari's side has frequently used various methods, and Atari has regained all the lost popularity.

Countless players are excitedly discussing the related content of "Element World".

At this time, Chen Xu was filming.

"The central scene of the explosion, where I need to put a high-definition camera to capture it, in all directions."

"One-off, one-off, as long as you can shoot what you want."

In the film and television base, Chen Xu is working with the team to record the material of the explosion scene in "Uncharted Sea".

In the past games made by Nebula Games, most of the explosion scenes were synthesized by computer effects.

Through in-game modeling and physical engine effects and special effects production.

But this time "Uncharted" is different. Chen Xu intends to shoot some scenes in real scenes.

There is a cave scene built in front of it. The scene that Chen Xu is shooting is the first time Nathan Drake and Sam found clues, but then the huge map marker was blown up and collapsed by mercenaries.

The model is not big, but it is very delicate.

All the related procedures have already been completed, and Chen Xu discussed with the fireworks group and the lights.

This scene can actually be produced by computer, but what Chen Xu wants is to show a more prominent sense of realism.

As for how to show realism? Throwing an actor in to experience the explosion?

This is of course impossible.

Just like the shooting methods of some blockbuster movies, special high-definition cameras and drones are placed in the center of the explosion to shoot the scene at the center of the explosion, and then later debug, so that players can experience the kind of explosion. exciting scene.

Once again, the various departments checked the side again, Chen Xu walked to the next studio, and the cameras in all directions had been set up.

Chen Xu sat in front of the monitor and looked at the screen inside the monitor, and couldn't help but sigh in his heart.

The money is actually okay, but the more troublesome is actually the procedures of various departments. After all, this explosion scene is not just shot.

For the third time, everyone in the team was asked to test each link. After confirming that it was correct, Chen Xu notified all departments to prepare for the shooting.

The entire shooting uses a wire-controlled explosion, mainly because there are too many communication tools now, which may interfere with the signal and cause false explosions. Therefore, compared with wireless remote control, the traditional wire-controlled explosion is more secure.

After driving all the cars far away, filming officially started.

With the determination of the readiness of each department, the last second of the countdown.

Detonated by wire control, a deafening explosion sounded suddenly, and an orange-red fire burst from the inside.

The characteristic rock remains disintegrated in an instant, countless fragments scattered and splashed, and the scorching air waves rushed towards the surrounding like a sea tide.

The drone at the center of the explosion also began to fly towards the preset route to shoot.

It looks very scary, but in fact, for the pyrotechnic team, the power control can be said to be very precise.

The designed ruins were not directly smashed by the blast, but began to disintegrate and collapse in a fragmented form.

"Perfect!"

Looking at the pictures taken from all angles, Chen Xu smiled.

Of course, this material content cannot be used directly in the game.

Post-processing is also required.

For example, the processing of explosion sounds, and the performance of subsequent game special effects and physics engines.

Generally in games, in order to make the explosion scene more colorful, in addition to particle effects, the more common methods are camera shake, feedback vibration, etc., and the visual effect of blurred colors can also be used to bring players a more immersive feeling. .

In the VR immersion mode, these methods are basically not used, but dynamic fusion will be required in the future.

Simply put, when an explosion occurs in the game, in addition to the rumble and the picture the player sees, the player must also hear the sounds of birds, insects or the surrounding environment. Through this dynamic contrast, the explosion is better emphasized. power and influence

In addition, there is the player's main perspective shot. With the explosion scene just shot, Chen Xu and the team have to make it more beautiful and cool. After all, it is not a good thing to be completely real.

Also not only explosions, but also various movements.

For example, in the area of ​​rock climbing, Chen Xu will also let the team add more actions to the game to ensure that players can have a better experience in this area.

Details and reality, as well as graphics, are the main core of this game.

Of course, not all of them are biased towards reality. Some realities that affect the fluency of the game are impossible to join.

For example, the replacement of bullets, and the recovery of ropes, may seem to be more forceful.

But if you have to choose between the two points of real and smooth game experience, then the latter is more important.

Chen Xu hopes that the player will not feel any sense of disobedience in a scene, but these real details will not interrupt the smoothness of the game.

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