Game Making: Start By Healing the Player

Chapter 420: Explosive media ratings (please subscribe monthly pass)

The online buzz surrounding The Legend of Zelda: Breath of the Wild has intensified.

Whether it is for players who have played or not, as more and more players release their own play videos, as well as some technical anchors and entertainment anchors on major platforms, they are conducting a review of "The Legend of Zelda: Breath of the Wild". The demonstration has made countless players realize how powerful this game is.

Including players who started "The Legend of Zelda: Breath of the Wild" for the first time, watching the mode played by others is also amazed.

Although it has only been launched for a few days, the big guys at the technical level have not yet appeared.

Don't talk about speed pass, even if it is aerial bow shooting, the skills of entering Link's time are not practiced by any players.

Because according to the normal game process, the first time players experience formal teaching, that is, they will be taught when they come to the hometown of Libal, one of the four heroes.

Of course, teaching belongs to teaching, but players can still use it directly in the game, it just depends on whether you can find it. For example, players can also experience when challenging the Water God Beast, but the real system of teaching is still the level of the Wind God Beast.

Many people feel that starting mesa as a novice level is simply too extravagant.

But in fact, neither players nor designers in the game industry know, this is just the beginning.

What's more excessive is the defeat of the four beasts in the game, which should be a core plot point.

But in "The Legend of Zelda: Breath of the Wild", it actually has a teaching meaning.

Zora in the story of the water monster will teach players that it is not suitable to climb mountains in rainy days, because it will be easier to slide down, and water can conduct electricity.

The plot located in the Gulong tribe of the volcano tells the player the influence of the environment on the battle. For example, wooden weapons and shields will spontaneously ignite in high temperature areas, and explosive arrows will even explode automatically here due to high temperature.

Of course, these things are completely unfamiliar to most players.

For many players who play this game, in fact, they still play the game according to their previous ARPG experience.

Honestly advance the main storyline, keeping in mind your mission as Link.

He is a knight of Princess Zelda. He was seriously injured and in a coma a hundred years ago. Now, Princess Zelda is being coerced by the evil king Ganon in the castle.

The power of the princess was almost exhausted, and the people who saved the Hyrule continent fell on their shoulders.

The goal of these players is very clear, that is, to advance the main story and save Princess Zelda.

Although they feel that the main line seems to be a little monotonous, it still promotes the plot honestly.

Even some of the main plots in the game are simply frustrating.

For example, give you a lot of photos, and then let you find and remember.

How can you find this, you should mark it!

However, no matter how difficult it was, they still couldn't help their heart to save the princess.

This was their first impression of The Legend of Zelda: Breath of the Wild.

But along with other players, all kinds of tricks in the game are made into videos and sent to the website.

These players instantly seemed to have opened the door to a new world.

It can still be so!

How can this game be so fun?

Or give it a try?

And this attempt was a big deal.

Originally, Link in their hands was conscientious in slaying demons and eliminating demons and fighting to save the princess.

But now? The serious road will never be taken, and climbing trees and rocks is a basic attitude.

Killing monsters is not called a hero, playing them to death is the real belief.

What? you mean princess?

Where is the fun in catching grasshoppers, hunting and cooking to save the princess?

Similarly, these players who have experienced various saucy operation methods, and after experiencing the unique charm, instantly turned into fans of the game, and began to brag about "The Legend of Zelda: Breath of the Wild".

Not only players, but also major game media around the world are crazy about this game.

Media ratings for The Legend of Zelda: Breath of the Wild are coming out one after another.

GameSpot: 1010, fami: 4040, EDGE: 1010, gamecent: 100100…

All full-point evaluations, whether it is an authoritative media that some players have heard of, or some small media that have not heard of it.

Almost all gave full marks.

On the Internet, some players even made a special picture. In the middle is the LOGO of "The Legend of Zelda: Breath of the Wild", and the surrounding stars are all rated by major game media. Just looking at it makes people feel to a shock.

The first to give a score is a well-known old media in the game industry: GameSpot

Its comments have raised "The Legend of Zelda: Breath of the Wild" to a very high level.

'An evocative and breathtaking open world game! ’

‘Before the birth of “The Legend of Zelda: Breath of the Wild”, both players and the industry’s perception of the open world came from Nebula Games’ attempt in “Red Dead Redemption”. ’

‘A lot of details, a high-level plot, a variety of small games, the emergence of “Red Dead Redemption: Redemption” represents the pinnacle of this generation of game industry technology. ’

'This is a standard set by Nebula Games for the open world, but it's still Nebula Games, when we thought that the open world had to do it like "Red Dead Redemption", it appeared! ’

‘Yes, it is The Legend of Zelda: Breath of the Wild! Nebula Games has opened up a new route, which is to make breakthroughs in game freedom and adventure scenes. ’

‘When the entire Hyrule Continent is displayed in front of you, you will be amazed at the size of the world, but although the map is huge, the game content is not empty. ’

'Countless wonderful and treacherous sign temples, intricate puzzles, diverse enemies and ingenious scene interactions will stimulate your curiosity all the time. ’

'Especially the interaction between the scene and the environment allows players to explore hidden secrets that can never be solved on the Hailar continent. ’

'When you want to do it in a way in a game, only to find that you can actually do it, the surprise is indescribable in words. ’

'Fire, thunder, wind, ice, all kinds of elements, each have a wonderful chemical reaction, you can never imagine how rich the content of this game is. ’

"There is no doubt that the emergence of "The Legend of Zelda: Breath of the Wild" once again redefines the theme of the open world! ’

'If there's one downside, it's that it steals too much of my time! ’

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