Game Making: Start By Healing the Player

Chapter 418: Textbook-like level design (please subscribe monthly pass)

What is the open world like on switch?

Whether it is some domestic or foreign designers, they are very concerned.

Ordinary players play games and naturally only pay attention to the content of the game.

But as game designers, they are more concerned with the setting of the game.

For example, a level in the game, and why the terrain does that.

The novice teaching in "The Legend of Zelda: Breath of the Wild" can be said to have opened the door to a new world for all game designers.

From the perspective of the game content, it can be said that the entire system of "The Legend of Zelda: Breath of the Wild" is too complicated to be more complicated.

For example, the use of ingredients, as well as the use of fire, can use torches to drive away bees, and the updraft after the flame burns allows players to use paragliders.

Four different special abilities can interact and interact with the environment.

But such a complex system and various complex elements did not give players a headache.

Because these things are not stuffed into the player in one go, but smashed a little and put into the game.

It is very natural to advance the flow of the game, and then the player seems to learn it unconsciously.

If such a complex system adopts traditional teaching-style levels, it will be stinky and long.

However, in Breath of the Wild, an initial platform was specially created, and a step-by-step guided method was used to divide the entire game system into several stages, which were chopped up for players to explore and understand by themselves.

That's the idea behind The Legend of Zelda: Breath of the Wild level design.

Not to teach players how to play the game, but to let players take the initiative to play and discover.

Just like map killing, the game will not tell you directly, but it uses a hint method to let players think for themselves.

The dynamite barrels in the camp and the stones next to them, or the candle lights hanging just above the dynamite barrels.

Almost all the time, players are hinted that the way to solve things is not only a reckless way, but it is completely possible to solve the problem with a different way of thinking.

And when the player finds out, it will naturally have a feeling that I am really awesome.

Of course, it doesn't matter if you don't find it, because it's still early, and such a map mechanism is full of various scenes in the game, which will make players feel it sooner or later.

It's just the various designs of this initial platform that have shocked many game designers.

"Served! It's just the design of this initial platform, it's like a textbook for novice teaching!"

"+1, this teaching level of Breath of the Wild is enough to study!"

"The collection elements, the settings of various systems, and the interactive effects are completely unobtrusive, and they are even shown to players through gameplay, which can only be said to be perfect."

"Actually, this is not the most crucial point, haven't you discovered it? A design idea of ​​Breath of the Wild seems to be completely different from the open world idea of ​​Nebula's game design "Red Dead Redemption"!"

"Indeed, it seems to be more free than "Red Dead Redemption" in terms of gameplay. This has changed from the inside out!"

With the launch of The Legend of Zelda: Breath of the Wild, designers in the game industry were amazed.

Before this, everyone was skeptical that Nebula Games would present an open world on the switch, but when "The Legend of Zelda: Breath of the Wild" was launched, after experiencing the content, it would only be a shocking feeling.

As for the online related player community, it is completely exploded.

Players who have experienced the game for the first time are completely unstoppable and share their own game experience on the Internet.

I want to tell other players about this excitement and excitement, or find some like-minded people.

'Fuck! I took it, it's so awesome! I used to think that there might not be any open world games on the switch, but now I have to say that I was wrong! ’

'Same! I don't even know how to describe this game, I can only describe it as being really fun! ’

‘Yes, I forgot the time before I knew it. I was playing in the coffee shop during my lunch break, and I forgot the time for the meeting! ’

'I really didn't expect this game to be a game on the switch! ’

'I used to feel that "Red Dead Redemption" was the ceiling of the open world, but now I have to say that "The Legend of Zelda: Breath of the Wild" can definitely be tied! ’

'Is it such an exaggeration as you say? Can it be compared to "Red Dead Redemption"? ’

‘Yeah, is it really as fun as you say? ’

'With the switch's function, it should be difficult to present a world full of life like "Red Dead Redemption"? ’

Of course, many players have expressed disbelief.

For players who own Switch and bought The Legend of Zelda: Breath of the Wild.

Although they have only just begun to experience, the rich interaction and high degree of freedom in the game conquered them instantly, allowing them to vent their inner excitement on major social platforms.

But there are also many players who haven't purchased the switch, and naturally don't know much about "The Legend of Zelda: Breath of the Wild".

Looking at the posts of these players on the Internet, these players who have not yet understood this game feel a little wrong.

As for what?

Although it is said that they are all Chen Xu's games, is it a bit too exaggerated to compare "The Legend of Zelda: Breath of the Wild" with "Red Dead Redemption"?

You must know that "Red Dead Redemption: Redemption" is really awesome, and even the major game manufacturers throughout the year have followed their open world design concept.

And it's a game on the VR platform. The platform function that "The Legend of Zelda: Breath of the Wild" landed on was directly beaten!

If it is the work of ordinary game manufacturers and designers, most of them will come forward and 'bah'.

But after all, this is Nebula Games and a game produced by Chen Xu.

Therefore, looking at many excited players on the Internet, players who were not very interested in switch and this game before, also learned about this game through some channels such as videos and live broadcasts.

However, when they were curious, they clicked on these videos about "The Legend of Zelda: Breath of the Wild", followed by the live broadcast room.

Passers-by players who had no interest in this game at first also expressed their shock.

This is a game that can be made on the switch! ?

Can the game still play like this?

Watching the video and live broadcast, these players are full of surprises.

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