Game Making: Start By Healing the Player

Chapter 410: My name is Link! Not Zelda! (please subscribe monthly pass)

With the end of the entire promotional video, many players were also excited.

Because this little day finally has something to look forward to.

Although it is still early before The Legend of Zelda: Breath of the Wild goes live.

But at least it is clear when the game will be launched.

And from this promotional trailer, players also felt more things.

After all, the only thing players could know before this was a conceptual original painting released by Chen Xu.

Everything can only be imagined by players, and now there is finally a real reference.

Before, many players felt that the art of this game was too cartoonish and childish, but judging from this promotional video, it seems to be quite good!

This cartoon rendering style, judging from the promotional video, can be said to have a unique charm, and it looks particularly beautiful, just like a fairy tale world.

In terms of details and material modeling, "The Legend of Zelda: Breath of the Wild" is definitely incomparable to those 3A masterpieces with realistic styles.

However, in terms of performance, the game has promoted strengths and circumvented weaknesses, and there is no comparison in terms of finesse.

A large number of warm-colored lighting effects, combined with conspicuous color matching, make the entire game's picture extremely saturated.

The overall game is also biased towards bright and warm colors, which also makes players feel very comfortable.

In addition to the promotional video, it also shows some gameplay content.

For example, Link uses a variety of strange abilities, bombs, time standstill, magnets, and ice cubes.

This makes many players whose expectations were not so high at first have a sense of surprise.

Because from the perspective of these contents, the battle system seems to be very rich. Players who have been paying attention to the expectations because of Nebula Games and Chen Xu's reputation are even more excited at this time.

After all, judging from the promotional video, they feel that the quality of the game has exceeded their expectations!

As for the possibility of publicity scams?

If it is a general game manufacturer, then they will really be more worried.

After all, seller shows and buyer shows in the game circle can be said to be a very common thing.

But Nebula Games is an exception.

The quality of the game will not have a little problem, if there is a problem, it must be your problem as a player.

Well...like Dark Souls and Monster Hunter: World and 'Other People's World'.

With this official promotional video, players have begun to look forward to discussing it.

"Although it's a cartoon style, I feel like I can do it. This picture feels good!"

"I feel the same way. In fact, the previous Odyssey's graphics performance, especially some unique scenes, are already very beautiful, but this "The Legend of Zelda: Breath of the Wild" feels even better!"

"I just don't know if it might be a scam."

"Don't worry, President Chen never does this kind of thing. If you want to cheat, it's also a way to play!"

"Fuck, I'm heartbroken, old iron!"

"Oh! Don't worry, this game shouldn't be too difficult. When you look at the monsters in the game, even the skeleton soldiers feel cute, obviously they are going for all ages."

"Cough, brother upstairs, don't underestimate Odyssey! There is a way to turn off the help mode, and then challenge the level unlocked after 500 moons!"

"But speaking of it, don't you think this plot feels a bit simple? It's the story of the hero saving the princess, and it has the same tone as the Odyssey."

"Yes, it should be quite a traditional plot, but I don't know what the specific gameplay of the game is. It seems to be controlling Sselda to defeat the disaster called Ganon and save the princess, right?"

"+1, the picture feels completely acceptable, but I don't know how to play it, and looking at the performance of the game, I feel that there is no NPC other than Zelda and monsters! Can this really show the open world gameplay? "

"A few brothers upstairs, have you watched the trailer seriously? The protagonist is Link, and the protagonist is Link! Zelda is the princess!"

"Link: I'll say it again, my name is Link! Not Zelda!"

"Damn, I really didn't pay attention! What's the matter, the protagonist is not called Zelda, what is your name The Legend of Zelda!"

"Haha, I watched it again, and the protagonist is really called Link and not Zelda!"

Accompanied by the launch of a promotional video.

Soon the players began to discuss eagerly.

As for the topic of discussion, it is naturally the game of "The Legend of Zelda: Breath of the Wild".

In terms of art style, many players don't feel much.

Because of its own style, there is no way to link it with reality, but it is also very beautiful in cartoon rendering.

Another thing that attracts players' attention is the plot and gameplay of the game.

As for the gameplay, I'm not very clear, but I can see Link's use of various strange skills in the promotional video.

So it's definitely an action game.

As for the plot, there are relatively few things revealed so far, and it is not yet possible to make a judgment.

The only thing that makes many players feel interesting is that the protagonist in the game is actually called Link, not Zelda.

After all, you must know that many players have defaulted to the protagonist's name as Zelda before this.

As a result, I suddenly played this game now, which also made many players confused.

………………

Days go by.

NetDragon and Tenghua's "Shadow Action: Wasteland" and "The Hero of Chaos", these two masterpieces that were highly anticipated by players before also entered the end of October and also launched in November.

It was really well received at the beginning, but it was quickly accompanied by players' experience in the game.

The reviews started to get mixed.

Among them, Tenghua's "Rogue in Troubled World", which has been an ACT game before, has been changed to an open world this time. The most unbearable part of the game is the unreasonable level design.

I don't know if Tenghua wanted players to feel free and deliberately did this, or if it was not designed well.

Players can often stray into high-level monsters in the early stage, but this game is different from "Dark Souls", a soul game that can play late-stage bosses in the early stage.

The proportion of RPG values ​​in the game is also relatively high, which causes players to be beaten by monsters in the early stage.

As for NetDragon's "Shadow Action: Wasteland", in the words of the players, it was the first ten hours that they felt the amazing feeling of "Red Dead Redemption".

And ten hours later, the taste of the whole game changed.

The unfinished strongholds, the unplayable branch lines, and then take a closer look at these branch lines are still the kind that make it easy for players to complain.

For example, go to a certain area to bring a message to tell such and such that he is safe, or to send something.

Makes many players speechless.

This is why they are an elite team, can you be more serious about fighting criminal gangs!

And what is the age, the weapons are all using infrared scanning and drone reconnaissance.

Don't you have cell phones?

However, because these two games have a bit of mixed reputation, many players focus on the upcoming "The Legend of Zelda: Breath of the Wild". After all, many players still remember last year's "Red Dead Redemption: Redemption". "The shock to them.

In addition to players, there are also many game industry designers.

Judging from the promotional video, the art piece is a new approach for Nebula Games.

What about the content?

Do open world games on the switch platform with limited functions.

Everyone wants to see, "The Legend of Zelda: Breath of the Wild" in action.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like