Game Making: Start By Healing the Player

Chapter 408: Amazing physics engine (please subscribe monthly pass)

Chen Xu in the Nebula game didn't have much reaction to the discussions of outside players.

Because these doubts are actually expected.

After all, when it comes to open world games, many people's first impression is "Red Dead Redemption: Redemption".

Large map, multi-tasking, and good graphics, almost this is the unified understanding of this type in the parallel world game circle.

The Legend of Zelda: Breath of the Wild is the best-selling game in the series.

It can be said that many Zelda players did not enter the pit through classic works such as Ocarina of Time, Princess Twilight and Sword of the Sky, but entered the pit from Breath of the Wild.

At the beginning, many people also struggled with the art style of "The Legend of Zelda: Breath of the Wild".

Of course, as they say, "The Legend of Zelda: Breath of the Wild" does this because of the function of the switch.

But this also does not mean that if the function of the switch is strong enough, then "The Legend of Zelda: Breath of the Wild" will abandon this art style.

Because the art style of a game is not just a function of the game carrier.

It also depends on the gameplay, background and plot of the game itself.

It can be said that the story of Zelda is the story of the hero who defeated the great devil to save the world.

Even the Twilight Princess, who is the grandest in scale and the darkest in tone, is actually not out of this category.

Including the Twilight Princess, which is biased towards realism, it is not in the direction of complete realism in terms of art, but is inclined towards a comic style.

And "The Legend of Zelda: Breath of the Wild", its own story and plot, need not be completely realistic, but just such an animation art style.

Sometimes it's not just because the technical force and game machine are not enough, so what kind of animation rendering style is used, but sometimes it needs this kind of animation art style.

And even animation art, if done well, may even be more charming than the traditional realistic style.

Chen Xu waited until the game was shown in front of the players. After they experienced it for themselves, they would understand that this art style would not hinder the existence of the game, but would make the game unique.

………………

And after Chen Xu first announced "The Legend of Zelda: Breath of the Wild".

Even the sales of the switch have risen again.

Obviously, for players, the reputation of Nebula Games and Chen Xu is still very trustworthy.

In addition, the combination of the two elements of switch and open world has made many players interested.

"Mr. Chen, if you let online players know about the development progress, it's probably going to fall out!" Meng Zuo, who was sitting in the office, couldn't help but sighed when he saw Chen Xu in front of him.

If it wasn't for him who was in charge of the content of "The Legend of Zelda: Breath of the Wild", he would have believed that the game would have been developed soon after watching the discussions of online players.

"It's alright, anyway, players can definitely play it years ago." Chen Xu said with a smile.

When he said that the game will be developed in the second half of this year, he will definitely not break his promise.

And the development progress is very gratifying, this sentence is not mixed with any water.

The game's physics engine, as well as art materials, as well as the shaping of the level, the progress is quite smooth, not a little dry or hindered.

While Chen Xu was chatting with Meng Zuo, the door of the office rang, and Qin Yi walked in and said excitedly, "Mr. Chen, the environment feedback framework in the physics engine has been completed."

During this period of time, Qin Yi and his team were responsible for the framework structure of this environmental feedback mechanism, and now is the time to witness the results.

After listening to Qin Yi's report, Chen Xu also walked towards the project room.

After arriving, the staff next to him started to demonstrate.

The demo screen appears on the big screen.

On a grassland, Link with a sword on his back is running

Suddenly there was a strong wind, and the sky was shrouded in dark clouds. A frightening electric light could be faintly seen in the thick clouds, and the iron sword behind Link also emitted a burst of electric light.

Seeing this scene, Link immediately threw the sword behind him and ran in the opposite direction.

The next moment, a flash of lightning pierced the sky, followed by a roar of thunder.

Lightning hit the spot where the iron sword was, instantly igniting the grassland.

The green grass was burned by the flames, and some nearby trees were broken by lightning. The apples on the trees were scattered on the ground, and some rolled into the fire. In the fiery flames, the apples ripened and turned to ashes.

With the strong winds, the fires on the grasslands got bigger and bigger.

Some monsters like goblins were caught in the fire, screamed and turned into pieces.

Then a torrential downpour fell from the dark clouds.

The fire on the grassland was extinguished along with the heavy rain.

…………

And after this demo, there is a brand new demo.

In the hot desert area, it was also Link. At this time, he was walking in the desert with a large ice block on his back.

But as he moved forward, the ice cubes on Link began to melt, getting smaller and smaller and finally disappearing without a trace.

The next moment the picture turned to the cold snow-capped mountains.

It was still Link, wearing thin clothes, he climbed towards the top of the mountain, but because of the cold, his whole body was shivering and snot bubbles were frozen.

Looking at the mountain in front, the trembling Link opened his backpack and put a bundle of firewood and flint and flint on the ground, then swung his long sword.

The next moment the flint and fire lit the firewood with sparks.

Looking at the fire in front of him, Link took out a wooden weapon and lit it to warm himself up.

Holding the burning weapon, Link continued to climb the snowy mountain, but the good times didn't last long, and before he had walked halfway, he saw that the wooden weapon in his hand was directly burned to ashes.

A special demo is projected on the big screen.

In the lake, the attack of electricity attribute is used, and all the nearby fish are turned over by electricity.

The grass is lit with flames, and then fanned with a large leaf like a paddle fan, so that the flames form a prairie prairie.

Use the time-freezing props to freeze the stones, and then charge up the trees to break the trees and blow the monsters away.

After watching the actual performance of the entire physics engine, everyone was shocked.

"This set of engines, if applied in "Red Dead Redemption: Redemption", would simply explode!"

Looking at the effect of an engine in front of him, Meng Zuo couldn't help but let out a sigh of relief.

"An explosion is an explosion, but the player's VR equipment should also be blown up together." Chen Xu said with a smile.

"That's right." Meng Zuo couldn't help but burst into laughter.

The effect of an environment interaction mechanism displayed by the engine in front of me.

It's not that simple. In reality, the fire ignites the paper and burns it into ashes. Everything is so natural and logical.

But in the game, it is different. To make these performances, in addition to having an adapted physics engine logic, you must also create various stages of artistic performance.

Just like The Legend of Zelda: Breath of the Wild.

But if it is a realistic game like "Red Dead Redemption: Redemption", it is definitely a sky-high amount of engineering, and it is also a huge test for the player's equipment.

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