Game Making: Start By Healing the Player

Chapter 369: One game and N shares of happiness, Nebula Games has lost a lot of money (please subsc

Just like Lao Dai, when many players just entered "Red Dead Redemption: Redemption", they were not really surprised.

Because the picture of "Red Dead Redemption: Redemption" is excellent, the picture performance of "Call of Duty: Modern Warfare", which was also developed by Nebula Games, is not very bad.

Even because it takes about two minutes to load before entering the game, many players have some complaints.

After all, although Chen Xu built a "Red Dead Redemption: Redemption" environmental theme, players can treat this theme as a farm game.

But not all players are interested.

And get into the game at least before settling down for a snowy mountain rescue of John Marston.

It's still a threaded cutscene that makes many players feel that "Red Dead Redemption" is not much different from "Call of Duty: Modern Warfare".

As for the seamless map mentioned by Chen Xu on the Internet before, many players did not take it seriously, and even many fans of Nebula Games were a little disappointed.

After all, it doesn't look like a seamless feeling.

But with the flow of the plot, when the player followed Charles to the snow-covered mountains to kill two deer, when the player robbed the train for the first time and left the snowy mountains to come to Valentine, the animal husbandry town. .

A new world is unfolding in front of the player.

Players here also know that what Chen Xu said before is not bragging, this vast western world is really seamless.

Moreover, the map is even more terrifyingly large, and the content that can be explored on the map is extremely rich.

On the way, players will encounter some strangers who need help at any time, and after saving him, you can still see him in the nearby town.

And the other party will also remember you and give you a certain return.

Many players have not yet come into contact with more content, but the first town that players arrive at, the animal husbandry town of Valentine, already has enough things for players to explore.

You can hunt in the wild and sell the skinned meat, fur, etc.

At the same time, the camp can also be upgraded, and both Pearson and the Dutch money box can be upgraded for the camp and the individual.

There is so much they can do in this Westworld.

Be a wilderness robber and put on his own mask to kill people, and see which girl ties it up with ropes and throws it on the back of a horse.

Help some strangers in the wild, or go to the local police station and become a bounty hunter.

There is one thing in all RPG games played by the lake: fishing.

Play a revolver with some outlaws, or test your horse's speed with a cowboy.

Take a shower in the hotel and let the waitress give you a good wipe.

Dine in a tavern, then play Texas Hold'em with the local residents.

Only been online for a few hours.

But the popularity on the Internet has surprised all the designers in the game industry, as well as the media.

Because judging from a current presentation.

Red Dead Redemption is simply too extravagant.

Especially the open world design shown in the game.

It surprised all game designers.

Before this, there was no mature concept of open world.

Just a prototype.

For example, portray a more realistic story.

But this world is often to better serve the plot, and there is also a way for players to play. The "Beautiful World" that was launched not long ago is a typical example.

But "Red Dead Redemption" is completely different, it is independent.

Aside from the main storyline.

Everything in the game is independent, as if the world is running on its own.

luxury!

Even if all the content of the game is far from being excavated.

But it is a content that has been shown in these few hours, so that all game designers have only two words to describe.

That is: luxury!

I have made a lot of games with rich content, but I will not force them to play, and even the guidance is very weak.

It's so weak that you won't notice it if you don't pay attention. For example, when you took the big blonde girl Karen and the three sisters and the uncle out for the first time, the girls kept singing the songs of dirty jokes. Here, the player will encounter a lost horse. stranger, can choose to help him find his lost horse or just leave.

This actually means that players have been hinted that there will be many similar random events on the way in the game.

But it is never mentioned in the game, including the mini-games in the tavern, hunting, etc. It is interspersed in the process of the main quest, making you think it is just plain daily life, rather than noticing that this is in the game system. a play.

Their presentation is not far-fetched at all, not to let players know that there is such a way of playing, and then let players can't wait to try it.

Just tell the player that there is such a way of playing in the game.

Whether you play or not, I'm here anyway, as if I'm a part of the world.

All NPCs, as well as characters that they do not control, will perform an operation on their own.

For example, everyone in the camp has their own habits and behaviors.

It doesn't mean staying in the camp all the time, like a wooden NPC.

Sometimes you will find that your companion has disappeared, and after a while, you will open Dutch's money box, and you will find that the disappeared companion donated a sum of money on the record sheet above.

Especially in the first two minutes of the loading bar, many game designers have racked their brains before, but they can't think of how to make such a picture a seamless map.

Now they finally understand that Nebula Games is so willful that players wait two minutes to load some maps before letting players play.

For players, they obviously don't have to go to the bottom of things like game designers.

Do various analysis of the game to see what makes the game great.

They simply feel that the game is fun.

In Westworld, they can simply be unscrupulous.

Unlike other games that have to follow the main line, there are limited things that can be explored in a certain area.

There is so much to explore in Red Dead Redemption, and even without the main story, the gameplay is very varied.

For example, on the live broadcast platform, many anchors play a variety of ways.

After the opening, he did not advance the task, did not go shopping, but plunged into the tavern and played Texas hold 'em with local passers-by.

After all, Texas Hold'em is really an enduring card game, and it is also a very classic feature of the Western period. It appeared in New Orleans in 1829, spread along the Mississippi River, and spread with the gold rush. Go West to become the hottest pastime game.

These anchors and players are very immersive as gambling monsters.

‘Hello everyone, where do you get the money? ’

‘Playing cards? Make room for us so you can see what a God of Gamblers is. ’

‘Didn’t Dutch take us to buy land in the west, where will the money come from? Just from this table. ’

After half an hour.

‘Is it out of the old thousand? ’

'Together! OK! You are a gang to frame my money, right? I want you to play cards! ’

'I will blow you up! ’

With the screams of passersby and explosions coming from the tavern, the map of the wanted order appeared and the map turned red, and the police detectives in the town came to hear the news.

'I did it! Kill me! I don't live anymore, I did it! ’

...

Some are outlaws.

'Today I will show you what an extrajudicial fanatic is. ’

‘Did you see the car in front of the detective escorting the prisoners? ’

'Shoot in the face! Prisoner van! Biabiabia, am I crazy? ’

'Crazy is right, some kind of catch me! ’

five minutes later.

The refresh point refreshes a new character.

In addition, there are quite a lot of ways to play.

Everyone seems to find something interesting in Red Dead Redemption.

Hunting, fishing, or even looking at the scenery.

One game has experienced N shares of happiness. This Nebula game has lost a lot!

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