Game Making: Start By Healing the Player

Chapter 330: I blew the veteran difficulty! (please subscribe monthly pass)

Zhang Yi, who survived the catastrophe, let out a long breath.

Although I know this is already set in the game.

But he still had a strange feeling.

Although it is only a short prologue level, and it has been turned over several times in succession.

At the same time, I have admired the famous quotes of N many times, but I have to say that Zhang Yi really feels great.

It's not just the layered tension and the atmosphere of the bullets and explosions.

More importantly, this game made him feel a close connection and bond with the NPC teammates around him.

In the past, the NPC teammate in the game was a simple tool person.

Make him feel completely indifferent.

In "Call of Duty: Modern Warfare", it is shaped by a powerful atmosphere and has realistic graphics.

As well as the high AI and performance of the NPCs in the game, Zhang Yi feels that he is soap, not separate from Price and Gates.

As if he really became a member of the SAS.

Here, Captain Price will save you from danger at a critical moment and tell you the rules of survival on the battlefield.

Here, your teammate Griggs will help you in the rear, so that you have no worries.

Here, Gates will help you cover and let you deal with the enemy better.

Here, no one abandons teammates.

This feeling made Zhang Yi feel that these NPC teammates were all flesh and blood, not just tool people.

At least in terms of current performance, "Call of Duty: Modern Warfare" is definitely the most shocking game for him.

none of them!

This thought became even more profound when it came to the second level called Black Barrier.

It's just that the veteran's difficulty is really difficult.

After dying several times in a row.

Soon Zhang Yi also summed up some experience.

That is, the enemy's marksmanship is basically very accurate.

It is basically impossible to directly charge the past.

Bunker This is a very important thing in the game.

Because within a second or two after getting out of the bunker, the enemy will attack and the accuracy is not good, all of them are professional players.

You can't be greedy for guns, you can only use cover to kill each other.

Of course, there is also a tricky way, that is, you move forward slowly, and let the teammates around you move forward after you have been quiet, and then cooperate to kill the enemy.

But compared to the player's own efficiency will be much slower.

After all, although the performance is very real, after all, the player is still playing the game, and it is impossible to tell the NPC to directly kill all the enemies.

Although some players are really looking forward to it.

Regarding the reason why the NPCs in the game have such AI performance, this is also what Chen Xu did intentionally.

The reason for this setting is mainly to allow players to better feel the reliability of their teammates.

Doing so will give players a deeper recognition of these NPC characters.

The reason why players in the previous life were able to have deep feelings for SAS and the members of the 141 special team behind it.

Except that Call of Duty: Modern Warfare is not a single-protagonist game.

More importantly, it gives players a strong sense of substitution.

When performing tasks, chat and interact with each other, and the performance of AI that was very isolated in the previous life.

The various mutual support between teammates and players on the battlefield allows players to understand that these NPC teammates are useful, not like a vase pendant in other games.

Because whether NPC teammates are an obstacle or a helper in the game really affects the player's feelings for NPC.

Just like Ashley in Resident Evil 4, it's obviously a negative performance, and it's getting in the way of Li making trouble with you? Incompetent bungler! And Xiewa in Biochemical 5 is a whole stupid baby, giving her herbal medicine is like throwing it into the trash can.

On the other hand, in "The Last Survivor" and Elizabeth in "Biochemical Infinite", in addition to the plot, the more important thing is that players can personally feel the help these NPC teammates can bring to players.

Although the appearance and gender of these characters also take a lot of advantage.

But does Call of Duty: Modern Warfare need it?

No need at all!

In Call of Duty: Modern Warfare, every player can feel the help of these NPCs.

Thereby identifying with them and generating that kind of emotional fetters.

"Captain, I've already run over! The rest is up to you!"

In the game, Zhang Yi directly ran a fast sliding shovel, and then squatted on the ground skillfully.

Facing the hail of bullets, Zhang Yi listened to the gasping sound of soap and the blood-red screen in front of him, and looked at Captain Price and Gates with great anticipation, as well as Kamarov, the reinforcement of the Russian army.

And they didn't let Zhang Yi down, they solved the surrounding enemies very neatly.

"NICE! Captain's good marksmanship!"

"Beautiful, Brother Gates shot beautifully!"

"Kamarov, do you know FUZE? His explosives are also quite powerful!"

"Brothers rush! I am in charge of the rear of the palace."

Entering the second half of this level is a standard CQB level, that is, an indoor close-range combat level.

In the game, Soap and Captain Price, played by the player, simply helped Kamaloff and got the place where Nikolai was imprisoned from his mouth.

And here it's pitch black, like playing Rainbow Six: Siege.

It's just that the house can't be demolished.

The players moved forward cautiously.

Break the door and clear the lead bomb from the ground.

Zhang Yi also squatted and followed at the back of the team, occasionally shouting NICE to help Captain Price cheer.

No way, before he wanted to steal the fruits of the friendly army's labor and ran in the first position.

In the end, because I didn't notice the corner, I was taken away in a second and read the famous quotes again.

This also allows him to learn from experience and lessons. Don't take this credit if it's not your work.

At this time, there was a private message voice, and Song Ren's voice suddenly rang after the connection.

"Old Zhang, how many levels have you played? This game is too convoluted, and the atmosphere of the second level is directly full, especially the Russian army and the militants are fighting in the mountains. It's amazing!" In the case of spoilers, I expressed my inner excitement.

"Me? I'm also playing the second level. It should be over soon. By the way, what's the difficulty for you to play?" Zhang Yi responded.

"Ordinary, what's wrong?" Song Ren said.

Hearing Song Ren's words, Zhang Yi pondered for a while: "I suggest you play Veteran Difficulty, because Veteran Difficulty is really fun! I exaggerated Veteran Difficulty!"

"In this difficulty, you can experience a completely different feeling, a more real sense of immersion, especially the feeling of handing over your life to a comrade-in-arms is really great, I am so blown away! And you can learn a lot of knowledge ."

After speaking, Zhang Yi hung up the voice, and then silently adjusted the difficulty of the game to [Normal].

Although what he said was from the bottom of his heart, he really wanted to blow the veteran's difficulty, and he could still fight according to this model.

But Zhang Yi still wanted a little sense of participation.

After all, this veteran is difficult, he always feels like a group of **** teammates, with a pig teammate.

And he is that pig.

On the other end of the voice, Song Ren was a little confused.

"Veteran's experience with completely different difficulty? Giving life to teammates? Why is this so mysterious? And playing games to learn knowledge? What is Lao Zhang talking about?" Song Ren muttered to himself.

However, when he entered the third level, he still adjusted the difficulty of the game from normal to veteran.

No way, he was curious.

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