Game Making: Start By Healing the Player

Chapter 325: Joining of Kingfish Action (please subscribe monthly ticket)

After Chen Xu released the relevant video materials of "Call of Duty: Modern Warfare", Howard Warsaw, the person in charge of "Operation Storm" in atrai and one of the top designers under atrai, also paid close attention to "Call of Duty: Modern Warfare". Summoning: Modern Warfare.

After all, "Operation Storm" and "Call of Duty: Modern Warfare" developed by him are on the zeus platform and on the world.

Coupled with the fact that they are both FPS games, this can be said to be a direct competitive relationship.

If this "Call of Duty: Modern Warfare" is of the same quality as "Rainbow Six: Siege", then Howard Warsaw has no worries.

Because then the other side has absolutely no competitiveness.

Not that Rainbow Six: Siege is bad, but that Rainbow Six: Siege is, in some ways, too good.

Too **** gameplay is destined to be a food that only a few people can taste.

And FPS games, as long as they are linked to hardcore, will definitely not become popular games.

The reason why FPS can be said to be the largest game type in the world.

That's because most FPS games are actually a fast-food experience game.

It may not sound like a fast-food style, and it feels very LOWB.

But isn't most games just for relaxation?

When you are not at work, you don't have to think too much about opening the game, and have a good time.

And on this basis, if a game can also bring players some plot moves, or some plot depth.

There is no doubt that this game can definitely be consecrated.

Some games that are too **** and too deep may be recognized and praised by players.

But it won't get most of the sales.

Howard Warsaw saw this clearly.

For him, "Operation Storm" is a game developed for sales, which is specially designed to **** the zeus platform.

Otherwise, they atrai buy the IP copyright of the hammer?

But now the promotional video for "Call of Duty: Modern Warfare" has made Howard Warsaw instinctively vigilant.

Because he also has to admit that these various big scenes are really too spectacular.

In addition, Nebula Games is now well-known overseas.

Howard Warsaw naturally dare not underestimate.

………………

Soon "Call of Duty: Modern Warfare" and "Operation Storm" were on the bar.

There is a wave of publicity between each other every day.

Today you released the news that the lead actor recorded motion capture, and tomorrow I will release some original concept paintings.

At the beginning, the two sides basically released some tidbits in the development of the game.

For example, the main actor recorded motion capture, and the concept map of the original painting.

There is really nothing to promote, and even as game designers, they even came off the field to promote a wave.

And with the advancement of a little bit of time, and finally with the development of game content, some live-action videos of the game have also been released.

Operation Storm released a battle video of about fifteen seconds.

It was a clip of escaping from the building that excited many players.

Immediately afterwards, Chen Xu also released a video.

In a stormy night, on a freighter, a group of heavily armed special forces sneaked into the deck to kill all kinds of enemies.

However, it is not the gameplay that attracts players, because there is too much time.

It only took about twenty seconds to land from the air to the deck.

What really makes players feel shocked is that the picture is really too good.

Light and shadow, rain, and super high-definition textures are almost the same as CG.

Originally, many players were amazed at the powerful functions of the new era zeus platform after watching the demonstration of "Operation Storm".

After watching this simple twenty-second demo of Call of Duty: Modern Warfare.

All players were stunned.

"Fuck, this picture directly exploded Operation Storm!"

"If I didn't know that Chen Xu wouldn't play shrinking, and the trailer cheated this kind of thing, I would have thought that this was CG!"

"My God! This is too shocking. Could it be that the functions of the universe are so much stronger than zeus!?"

Many players were amazed.

Including the game industry designers who have been paying attention to this scene, they are also shocked.

After all, the difference is too obvious.

For game designers like them, they have studied the performance of zeus and the universe.

Basically not too much.

So it's also clear what the "Call of Duty: Modern Warfare" screen means.

However, after a brief surprise, Howard Warsaw and game designers in the industry basically figured out how Nebula Games did it.

It is nothing more than centralizing the performance of the host and making thread levels.

But the problem is, if you do this, you will inevitably read the article.

Just like Operation Stormwind actually needs to be read, but it can be replaced by real-time calculation rendering, and "Call of Duty: Modern Warfare" is different.

This level of function concentration, although the hard disk model used in the new version of VR and the special processing optimization make the speed very impressive, but a map must have at least 20~30 seconds of reading time. In this case, when switching levels The player's experience will also be fragmented when the map is played.

So Nebula Game is sacrificing the player's fluency and improving the performance of the picture?

Many industry designers are also suddenly realized.

………………

As for Chen Xu at this moment, the content of the game is being tested.

In the game, Chen Xu was lying on the ground, frantically shooting at the enemies in all directions.

The bullets hit the ground, shattering the grass and taking away splashes of dirt.

The blood stained the dirt and green grass red.

The gun mount is in the ground, leaving a shallow pit.

This is a level in the game, and Chen Xu plays Captain Price in the game.

In the original game in the previous life, there were only two levels where players could play as Price.

One is the level of memory, a very classic sniper level: the past of double snipers.

And there is the finale of the game.

However, compared to the game, there is still a pit.

In the previous life, Activision dug a hole, but did not fill it.

However, some fanatical fans and players shot a micro-movie to complete the plot of this section, and it was highly recognized by the official, directly saying that the filming was good, and it was our official plot.

Totoaba Operation, or Kingfish Operation.

So in the game, Chen Xu also officially added it.

As the last easter egg content of the first part.

As for why it's at the end of the first one.

Because the time is just right to match the second part.

The second is that the game adopts a trilogy mode, in which Sheffield in the second part and Makarov in the third part are actually linked, and the timeline is continuous.

Only the first part was split, so there is no way to attract an anchor and hook the player?

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