Game Making: Start By Healing the Player

Chapter 319: "Call of Duty: Modern Warfare" (seeking subscription monthly pass)

In the conference room of Nebula Games, everyone had their first meeting after a year.

The rest are also discussing the content of this meeting.

At this time, Chen Xu walked into the conference room, and everyone was quiet.

Chen Xu looked at everyone and said: "Everyone should have heard about it? Regarding the competition between Zeus and Universal, just like domestic game makers, we will use Universal as the prototype to develop new games, so I won't say much nonsense. , let's take a look at our new project first."

"Call of Duty: Modern Warfare" (movie plot [level design], multiplayer, overhead warfare)

Watch a title display on the big screen.

Everyone present was a little curious.

Call of Duty: Modern Warfare, apparently this is the name of the new game project.

And just like the subtitle, it should be based on the theme of modern warfare as the background of the game.

But after seeing some of the tags below, this makes many people feel curious.

Multiplayer, overhead warfare, these are relatively easy to understand.

It is nothing more than a multiplayer mode of the game, and the background is an overhead war theme.

But the cinematic plot also has a marked level design. What does this mean?

Looking at the title, everyone is a little strange.

"Mr. Chen, are we also going to buy IP?" During the questioning stage, someone asked curiously.

After all, there has been a lot of uproar recently, no more than atrai's 'Operation Storm'.

And according to Chen Xu, although this game is not explicitly stated, when the time comes, one will be on the zeus platform and the other will be on the universal platform. Obviously, there will be competition.

In this case, do they have to buy a big IP?

However, Qin Yi, Yang Xin, Ruan Ningxue and others, who had chatted with Chen Xu before, knew that this was not the case.

"Of course not, we make our own IP." Hearing this, Chen Xu smiled and shook his head.

"This time the new game project will be a little different from what everyone thinks. We need to make a threaded FPS game."

"As for filmmaking, you can understand it as making the game into a movie, so that the game has a cinematic feel, like the rhythm and performance of a Hollywood blockbuster."

Chen Xu looked at the crowd and said slowly.

The Call of Duty series, the previous life can become the first IP of FPS games.

It can be said that it started with Modern Warfare.

And what impact does the Modern Warfare series have on the Call of Duty brand?

First of all, in terms of single-player plots, the Modern Warfare series can be said to be a pinnacle of Call of Duty.

It is different from Half-Life, which created the FPS narrative, and summed up the aura of 30 seconds of excitement.

More importantly, Modern Warfare shows a cinematic feel.

Cinematic games and parallel worlds do not yet have an accurate concept. Many game designers simply want to make the game's graphics better.

But cinematic games are far from simple and can be roughly divided into three types.

The first one is the use of Nuxin Ares to the end, and the tribute in the game. For example, there is a passage through the corridor in Little Nightmares 2, which obviously pays tribute to Roman Polanski's classic thriller Cry of Blood. This is a kind of The use of cinematic techniques is to bring players a more immersive experience.

Then there is the interactive film, such as Detroit, Heavy Rain is one of the typical.

Finally, it’s a mode used by more games, presenting a movie-like experience with game content, a wide-threaded narrative in Uncharted, the perfect camera movement of the Last Survivor, and the seamless camera connection of Metal Gear Solid.

As well as the audio-visual experience, and level design, it is the perfect "Call of Duty: Modern Warfare".

Most FPS players only realized from Modern Warfare that the original FPS game can experience the same feeling as watching a blockbuster movie.

The use of lenses and the rhythm of storytelling can be viewed as a blockbuster movie.

What's even better is that it is not simply filming the plot content, but filming the levels experienced by the players.

The trilogy of Modern Warfare, each with several classic level designs that make players unforgettable.

In particular, the memory level called "Double Spy Past" is regarded as a classic by countless players.

Of course, in addition to the excellent plot, so that "Call of Duty" can become a New Year's game with millions of sales every year, that is his multiplayer battle mode.

Kill streak rewards, rich props, and exciting fast-paced experience.

This directly lays the core cornerstone of the multiplayer gameplay of the entire COD series.

The purpose of everything is to give players a cool experience.

Wonderful single player story, excellent multiplayer mode.

This is the main reason why Chen Xu chose "Call of Duty: Modern Warfare".

As for Black Ops, though, it's just as good.

In particular, characters such as Reznov are remembered by countless players, but some levels are more sensitive, and reviewing this is a very serious problem, so Chen Xu has not considered it for the time being.

Before the project started, Chen Xu also explained some settings in "Call of Duty: Modern Warfare" to everyone.

As an FPS game.

The most important thing is the feel of shooting in the game, as well as related actions.

Although the "Call of Duty: Modern Warfare" series is very good in terms of plot, level design and rhythm, from the current point of view, there are still many details that need to be improved.

For example, a richer action system, this piece of Chen Xu's reference to the modern war after the restart of the previous life, although IW Hei Maozi is a bit obsessed in the plot, but the modern war foundation after the restart itself is still quite good.

"The cinematic plot narrative, we have actually applied some of it in "A Journey With Two"."

"But in the single-player story of Call of Duty: Modern Warfare, we want to go deeper."

Looking at the crowd, Chen Xu also briefly outlined some things to pay attention to in the game.

There are some differences from other FPS games in the plot.

Modern Warfare employs a multi-line narrative.

Players do not play a fixed protagonist, not a fixed camp.

Rather, it presents the entire Modern Warfare story in many ways.

In addition, the game also has a deep portrayal of the player's manipulation of teammates other than the protagonist.

The teammates in the game are personally able to help the players, not the pig teammates who call 6666 like a salted fish and then hold you back.

The interaction and the sense of reliability brought by the hail of bullets make players feel that the teammates around them are flesh and blood.

Especially in the previous life and even many players in the high difficulty mode, they did not get through by themselves.

But rely on NPC teammates to get through.

In terms of NPC teammates, it happens to be a strength of Nebula Games.

The technology in other places, Nebula Games dare not say the world's top.

But in terms of AI performance, they are unique.

And compared to the previous AI performance, Zhongyue and the others also made some new progress during this time.

Of course, the cost of research and development is not small.

As for the plot of the entire Modern Warfare series, Chen Xu intends to make its trilogy together.

The plot of Modern Warfare in the past life can be said to be quite good.

Unexpected suspense and reversal, the overall atmosphere is biased towards darkness and despair.

The whole story of modern warfare is not a heroic anthem, but an extremely cruel military power benefit and sacrifice.

But as far as the plot is concerned, if the trilogy is taken out alone, the main line process is not too long, not even more than 10 hours.

As a masterpiece, such a process is too short.

But considering the timeline of the trilogy and the switching of various characters, if they have to be forcibly mixed together, it may even bring a sense of division.

So in the end, Chen Xu decided to make three, but these three will be released as a bundle. Players can choose to buy any of them, or they can directly buy the bundle to buy three at once.

In the multiplayer mode, players can buy any one and they can go online.

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