Game Making: Start By Healing the Player

Chapter 298: An entertaining RPG map (please subscribe for a monthly pass)

Just like when I first came into contact with "Warcraft", when I just entered the RPG map, many players are also full of novelties.

Such a scene also happened to other players.

After players experience the maps with different attributes in "Warcraft", they quickly feel the unique fun.

Several maps each have their own characteristics, but they have one thing in common.

That is different from the RTS gameplay of "Warcraft" itself, players basically only need to operate one unit.

The rest are completely ignored.

This greatly reduces the operation of the game.

In particular, some players who completely feel the fun of RTS in "Warcraft" have found a fun in these RPG maps with different characteristics.

Especially when I was playing "Warcraft" before, I basically liked every unit very much. In the face of the residual blood unit, I often didn't send him to death directly, but still kept it or used a healing bottle to reply to him. blood volume.

Because in "Warcraft", units are really precious, and it's not the soldiers that die, but the money.

But in the RPG map, it mainly highlights the existence of heroes, often a large number of soldiers killed by one skill.

This gives players an indescribable sense of refreshment.

Before that, "Warcraft" gave them the feeling of a relatively hard-core RTS.

But now I feel the feeling of playing a plot battle, and it's even cooler.

After all, the plot campaign itself is also responsible for letting players understand the basic concepts of the RTS gameplay of "Warcraft", so it cannot be completely released.

But now?

This kind of RPG map has no such concerns at all.

The refreshing feeling of cultivating and growing was suddenly stimulated, and players became addicted to these maps.

"Haha, these maps released this time are so interesting!"

"Yeah, yeah, I really like the map of 'Guarding the Sword Pavilion', the stern people are still there, who Yunhan is dead!"

"And that Demon Warfare, there's a lot of equipment that can be synthesized! And you can also grab mounts!"

"Yeah, but if you don't know it at first, it will be quite difficult. If you can't get up the equipment level, you won't be able to stop it when the boss comes later."

"You can do quests when you play that guarding the sword pavilion. You can also go to the dungeon to brush the boss. The upgraded equipment can be used in the early and mid-term, and the equipment from the boss is still required in the later stage."

"The catastrophe in the western world is very interesting! And the plot is very long! I have been playing with my friends for two or three hours and have not cleared the level!"

"I think the picture of 'Fu Jia Tian' is quite interesting. It has the feeling of playing a board game of buying land!"

"Pyramid Escape is fun, all kinds of small games."

"It's someone who keeps stealing my equipment! MD, a group of people are fighting the boss over there. The boss's HP is still two-thirds. As a result, a lot of birds have arrived."

"23333333, I have that sense of the picture, and every time an attacking monster comes, no one comes back to guard the house. It's always a rhetoric: The BOSS is almost bloody, so I'm looking at it from a special perspective, and I only hit 10%. ."

There are more and more discussions on the Internet about these RPGs.

Moreover, these RPG maps of "Warcraft" themselves are actually more suitable for multiplayer gameplay.

This novel mode instantly attracts players, and at the same time allows players to invite friends and companions.

Then one by one was also attracted by this unique map gameplay.

None of the players thought that there could be such content in "Warcraft".

You thought it was an RTS type game, but such a map came out and suddenly told you.

Unexpectedly, in fact, we can also be an RPG type game.

Then just when you thought it was just that, it told you again.

In fact, it is not just an RPG, but also an action-adventure and tower defense-like gameplay.

This unique experience instantly makes players addicted to it.

For many RTS hard players.

This frees hands and doesn't have to worry about what to do, just the experience of manipulating a hero.

It can be said that it completely made them feel the interesting point.

Another piece about the map editor has attracted the attention of many game lovers.

Because judging from the performance of these maps, it seems that they were all made with the editor of "Warcraft"?

"Meaning, can we make these maps in "Warcraft"?"

"It seems to be interesting!"

"And there is a ready-made material in it!"

After several RPG game maps, many players have also developed some interest in map editors.

Many players have also studied this map editor.

Of course, there are basically very few players here who can really make a decent map.

Because even though Chen Xu has optimized the map editor a lot and tried to make it behave like a fool, it still requires some learning costs.

And a very interesting map is not so simple to make.

It is still necessary to have some basic knowledge of the game, as well as the corresponding data theory, combined with the feedback of the players, in order to produce a more interesting map.

But for Chen Xu, it is enough to make players interested in it through the RPG map.

And there are already some players who have launched some simple maps.

However, it is relatively simple and belongs to the kind of RTS battle map that is modified by magic.

In the map, the population setting was removed, and all the units were thrown into the same building.

In the game, the production speed of troops has been greatly improved, and the speed of resource collection has also been greatly improved.

Allow players to build a large number of soldiers, and then show off male and female.

In terms of balance, it is naturally poor, but in terms of entertainment, it gives players a certain amount of rush.

And that's a good omen.

Just like the MOD community of "Minecraft", how many ordinary players can build huge and magnificent buildings and various redstone mechanisms?

Most of the players are still the kind of matchboxes that build a house, and redstone technology will at most make a minecart and a chicken farm according to the gourd painting.

More and more, with the operation of the player community, the popularity of "Warcraft" will naturally increase.

Of course, Chen Xu will still make some catalysis in the early stage.

For example, release some official tutorials for game editors, so that more players can understand how to use this tool.

There is also the operation and maintenance of related communities.

As the popularity of RPG maps in "Warcraft" has risen a little bit.

Even with Warcraft, there has been a small increase in sales.

A large number of players who were lost before have also returned, and even the number of online players has reached a new high.

This also surprised the major game makers and designers who have been following Chen Xu all the time.

In particular, the effects of the "Warcraft" map editor and the gameplay of the RPG map surprised other game designers in the industry.

Even so!

Like the players, the game designers who had a deep understanding of it were also shocked.

Especially the designers of RTS game development feel a bit of a daze.

Isn't it just pure RTS gameplay?

Although your game screen is more refined, the plot is better, the gameplay is more balanced, and the concept is better, but everyone is still an RTS game.

But what the **** is this editor?

Experience RPG, tower defense, casual games in RTS?

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