Game Making: Start By Healing the Player

Chapter 253: Officially launched (seventh update, please order the first edition)

On the Internet, players are also very happy because of Chen Xu's official blog.

After all, Chen Xu also responded positively to their feedback.

And many players also noticed a feature, that is, an information point mentioned by Chen Xu in the content of the official blog.

Later in the game, there will be a brand new monster: the Battle Monster.

According to the explanation, the so-called Lizhan is a monster that has experienced hundreds of battles, which happens to be the latest AI technology of Nebula Games.

This makes a lot of players pay more attention.

Before that, players had also personally experienced the experience version of "Monster Hunter: World", after all, no money.

Among them, when it was being promoted before, an AI performance effect that Nebula Games highlighted also attracted the attention of many players.

Among them, the common ones such as herbivorous dragon, crown dragon dragon and small thief dragon do not have much feeling.

But when many players face the big thief dragon, they feel the unique characteristics.

Compared to Crested Dragons and Herbivorous Dragons, which are low-intelligence creatures, the Great Thief Dragon really gives the illusion that it can think.

It seems that it is really judging the danger of hunters or other animals to make decisions.

Many attentive players have also discovered that each creature in "Monster Hunter: World" has its own unique ecological habit and related laws.

Simply put, the ancient tree forest is a world that can run itself.

For example, the big thief is not really staying at a point, although the trial version of the "Monster Hunter: World" quest only reaches the big thief.

Moreover, the area of ​​the ancient tree forest is not open to players at all.

The only place players can explore is the area in the demo.

But it can still be explored.

And many players have also discovered that the big thief dragon in the game is not a so-called fixed-point BOSS, waiting there for the players.

All the monsters in the game will roam around.

And also hunt.

Even for different creatures, they hunt in different ways.

For example, when faced with the herbivorous dragon with the most docile personality and the most rude being killed by the players, the big thief dragon basically rushed forward and swallowed it without saying a word.

But when facing the crown dragon, it is not the same as facing the herbivorous dragon.

Instead, it will wait for the opportunity to observe, and compared with the larger male crowned dragon, the giant thief will more often target the smaller female crowned dragon.

And it takes precedence over the crowned dragon that devours the lonely one.

Because compared to the herbivorous dragons, which are basically incompetent, they are obviously more threatening than the herbivorous dragons, which are grouped in groups and have a certain aggressiveness. certain danger.

Moreover, many players have found that after the big thief dragon is attacked, although it will run away, it may not necessarily run towards its lair every time.

Instead, escape based on the current map environment.

These performances are actually more in the details.

Many players didn't notice it when they first experienced it.

Because the AI ​​performance in these details is not too obvious, and it is easy to think that it is set in advance in the first sight.

When many players first saw it, they basically just patronized the monsters, completely ignoring these contents.

However, because the trial content of the trial version is limited, many players feel that they are not satisfied with the content of the trial version and have to play it again, or choose new weapons to continue fighting monsters.

At this time, players noticed some details that they hadn't noticed before.

And this also makes players look forward to it even more.

After all, this is an experience version, and the big thief dragon can only be regarded as a teaching BOSS in the game.

I haven't seen the Manjaw Dragon and Xionghuo Dragon in the previous promotional film, and there is even the Extinct Dragon that was promoted at the beginning.

These have made many players look forward to it, and at the same time have some expectations for the follow-up monsters that use AI technology.

For many players, now they feel that "Monster Hunter: World" is simply a game that is too perfect to be perfect!

The first is that the world view is very unique, creating a vivid new continent.

Secondly, the combat system is also very perfect, and all kinds of weapons are unique.

A heart-broken hunting flute for a soulmate.

From the knife to the meat, the ghosts dance wildly, and the double knives are extremely chic.

See cut like the wind, never a cat's knife.

As well as the whirlwind small gyro hammer, the spear of the brave thrust.

Each weapon has its own unique gameplay and style.

Before this, many players said that the game was too easy.

After all, it feels like it can't die no matter how you die, the monster is too weak, the cat is too powerful, how can this be a cat car?

But now Chen Xu said on the official blog that there will be new difficulties in the future.

Especially the description of the Lizhan monsters makes many **** players who are looking forward to more challenges look forward to it.

For a time, "Monster Hunter: World" seemed to completely capture players of all classes.

………………

On August 7th, in the expectation of players looking forward to the stars and the moon.

"Monster Hunter: World" officially launched.

Players who have pre-ordered in advance are waiting for the game to be unlocked.

In the major forums and chat groups, players are also chatting enthusiastically.

"There's still half an hour, fuck, I really experienced the feeling of living like a year!"

"Brother, what weapon will you choose? You can add one to each other, I'll play the sword!"

"Tachi +1!"

"I think the sledgehammer is more domineering!"

"I still like bows and arrows. Remote output is fun!"

"Some big guys have tested it in the game before. According to the data on paper, the big sword is the highest, and the bow and arrow are also very powerful, but they have a lot of requirements for positioning, and the shield axe is also very rough, but I want to hit super high output If you need to solve it, it will be a bit troublesome to save the bottle. As for the heavy crossbow and the light crossbow, it seems to be related to bullets, and it is estimated that there are not many resources in the early stage."

"Brother upstairs, your data is very convincing, but I just want to play the sword!"

"That's right! You can only be strong for a while, I'm handsome and I can be handsome for a lifetime!"

Many players are discussing what kind of weapons they will play at that time.

Among them, Tachi's words undoubtedly occupied the main votes.

It's so handsome after all.

And in the early stage, in fact, any weapon can be played, but the efficiency of killing monsters is just that.

In addition, although the weapons are difficult, because everyone is still in a groping stage, and only the big thief dragon is shown in the demo version, all players are very confident in the weapons they choose.

As for later?

That should be only the tachi players will be relatively lonely.

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