Game Making: Start By Healing the Player

Chapter 239: Full of targeted system design (seeking order)

In the Nebula game, watching the various messages posted by online players on the official blog, Ruan Ningxue couldn't help but sigh: "Players have revealed the truth unintentionally!"

"Isn't it!" Hearing this, Yang Xin next to him couldn't help laughing happily.

Standing at Qin Yi's workstation next to him, Chen Xu, after watching the adjustment and optimization of some parameters of the AI, heard this and said earnestly: "Don't talk nonsense, dove the gameplay exhibition, it's just for us to develop better "Monster Hunter: World" will allow them to enter the game world as soon as possible."

Can't participate in the exhibition without the promotional video?

Is he Chen Xu such a person!

Wouldn't it hurt to say that?

Although so far, the third-party outsourcing of promotional videos has not been completed.

But this is not the main core reason. The real reason is that the entire team did not make any new games because of the transformation of the Nebulas game platform before.

It was not until the battle of channels, the temporary dust settled, that they started a new plan.

But at this time, it is less than a month before the gameplay exhibition, and the preparation time left in the previous two years is even less.

There was nothing, so Chen Xu naturally didn't think about going to the gameplay exhibition.

But look at it now, does that make sense?

Especially the Internet is full of ridicule about their Nebula games.

What's not to rush, you are doing it, when did your brother Xu lie to you? ' 'It's almost done, it's almost done, the folders are all set up. ' There are all kinds of words.

There is even an emoji package with a folder and his kind smile before, it's too much!

Listening to Chen Xu's words, Ruan Ningxue, Yang Xin and Qin Yi all lowered their heads silently.

Others don't know, can they still not know?

If the previous conference room was about a difficulty curve of "Monster Hunter: World", they only had a general understanding.

But as the game enters the meticulous development stage, the various systems are separated, and everyone can say that the tone of the entire game is completely clear.

Simply put, the difficulty of Monster Hunter: World is a roller coaster experience.

Starting from the lowest valley bottom, the player is pushed to the peak at once, and after letting the player experience the feeling of the peak, the difficulty gradually decreases. When the players feel that they can do it, the battle setting The appearance once again allows players to experience the feeling of the previous wave.

And not only the design of monsters, including the design of various systems in the game, is also full of targets.

However, although it is targeted, it is just like the map trap in "Dark Soul", but it is very distinctive.

For example, a hunter's weapon in the game, if a long-term attack is carried out, will reduce the slashing taste.

As for the so-called chopping taste, of course, it is not the taste of the blade, it can be understood as sharpness.

The higher the sharpness of the same weapon, the higher the damage caused by a single attack, and the easier it is to cause damage to the hard body parts of the monster.

And the sharpness is reduced, the output of the weapon will be correspondingly reduced.

When the slashing taste of the weapon is too low, it will hit the hard part of the monster and a slingshot will occur.

Not only will it reduce a lot of slashing value again, but it will also make the hunter fall into a stiff state.

If you want to restore the chopping flavor, the players in the game need to stop and honestly use the stone in the backpack to sharpen the knife.

And Zhanwei is divided into various levels of color display, of which white is the highest.

And if it is a hunter with obsessive-compulsive disorder, it is estimated that if you see Zhanwei falling below white in the game, you will have to take out the stone to sharpen the knife.

And at this time, if a dragon car comes, I can only hope that your health bar is full.

In addition, although the game supports multiplayer crusade, and there is no so-called team injury system, it has the effect of hitting and straightening.

After attacking a teammate, the teammate will fall into a state of rigidity, and the ongoing action and attack will be interrupted.

At this time, pray that your teammates can survive from the BOSS.

In ordinary games, forming a team is an effective way to reduce the difficulty of the game, but in "Monster Hunter: World", sometimes it is not the Gulong you face that is scary, but the three Taidao teammates around you.

In addition, there is no way to see a monster's HP value in the game.

It can only be judged from the monster's injuries and actions whether it is in a state of dying.

"Mr. Chen, it is estimated that the players will be very 'surprise' at that time." Ruan Ningxue said with emotion.

"That's necessary. After all, the goal of our game designers is not to give players a surprising experience for every game." Chen Xu said with a smile.

Don't worry about being more surprised or happy, anyway, it's over.

We chatted a few words in the lounge, and when it was time to go to work, everyone put away their giggles and concentrated on the development of "Monster Hunter: World".

The art team on Ruan Ningxue's side started to design the original concept art little by little.

Then through the outsourced art company, the model material is produced.

For the game "Monster Hunter: World", the more refined the graphics and art modeling, the better.

Buildings, maps, monsters, weapons and armor, etc., the amount of resources is larger than the original "Dark Soul".

On Qin Yi's side, he continued to adjust the parameters of the AI ​​system in the game to ensure that the monsters in the game could show higher IQ, but they had to have a very accurate control of the difficulty.

After all, all monsters have numerical values. If the difficulty of AI performance is increased, it is bound to weaken the monsters from numerical attributes, and vice versa.

At the same time, Chen Xu also found a top symphony team to record the soundtrack of the game.

After all, the soundtrack in Monster Hunt is also very classic, especially the theme song of the series, Evidence of Heroes, which is extremely powerful and shocking, making people feel excited.

In the monster hunts of the past dynasties, as long as there are dragon guns and dragon cannons.

That's right! This means that someone has chosen on the playlist: Hero's Proof!

Because in most cases in the Monster Hunt series, the first time it appeared in the decisive battle stage was when the hunter stabbed the ancient dragon with the Dragon Spear but did not stab to death.

………………

When Nebula Games pushed the progress of "Monster Hunter: World" a little bit.

The game circle also discussed the reasons why Chen Xu did not participate in the gameplay exhibition on the official blog before.

There is no doubt that Nebula Games is developing a new game.

And it still sounds like a masterpiece.

But nothing was revealed, not to mention the content of the gameplay, that is, nothing of the type was disclosed.

However, the vast majority of players believe that Chen Xu's next new game should be a soul game. After all, Nebula Games can be called a large-scale game before this is "Dark Soul".

Although from the perspective of the story, the story that belongs to the fire has ended, but is it not enough to change to a new story?

After all, the gameplay and map design of Dark Souls are also a very important part of the game.

Of course, some players expressed doubts. After all, the previous "Minecraft" and the earlier famine directly detonated the wave of sandbox games. In addition, in the recent period, the major channel alliances are also pressing step by step to set up masterpieces. Anyone can see the depth of it.

Therefore, many players said that Nebula Games may continue to launch a large-scale sandbox game by taking advantage of the victory.

However, some players also raised objections. After all, the sales of "Minecraft" are too terrifying, it is simply a miracle in the game industry, and it is the kind of miracle that sets records every day.

Under such circumstances, Chen Xu had absolutely no need to develop a sandbox game because the risk was too great.

In short, each player has his own direction, until three days after the gameplay exhibition.

The official blog of Nebula Games and Chen Xucai released a warm-up message about the new game.

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