Game Making: Start By Healing the Player

Chapter 237: Makes sense, but just doesn't feel right! (Seventh update, please order the first

Not only Qin Yi, but others such as Ruan Ningxue, Yang Xin and others all looked at Chen Xu with the same eyes.

After all, this visual sense is really too strong!

And as we all know, the two large-scale games of Nebula Games so far are a "Dark Soul" and a "Dark Soul: The Age of First Fire".

As for "Minecraft", although it is creating sales miracles every day, it is obviously not a large game in terms of volume.

As for this game called "Monster Hunter: World", look at the setting of this cold weapon, and then look at this huge ancient dragon.

You must know that in "Dark Souls", the BOSS is generally very large in size.

The purpose is to give the player a sufficient sense of oppression.

Coupled with the so-called unique action system.

The more people look, the more they think about souls.

"Don't talk nonsense, how could this be a soul game?" Chen Xu shook his head and denied.

"This is a very special game. Players will quickly become familiar with the gameplay mode of the game. It can be said that "Monster Hunter: World" players will be much easier to use than "Dark Souls"."

"And in Monster Hunter: World, players have a variety of weapons to choose from, and can build stronger armor and equipment, and these equipment armor can also be upgraded."

"And in the "Dark Souls" series, the armor has no effect on the boss. In "Monster Hunter: World", players can strengthen the armor with better defense, and deal with monsters according to the characteristics of the armor , you can even continue to strengthen the armor."

"In the game, players can also use a variety of props to make hunting easier. Players even have a racial follower named Elu cat who can assist in the battle." Chen Xu explained one by one.

"Besides, in the game, there will be a special setting, which is the determination of meat quality and cutting and striking parts." Chen Xu watched everyone introduce the relevant settings in "Monster Hunter: World".

To put it simply, the so-called meat quality is the weakness. For different meat quality, it is necessary to select various attack methods.

The same is true for parts, and players can harvest the corresponding materials by attacking various parts of the BOSS, such as broken corners and tails.

"The other is about the application of AI systems. In the game, we need to create a complete ecosystem, not just a background image, but a real interactive world."

"Paralyzed frogs in the forest, regenerating honey bugs, shining winged insects... all kinds of creatures, plants and the environment will affect hunting. This is a real fantasy world." Chen Xu simply told everyone Some conceptual explanations are in progress.

The crowd was also full of excitement and excitement.

From the perspective of the scale of the game, it is obvious that the game "Monster Hunter: World" will be the largest game they have developed so far.

Listening to Chen Xu's explanation of the game system, Qin Yi and others finally understood why Chen Xu said that "Monster Hunter: World" is easier to use than "Dark Souls".

Because it seems that there is really very little malicious content!

From the current introduction of Chen Xu, it can be said that "Monster Hunter: World" is completely different from soul games.

Because the difficulty of soul games is in addition to BOSS, it is actually difficult to a large extent on the map and various small soldiers.

All kinds of traps, all kinds of map kills, and combinations of mobs make players collapse.

In "Monster Hunter: World", there are not so many malicious traps on the map.

What the player has to do is to fight with the BOSS.

Even the traps on the map will become a weapon for players to deal with BOSS.

At the same time, in order to optimize the player's experience, hunters in "Monster Hunter: World", no matter how high they fall.

They will not be harmed, which is a big deal compared to the undead.

At the same time, AI technology is used to make the BOSS in the game more flexible and vivid.

This leads to the fact that the location of each battle of the player may be a different geographical environment.

More still, you have to figure out how the monsters attack, and then use your own operations and wisdom to solve them.

Listening to Chen Xu's words, everyone also showed an expression of sudden realization.

In this way, "Monster Hunter: World" is indeed a lot more human than the previous Black Soul.

It's just that as Chen Xu started to explain from the back, everyone's expressions slowly changed.

At the beginning, Chen Xu also briefly introduced the monsters in the game, the docile herbivorous dragon that would not take the initiative to attack, the big fierce thief dragon, and the scratching bird holding a stone like an ostrich.

There is nothing special about these, but what is the situation behind this?

The Flying Thunder Dragon with the power of thunder and lightning, the extremely large and ferocious Barbarian Dragon, and the extremely agile and poisonous Miserable Claw Dragon.

The style suddenly felt wrong!

Not to mention the horned dragons, male fire dragons, female fire dragons and annihilation dragons behind.

Although I didn't see the corresponding value, just reading this introduction is enough to make people feel dizzy.

When Chen Xu finished explaining the concept design draft, everyone in the conference room fell into silence.

Now everyone understands the characteristics of "Monster Hunter: World".

Indeed, this game is really completely different from Dark Souls.

This "Dark Soul" will follow you to the foot washing city. The waiter brings you a basin of hot boiling water, and you stretch out your foot.

oops! So hot! I don't wash it anymore!

In the case of "Monster Hunter: World", it is a pot of warm water, you can stretch your feet to explore.

Ouch so comfortable! Technician No. 13, this number is good! Give me a good pinch then, what about the QR code? Scan code!

It can be accompanied by players when they come to the Manjaw Dragon, when they see the Miserable Claw Dragon, and when they face the Horned Dragon.

The difficulty of the entire game suddenly increased by a level, which is equivalent to adding boiling water to the warm water.

The temperature of the water heated up unexpectedly.

And when it comes to the female fire dragon behind, the first sight of the extinction dragon, the flame king dragon, and these ancient dragons.

The boiling water has been poured into it, and the feet are hot! At the same time, technician No. 13 also came in. It is completely different from the young lady you imagined, but a strong man with five big and three thick.

Pinch your feet, right? Close your eyes and feel good!

"Mr. Chen, will this difficulty be too high?" Qin Yi suggested politely.

"How could it be? The difficulty curve is quite reasonable, and in the previous "Dark Souls", didn't players always say that they hope to be able to progress gradually? You see, I didn't learn a lesson. The Thief Dragon to the Manjaw Dragon and Ceratosaurus at the back, this is all gradual."

"And in the game, players have three chances. Only the cat car will fail to hunt three times. There is even a follower of Elu cat, which is more friendly to the people."

"It's all for the players!" Chen Xu sighed with emotion.

"In addition, when encountering monsters that can't be beaten, you can also call friends and lead friends in the game, and let's fight monsters together. Is the difficulty reduced at once?"

Listening to Chen Xu's words, he remained silent.

It makes sense, but I don't know how to respond.

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