Game Making: Start By Healing the Player

Chapter 160: Really, I believe it! (please order

Everyone is very excited.

VR games are nothing, but the key point is that this is the first VR production inside Nebula Games!

Although Chen Xu has already said that this thing is a DEMO, most of the project was approved because of the needs of the game department.

But anyway, it's also a VR game.

The first batch participated in the company's first VR production, which is a very fulfilling and memorable resume.

The staff of the other two art groups were very happy.

And Ruan Ningxue was also very happy, just because she participated in VR production for the first time.

"Mr. Chen, what kind of DEMO are we developing this time!" Ruan Ningxue looked at Chen Xu and asked in the conference room, the excitement from before was completely gone.

Hearing Ruan Ningxue's words, the other two art staff also looked at Chen Xu expectantly.

"A story related to family ethics." Chen Xu thought about it, and then came up with a more appropriate description.

family ethics?

Could it be the "Two Together" kind of thing!

Hearing the word "family", Ruan Ningxue's mind immediately came up with two little dolls, two little people made of wood and clay.

But after she saw the title on the big screen, some keywords below, and a simple Lisa concept painting, Ruan Ningxue fell silent.

So sweet!

Looking at the main title of 'Silent Hill PT' on the big screen, and Lisa, who is missing one eye and rolling the other eye, with blood stained face and yellow teeth.

Ruan Ningxue and the other two members of the art team who were originally excited fell into a state of silence for a while.

"As you can see, what we will develop next will be a horror-themed DEMO game. This is the main monster in the game, and Lisa, who can also be regarded as the heroine." Chen Xu smiled while looking at the three silent people. said.

In terms of visual performance, not to mention that it will be made into VR, just this simple concept original painting has already had a great impact.

Because it's just too embarrassing.

Of course, this is also normal. After all, it is a horror game. If it is not hideous, how can it scare players?

Imagine if the monster in a horror game turned into a tall, **** and seductive beautiful woman.

What the **** is a horror game?

Players can't wait to see those 'scaring' female ghosts, okay?

As long as you have the courage, dare to let the female ghost take maternity leave.

"Chen...Mr. Chen, this is our new game?" Ruan Ningxue looked at Chen Xu with a trembling voice. It was too far from the reality.

"Don't worry, it's not scary. The more scary content in the game, besides Lisa, there is only one embryo. Of course, if you are afraid of cockroaches, you have to add another cockroach." Chen Xu said with a smile.

Hearing Chen Xu's words, Ruan Ningxue was speechless.

Really, she believed it!

But this time Chen Xu really didn't lie.

This is also the most special part of the DEMO "Silent Hill PT".

In the past life, many players, including those in the game industry, called this DEMO a perfect work.

In fact, it is true, no one knows what the full version of the game is like, and it should not be blown so godly.

After all, even if Konami and Hideo Kojima were in their previous lives, they probably didn't even know what the full version would look like, because they died young.

But as far as the demo DEMO is concerned, it can only be described as impeccable.

Because it does everything it should do to perfection.

The sense of space occupation brought by the infinite corridor uses the player's push and experience of the plot psychology to make the player move forward, and then uses the dark and endless corridors to occupy the visual space.

Although the whole scene has only one corridor from beginning to end, it gives players endless oppression.

There is also a sense of powerlessness in color. Whether it is a horror movie or a horror game, color is always the top priority.

In this demo, a very unique warm and pale tone is used, that is, in PT, it can be said that more than 80% of the scenes are built with warm colors, except for the dim room where Xiaoqiang climbed at the beginning.

The entire presentation uses yellow, brown, red, dark green and other tones to match, but the expression of the light source is more inclined to cool colors, and some bluish incandescent lamps are selected.

What's more terrible is that it is obviously a very dazzling incandescent lamp, but the illumination range is less than a few meters.

This strong contrast brings a kind of cold violence and loneliness.

Unable to vent, unable to tell, unable to express, all kinds of emotions mixed together, making the overall sense of terror rise to a higher level.

Listening to Chen Xu's introduction to the relevant settings in the game one by one, as well as the meaning of art.

Ruan Ningxue and others present felt a little cold.

"Mr. Chen, this will scare the players to death." Ruan Ningxue couldn't help but complain.

"Don't worry, the VR version of this game is not for players to experience, it is experienced by professionals, and when the game arrives, we will make corresponding adaptations according to the VR equipment, and communicate with the game department research institute. Double insurance." Chen Xu explained.

………………

After Chen Xu explained the design concept draft of PT, Ruan Ningxue and two other members of the art team started the corresponding work.

As Chen Xu said, the workload is not large and it is not complicated at all.

The whole game is in a fixed scene. What changes is the atmosphere, color of the scene, and the performance of small items such as photos and glass.

On the other hand, Chen Xu began to conduct research on new VR equipment and game production engines.

Chen Xu had already experienced the performance of the new VR in the research park before.

Of course, it is not the kind of black technology implanted by the subconscious.

When players are playing, they still maintain a state of concentration, and at the same time wear corresponding motion capture clothes, such as gloves and so on.

At the same time, the game warehouse is equipped with various action information collection devices. On the one hand, it is to detect the player's physical condition and cut off the link to the game warehouse when it fluctuates.

On the other hand, it is also to create a more realistic experience for the player. For example, if the player wants to run, if the feet move slightly, they will make corresponding feedback actions according to the player's reaction in the game compartment.

Of course, specific to a VR game, what actions are supported and how to operate it depends on the design of the game.

For example, if there is no running action in the game, even if you kick in the game compartment, the game screen will not give feedback.

It sounds a bit strange, but after playing for a long time, I almost get used to it.

Just like players who have been playing with the mouse and keyboard, they still feel a little uncomfortable when they touch the handle for the first time.

But over time, you get used to it.

It is precisely because of this that playing VR games still consumes the player's spirit.

At the same time, this is why most VR games are expensive, because designers need to pile up the details in the game.

The more details are piled up, the stronger the player's immersive experience. What are these details? That is money!

After having a general understanding of some key points of VR games, which are different from PC games, Chen Xu also began to design some details of "Silent Hill PT".

For the action material, you don’t need to do it with Nebula Games. Anyway, there are subsidies from the game department, so all of them are directly outsourced.

The fastest way to get the DEMO out, and to be honest, it's really not that big.

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