Game Making: Start By Healing the Player

Chapter 108: Why are you so skilled, Mr. Chen?

After watching Chen Xu enter the game and recreate the role of a "useless person", Qin Yi and the others who were standing next to each other looked at each other and showed a tacit smile.

Several people stared at the screen on the monitor in front of Chen Xu, as if expecting something good to appear.

And Chen Xu, who was in the game experience, naturally noticed Qin Yi's small movements next to him.

However, Chen Xu didn't say anything, just smiled and continued to test the relevant content of the game.

There is not much problem with the relevant UI interface, including the face pinching system in the game, which is more refined than the previous life.

After trying it casually, Chen Xu entered the game using a preset default image.

The first thing that catches your eye is the picture.

In the previous life of "Dark Souls", or all the games in the Soul series, the picture is not the point.

Players will not praise its graphics, but rather the art settings of the game. For example, the fairy-tale world-like Leng Lie Valley in Soul 3 can be said to have stunned countless players who saw this scene for the first time.

There is also the Palace of Origin in Sekiro, and Sanctuary Street in Blood Origin, which impresses countless players.

But in the case that the technical level of the parallel world is stronger than that of the previous life, and the mainstream configuration is also higher.

It is impossible for Chen Xu to explain that there are better pictures and not to do it, but to keep the same as the previous life.

After all, a good game screen can also bring players a better gaming experience.

As far as the current game gives him, he is very satisfied.

The whole picture shows a cold gray tone, the scene is extremely bleak, and the ground is full of bones and ashes.

A vague mist floated in the air, appearing a little gloomy and cold.

Basically, an atmosphere of the game is shaped.

For the opening animation of the game, Chen Xu still used the promotional title released at the previous exhibition.

It's just a few deletions. The gaps that were added to create the atmosphere of the exhibition at that time made the whole title story more compact.

After all, the whole CG also spent a lot of money, so what is the best use?

Entering the game, Chen Xu controlled his body to wear a big pants, holding a broken wooden shield and chicken legs, and began to try some simple movements.

Like the previous life, there are specially prepared system prompts and advice on the ground, and at the same time, there are also live corpses next to the players as objects for training.

But for Chen Xu, it was obviously unnecessary to look at it.

After all, the system settings of the entire game can be said to be familiar to him.

Run, lock, normal attack, heavy attack, release combat skills, and roll.

Chen Xu tried all the moves one by one.

Then Chen Xu opened the console in the game and entered a line of code to call up a shield that could use the shield counter.

In the game, the small broken wooden shield that chooses the useless person to play can only be used for impact, but there is no way to shield it, so if you want to practice the shield counter, you have to change to a shield with blocking skills.

As for this code, it is only convenient for testing the development version, and it will definitely be deleted after the official version.

Putting on the shield transferred through the code, Chen Xu came to the side of the first living corpse mobs.

He didn't rush to act immediately, but made a circle around it to wake up hatred and make it stand up from the ground.

I saw a roar from the mouth of the living corpse opposite, and then rushed over with the broken sword in his hand.

In the eyes of Qin Yi and others, there was a dull sound of 'dong' from the speaker that came with the monitor.

Qin Yi, who participated in the game's combat system throughout, understood that this was the sound of the successful shield counter judgment in the game.

The character in the game, facing the corpse that was half-kneeling on the ground and fell into a stiff straight, slammed a wooden stick like a big chicken leg on the head of the corpse, and directly emptied the long blood strip.

The execution screen in the game is more detailed than the previous life.

Although there are execution animations for different weapons in "Dark Souls" in the previous life, except for the large categories of weapons, such as big swords, axes, long swords, empty hands and claws, almost all of them are one action applied to three or four types of weapons. superior.

So in this area, Chen Xu has also optimized a lot.

For the content of the game itself, adding execution actions or not adding them doesn't actually have much impact.

But for the player's experience, it actually has a direct impact.

Because this execution animation is actually a game reward.

Just like in a fighting game, players generally accumulate energy bar amplification moves, and if they successfully hit their opponents, there will be a series of gorgeous moves.

This is a reward mechanism.

The same is true for the executions in "Dark Souls".

For monsters that can be shielded, the successful shield is then executed, which is also a visual reward for the player.

At the same time, this has another advantage, that is, when each weapon has its own execution animation, the player must not wonder what the execution effect of each weapon is like?

What? Did you say whip has an execution animation? And this weapon?

Looking at Chen Xu's relaxed and smooth shield reaction, Qin Yi and the others next to him were stunned.

Why are you so skilled in the operation of the shield counter, Mr. Chen?

The correct process, shouldn't it be to go straight up and cut two knives to solve the living corpse?

This is the shield, what's going on!

Although the combat system and action system of the entire game are designed and planned by Mr. Chen.

But whether it is material production or game testing, they are all first. Why are you so skilled now?

I saw that Chen Xu in the game walked very smoothly to the first campfire and lit it, then ran and jumped to another coffin step to pick up the shining white item.

Chen Xu, who hadn't lost a drop of blood in the whole process, had already arrived in front of the first boss, 'Ash Judge Guda'.

Qin Yi and others who originally wanted to see some good-looking things were all stupid.

This is completely different from what they imagined!

But even so, a group of people led by Qin Yi still had a trace of expectation.

After all, mobs are different from bosses. Even if Chen Xu is the producer, aren't they involved in the whole game?

Knowing is knowing, and actually experiencing it is another matter.

Just like all kinds of strategies and high-end skills, the text and video are put there, will you know it after watching it?

Not only no, you have to post a barrage: This UP master (author) actually thought I could learn it.

Everyone stared at Chen Xu's next performance.

Especially Qin Yi, you must know that he was abused by this boss before.

Most of the bosses in "Dark Souls" have a feature, that is, they are oversized.

This naturally brings players a very strong sense of oppression.

At the same time, the weapons in the hands of the boss are usually surprisingly long, and can attack players from a long distance, and there are also large-scale attack methods such as sweeping.

Although the 'Ash Judge Guda' is the first BOSS, it looks really scary.

Moreover, the attack is also extremely powerful. Although it can block the attack with a shield, a lot of energy will be deducted all at once.

What's more fatal is that most bosses in "Dark Souls" have two stages, and the same is true for "Gurda, Judge of Ashes".

The pus form of the black giant snake in the second stage had stuck Qin Yi for a while before.

In the eyes of Qin Yi and others still looking forward to it, Chen Xu in the game is also ready to open the boss.

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