Game Entertainment Empire

Chapter 92: tension

In the next episode, we got a strange notebook from the guards who rescued half of them, and weird images were painted on it. At the same time, the door of the guard room was knocked open by the zombies. The body that had slept on the ground before did not know when. Turned into a zombie, he walked towards Lyon controlled by Chen Xu.

He quickly aimed with a pistol and fired several shots at the head of the zombie, but just like the zombie in the convenience store of the previous gas station. Although he was knocked down for the first time, he still struggled and wanted to stand up. .

   continued to make up a few shots, and now the head of the zombie became a cracked watermelon, so it really didn't move.

   And at the same time, the pistol inside Chen Xu's hand no longer has bullets.

   hurriedly went out from the gate of the guard room, the music in the headphones became more rapid, and the roar of zombies continued to sound.

In the face of all this, Chen Xu now has no means of resistance at all. He was accidentally bitten by zombies on the way. The heartbeat interface in the game has changed from the original healthy green to yellow-red, and it is obvious that you can feel the game. Lyon slowed down and staggered in two steps, and his running skills became unusable.

   Open the backpack interface and use only one treatment spray left. Chen Xu swallowed, and this time it was really a good shot!

   went back to the roller shutter door that came before. Like the policeman before, the Lyon controlled by Chen Xu had just climbed out by two-thirds of his body, and his calf was caught by a zombie.

   The greasy appearance, gray-black skin, and the fuzzy **** flesh that can be felt through the screen.

   "Lying trough, don't! Release me! Release me!"

  Chen Xu was a little flustered. Although it was an animated plot, he could not operate it, but his heart was still raised.

   But the next moment the game screen suddenly stuck.

  ? ? ? ? ?

   Game card?

   ‘The demo version of the game is over, please purchase the full version for a full experience. ’

   looked at the game screen and jumped back to the main interface, Chen Xu showed an embarrassed expression.

Yup!

   This stuff is still a demo version, but how can you put an end to the anime plot just now?

  What's wrong with Lyon! ?

   There is a full version of the game, you haven't released it at all, how can I buy it! There is no way to pre-order.

   sat blankly in front of the computer, Chen Xu couldn't say a word for a long time.

   Such a scene happened to countless players of "Resident Evil".

   This is too pitted!

  Although knowing that this is intentional for the sake of sales, this is also uncomfortable. What happened to Lyon next, and why there are so many zombies in Raccoon City.

  Countless problems haunt the players' heads, while Yang Chen and the team members on the other side are working on the rest of the game and some small BUG statistical updates found by the test team.

   Looking at the full version of the game "Resident Evil", Yang Chen sat in front of his desk and opened the document to record.

   The more research, the more Yang Yang feels that "Resident Evil" can succeed in the dream memory.

   Leaving aside the elements of feelings in the dream memory, this game is designed to be a benchmark for a commercial horror game in terms of horror design.

Compared with the horror games that other players can't resist, the players in "Resident Evil" have a means of resistance. Except for the tyrants that chase and kill the players in the middle, almost all the monsters have enough weapons and potions. Able to kill it.

   Things must be reversed. This is a truth that many people understand, as is the horror game.

   is too scary, players will refuse to play; but not scary, as a horror game will fail again.

   Therefore, in "Resident Evil", unlike the previous "Escape", the player's most uncomfortable dark picture is tied to the necessary functions.

   Even in "Resident Evil", many scenes are only a bit dim, but not absolutely dark, which will bring much less psychological depression to players.

  Followed by the dynamic difficulty in the game and the design of the backpack, players must make trade-offs on material issues.

  As a game at the same time, material collection and trade-off is also a very classic game design.

  Whether it is a horror game or an ordinary game, we often see the situation of collecting supplies. For example, most players have done such things in the game.

   has a very strong weapon that can cause a lot of damage to the place at once, but you will not use it.

   thought that good steel was used on the blade, but the Boss of the World Extermination was dried by you, and the weapon was lying quietly in your backpack.

Collect gameplay, this is a very interesting gameplay in the game, and this gameplay is placed in "Resident Evil", when it is associated with the atmosphere of terror and killable zombies, it will give players a sense of choice. .

The scarce supplies, horrible zombies, whether to use materials to kill the zombies, or carefully bypass to find other ways~www.readwn.com~ or use weapons to kill the zombies, and then continue to explore the areas that may be more terrifying, this All are cleverly designed in Resident Evil.

   is not the kind of horror that suddenly scares you, of course, there will be such a plot, but more is a tension that makes the player feel a sense of oppression.

  …………

   The online trial version of "Resident Evil" was launched, and players soon became enthusiastic.

   "WODNMD, the total duration is only half an hour, what about the plot?"

   "What's the matter with Lyon? Bitten by a zombie? Won't you be cut off by your waist!"

   "The scale of this game is a little big, super bloody!"

   "Speaking of it, is it only me who feels comfortable playing this game? It's really realistic, compared to the zombies in the film, these zombies in "Resident Evil" are just a bunch of cattle! The **** flesh feels super textured."

   "I heard that this is not as scary as "Escape", it is acceptable to try it for a while, but it still feels very scary, especially when there is no bullets facing the zombies, you will be bitten by accident."

   "+1, it's fine to see the zombie in the normal game screen, but if it is thrown down, a loss of close-ups, lying trough, the teeth and the flesh and blood are sour, so I dare not look at it."

   "But Lyon is really super handsome! This should be the most protagonist in the horror game!"

  Countless players have conducted this discussion on the demo version of "Resident Evil".

   And many people in the game industry have conducted an analysis of the game quality of "Resident Evil".

   is just a simple demo version, you don’t see much, but you can also get a general idea of ​​what kind of game Resident Evil is.

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