Game Entertainment Empire

Chapter 572: All players have hamster attributes

In the NetDragon meeting room, Zhang Yida also had a group of first- and second-line designers in the NetDragon studio, with a switch in front of his hands.

On the big screen of the meeting room, it is the ppt that has been prepared in advance.

It is not only the Net Dragon family who is also analyzing "The Legend of Zelda's Wilderness".

The more they analyze, the more they can feel the depth of "The Breath of the Wild Zelda".

And inside Nebula games, Yang Chen is also talking to the whole team about the development experience of "The Legend of Zelda".

Of course, these people have signed an agreement with Nebula Games, otherwise Yang Chen will not go to special training.

"Leave all the elements aside, in fact, the simplest point is the cornerstone of the map in the game, the lighthouse effect."

Yang Chen said to the designers below in the meeting room.

"Explore locations one by one, simple geometric design, just like the triangle model used in the game, players can climb from the lowest point to the highest point, and after climbing the highest point, they can see an updated and more eye-catching place , This is the so-called lighthouse effect."

"And the lighthouse can be more than one, giving players more choices, such as continuing to climb higher peaks in front to see the new scenery, there is a forest and valley next to you to go exploring, the distant smoke is a npc village Or a monster camp, or a simple temple that attracts players."

Yang Chen used some examples in "The Legend of Zelda's Wilderness" to give everyone an example.

Before seeing the mountain, people always feel confused about the scenery that can be seen on the peak.

But on the mountain, everything is unobstructed.

Without the game "Legend of Zelda's Wilderness", a series of game design ideas, even if Yang Chen knew it, there was no way to understand it in such a short time.

But if there is a conspicuous example here, and then dissect it, don't say whether it can be the same in the future, but at least the truth is understood.

Now the newcomers in the Nebula games who listened to Yang Chen's lecture are all in a daze.

understood! It looks like this!

This is just like some experts. Speaking of theory, it is a set, and direct combat is not easy to say.

…………

For game manufacturers and designers, players obviously don’t have that much thought.

They are more immersed in the world of Hailaru.

There has never been a sense of game experience, and the shocking visual effect "Legend of Zelda Breath of the Wild" is not there.

Some are just endless gameplay.

In the game, most players can say that their hamster attributes can be seen at a glance.

If the princess can't save it, let's put it aside for another moment.

I found a rare ingredient in the game, and then made it into a dish that can provide a strong buff, but because of the scarcity of quantity, I can't bear to eat it.

Normally, when you are fighting monsters, you can eat more baked apples and pads on the barbecue mat. This kind of food with more blood and strong buff can be saved.

The weapon is too good, the shield is too good, the bow and arrow are too good, this is reluctant to use, in case it breaks so much distressed?

In the early stage, big drumsticks and sticks walked the world. In the later period, the master sword cut grass and cut trees. All the good babies are in our backpacks.

Then most of the players found that the unwilling weapons in the early stage, because there are better weapon options in the later stage, and the backpack is limited, one by one is not broken by their own durability, but because A stronger weapon was dropped directly on the ground.

But still, after getting better weapons every time, it is still reluctant to use.

In addition to this, it also has a certain strategy in the game. It is not just a single monster and a temple decryption. For example, the weapons used by players will have different characteristics and attributes, and some monsters can use specific weapons. Come and easily overcome.

In the map, there are various special terrains, such as waterfalls, volcanoes, and snow fields. Players have to change their clothes in different places to fight against the enemy.

In the game, relying on the physical engine effect of the game itself, resulting in a variety of strange interactions, it is even more enjoyable for players. The source of player happiness is mainly derived from this.

For example, the use of the power of magnetic energy can allow players to freely fly in the magnetic tank of the sky in Hailaru; use the thunderstorm weather to throw metal weapons to monsters, let them enjoy the electric material ring net; various kinds of sao operations, let The players couldn't help but sigh, it turned out that this game can still be played like this!

And even if the function of the switch is limited, there are still enough details in "The Legend of Zelda Wilderness" to surprise players.

The interaction between npc and the players. On rainy days, npc will run to the house to hide the rain. When the characters encounter cold and hot weather, various details of the performance.

All these allow players to explore the Hailaru continent with great interest.

…………

If anyone is unhappy, it's that some game makers are still studying "The Breath of the Legend of Zelda."

After the launch of "The Redemption of the Wild Darts" in the Nebula game, NetDragon and other three majors seemed to see a Avenue of Stars.

Stacking the details of the game, the visual effects are shocking enough, plus the plot is not so collapsed, it can completely make a game with formula water.

Although it will certainly not be as highly praised as "The Redemption of the Wilderness", but we don't want such high player praise and ratings, it will be satisfactory.

But now the game "Legend of Zelda's Wilderness" is born ~www.readwn.com~ so that everyone does not know what to say.

It is not an exaggeration to re-define what to do in an open world. This sentence can be said in "The Legend of Zelda".

Including Phoenix Game and Tenghua Game, after the release of "The Legend of Zelda Wilderness", it was soon announced that the previously pre-heated works were about to be skipped for some reasons.

NetDragon did not know whether to be happy or depressed.

I'm happy that "City of the Sky" didn't compete with "The Legend of Zelda's Wilderness", but went online two weeks in advance and sold a lot.

What is depressing is that the original "City of the Sky" although the subsequent word of mouth has collapsed, but it still has a bit of potential.

But a little bit of word of mouth, plus Zelda, who was born in the sky, directly killed it with a hammer.

Even today, there are no old games such as "Resident Evil" and "The Elder Scrolls Skyrim" which are no longer old after discount.

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