Game Entertainment Empire

Chapter 486: This is the desired effect

Compared to Western fantasy, science fiction, and domestic martial arts and fairy tale themes, realistic themes can be said to be the most difficult in the game, and also the most uncomfortable theme.

After Yang Chen announced "The Wild Darts: Redemption", this game will be the new work of the next Nebula game. Many people pay more attention to it but are not optimistic about it.

Because this theme is really too biased, "Call of Duty: Modern Warfare", "Metal Gear: Phantom Pain" and other games, some of the previous Nebula games with the "Red Alert" expansion pack "World War" actually still have a lot of potential Players, and more importantly, the content of these two games itself is enough to attract players.

Guns, tanks, artillery, these elements create a big scene enough to make players excited.

But what the **** is the Western theme?

Although Yang Chen explained that this is an open world, but what do you give players to play in the game? Could it be that tanks and machine guns stray into the west? Hanging the western skin to play "Call of Duty: Modern Warfare" or "Metal Gear Solid: Phantom Pain"?

This theme is too difficult to control. All the people concerned are more curious about how to make such a game next.

………………

Yang Chen doesn't know anything about the outside world, but even if he knows it, he won't pay too much attention and attention.

Anyway, the game is for players to play. When the game is actually made online, is it good to have your own players to judge everything and do so much.

The development progress of "The Wild Darts: Redemption" is not bad. Of course, this is mainly due to the fact that enough resources have been invested.

The game "The Wild Darts: Redemption" in dream memory, especially its second part has been produced for 8 years. Of course, it is impossible to develop the game all the way through these 8 years.

Various content changes, overthrows and rework, as well as various other reasons are the reasons for wasting their time.

Of course, the production of various details in the game also fully confirmed the power of this game.

For Yang Chen, leading the entire project team can understand the game in a way that looks at the finished product, knowing his essence and some places that have not yet reached perfection due to technology or other reasons, which can allow the team to walk a lot less Detour.

Coupled with the mature outsourcing industry like industrialization, compared to the "Zelda: The Breath of the Wild" that requires level design and planning, one temple after another, with the same resources in mind, the same resources are actually "The Wilderness" The development progress of Darts: Redemption is even faster than The Legend of Zelda: Breath of the Wild.

According to the current progress, Yang Chen estimated that he might wait for "The Wilderness: Redemption" to be available before the end of this year, but "The Legend of Zelda: Breath of the Wild" may have to wait until tomorrow.

However, most of the current resources are inclined to the project of "The Wilderness: Redemption", and the development platform of "The Legend of Zelda: Breath of the Wild" is on the platform of switch, considering the upper limit of the function of the switch itself It also needs to try to bring players a stable 60FPS and high-resolution gaming experience without compressing game content.

All these factors add up, and it can be said that "The Legend of Zelda: Breath of the Wild" should be the longest-developed Nebula game ever.

However, Yang Chen believes that this game is also worthy of the time invested.

…………

In the studio, Yang Chen was lying on the massage chair, his legs stretched straight, and then his hands were raised, and he took a long breath.

Even if you don’t have to write the code yourself and use the game engine to make the game, but review all aspects of the game’s progress, including the game’s art, level design, mission design, and maps, and even some details on how to make it more detailed. Well, these things are what Yang Chen needs to do by himself.

Apart from this, not to mention the plot of the whole game, Yang Chen himself needs to discuss with the plot planner, and determine the main line and various branches.

A team of over 40 screenwriters is designing the plot and tasks in the game.

Yang Chen prepared to do the story with Arthur Morgan as the main character. As for the later story of John Marston, it will probably be the same as the game produced by "Dark Soul" and the previous Nebula game. It is brought to players in the form of DLC.

Everyone has their own responsible roles, as well as the plot, just like Hollywood-style script writing.

A writer who is good at reasoning specializes in this element, and a writer who is good at love is specifically responsible for the element of love. In the end, everyone completes the part of the element that he is responsible for, and is considering how to integrate these elements into a perfect connection.

Sleeping on the massage chair, Yang Chen closed his eyes and rested for a while, until the mobile phone alarm set in advance called him up.

Lazy yawning, Yang Chen rubbed his eyes, glanced at the phone, stretched his waist and stood up, walking towards the office over there.

Coffee and sleeping pillows, which are commonly used for overtime work, are not uncommon in the project office. Although Yang Chen and his team will not say anything about overtime culture, nor will they say that they don’t work overtime and then actually divide into various departments. The progress of the project forced them to work overtime.

But when he really arrived in the office~www.readwn.com~ employees in various positions worked spontaneously to work overtime. Yang Chen had no way to manage this, and he also knew why someone would work overtime.

The most that can be done is a variety of overtime welfare subsidies, as well as overtime pay, which is a lot of money for employees.

"Mr. Yang, the DEMO on the prologue side has been completed." Looking at Yang Chen who walked to his side, he took off the headset on his head and Wang Ye said towards Yang Chen.

The game screen of "The Wild Darts: Redemption" is displayed on the desktop.

Of course, it is not a complete game screen, but a demo that can be used as a prologue for testing effects.

"It doesn't feel a little weird without adding sound effects." Take off the headphones, release the keyboard and mouse, Yang Chen said towards Wang Ye next to him.

At present, only the dubbing lines of the performers are added to the game, and the sounds of horseshoes and snow, these environmental sound effects, and some background sounds are not added.

It always feels a little strange to experience, but from DEMO's point of view, the game itself is the kind of effect Yang Chen wants.

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