Game Entertainment Empire

Chapter 310: Buy animation to send games?

In terms of gameplay, Chen Xu has no way to give a very objective evaluation, because he is not a fan of RTS games.

Although he has played some games, he can't give his own opinion on the so-called balance in the game. On the one hand, he doesn't understand, and he hasn't unlocked the mode of cyber warfare yet.

But for the operation of the game, it does not look much different from most RTS games. The only thing that is a little different is the setting of the hero in the game.

In terms of competitive elements, Chen Xu has not been in contact and has no way to evaluate it, but it really makes him attracted to the plot mode.

The quality of the game itself is so good that it can be said that it is an industrial product of the top 3A level game, whether it is voice or music, or modeling.

Although the story above has not fully figured out what the whole game is about, but from the beginning of the CG animation there is only a short story introduction, this story called "Warcraft" is definitely the kind of epic chapter. .

Humans and orcs hate each other, the two sides struggle with each other, and there are powerful foreign creatures invading outside the world, and the plague is raging in the human kingdom.

There is no doubt that "Warcraft" has a huge worldview and a complete storyline.

In the same type of RTS games, most of the backstory is just the same as "Red Alert", with a story background similar to an outline introduction.

However, if you look carefully, you will find that it is very empty, and the player's sense of substitution in the game requires a story for players to understand and substitute themselves into it.

You give a background, there is no story, how can the player enter it?

RTS itself is a niche game, and the main gameplay is not on the plot. Many RTS games basically use the PVE mode as a novice teaching level. What is called the plot is basically a fool.

After all, if you really want to do a good job, then it is a huge cost outlay. With that money, a good story can attract players in the RTS game, so why not make an RPG game?

Therefore, it can be said that there is basically nothing in the RTS type game in the design of the plot.

Even "Red Alert" also has "Metal Gear Solid: Phantom Pain" and two consecutive DLCs, plus the same period of animation and other supplements to have a certain plot, but even so its story is still very empty.

"Warcraft" is completely different, even if it is only the plot mode, it is completely equivalent to a large-scale RPG game.

At the same time, in the part of the battle plot mode, Yang Chen has made many improvements.

For example, in the original "Warcraft" battle scenario, in fact, more is to let players understand how to play the game's main traditional RTS mode.

It is commonly known as mining, logging, and building a house, and some levels that do not need to build a house to produce soldiers, only give players a certain number of soldiers, and then go to complete a certain task with limited strength.

The main reason why "Warcraft" in Dream Memory does this is because they define the main gameplay mode on the RTS mode itself, plus the game development technology caused by the limitations of the times, and the problems of funding constraints, etc. This game can only take this approach in the most appropriate situation.

It's not that game producers don't want to be more perfect, but that conditions are not allowed.

In the "Warcraft" developed by Yang Chen, Yang Chen puts more emphasis on the gameplay in the RPG mode, not just emphasizing the RTS mode.

More highlights the strength of the hero.

In the game, the heroic spirit is everyone's possession, just like the auxiliary in most games also has damage skills. In addition to assisting the Lone Ranger with a living path, more is to make the auxiliary have a good enough performance, even as long as the equipment is enough Good auxiliary damage will be higher than the C position.

For example, in any game, especially a team-to-cooperation game, there are definitely more players who choose to output than players who choose meat shields and assistants.

Especially those assassins who are handsome and have special skills drift are the most popular.

This is the heroic spirit of gamers. I always want others to see how they show and how to turn the tide to drive the normal rhythm.

Even if the final result is usually a 0-22 record, it is very happy to shuttle on the battlefield, and then it is instantly melted by a set of consecutive moves.

In the plot mode in "Warcraft", Yang Chen increased the influence of the hero unit. If the original hero has a 40% importance in the plot mode, then it now accounts for 60% or more.

The situation for this is that in simple rookie mode, players do not have to focus on manipulating soldiers too much, and use their skills, only need to train the main heroes in the level, and they can go all the way.

The level of the hero is not refreshed every game, but the RPG development mode is adopted. The hero's attributes will be inherited into the next level, which more enhances the player's substitution and immersion.

Compared with the original "Warcraft" due to funding costs and other issues, it is more based on real-time calculations of game content interspersed with subtitle dialogues to describe the plot. Yang Chen can be said to be a fortune with the use of live-action CG animation for broadcasting. This is also " One of the main reasons why the development cost of Warcraft is so high.

In the narrative of the plot, the excellent CG animation shows the expressions and even the eyes of each character. It can be said that as long as you look carefully, its substitution and immersion are much stronger than the original dream memory.

In the live room, Chen Xu was having fun, and the plot was promoted all the way, and soon came to the final chapter: "I feel that the story line of the human race is coming to an end. The mage girlfriend broke up and the paladin teacher left. The two fools are really miserable. Ah! I feel that the second fool is already a bit paranoid in pursuit of the Dreadlord."

With the entry of the last chapter titled "Sorrow of Frost", Chen Xu was waiting for the interface to discuss with the players.

The name of the second fool is because of Chen Xu's own accent. Arthas became the name of the second fool when he thought about it and didn't know what to do.

Then listen carefully~www.readwn.com~ Hey, it's a bit interesting.

So Chen Xu was too lazy to change his mind and called his second fool directly.

With the length of the game and the progress of the story, Chen Xu also found many details and contents in the game. Although it is an RTS type game, it feels that it is not much different from some traditional linear RPG games.

With emotion, Chen Xu went through customs clearance. Soon the final chapter of the plot was completely cleared by him. At the same time, the familiar CG animation appeared at the scene.

But this time is different from the previous one. The countdown of 10 minutes in the progress bar surprised him.

"My God! This is a game to buy cartoons!? Ten minutes of CG length!"

But to conclude, this CG animation still has to be watched.

Click the right mouse button to hide the progress bar, Chen Xu clicks the play button.

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