Game Entertainment Empire

Chapter 259: Full score evaluation

In the same process, all the players who played the last level of "Metal Gear: Phantom Pain" were full of surprise when they looked at the level of the same process as the first level.

Is this a bug? What's wrong?

But temporarily let go of the doubts in his mind and escaped from the hospital with the bandaged man again. They were shocked by the plot.

That was the picture after the rollover, the Bobcats left wheel came to the scene in advance to rescue the bandaged man from this.

"Ride that locomotive, it has been tuned, and you can start at any time." On a highway a few hours later, Bobcat Zunlun said.

And beside him is-BIGBOSS, the real BIGBOSS.

Simply talking, everything is clear, Tanuki changes prince.

The Diamond Dog Base has always been not a real BIGBOSS but his phantom.

The phantom in the Diamond Dog Base has also realized his true identity. Venom Snake found a tape in the room.

On the tape, there was a sentence "Man who deceived the world". This is the CG animation of the original promotional video.

Put the tape in the player, and the true BIGBOSS confession appears.

‘Thanks to you, I can escape a death. ’

‘At the same time, thanks to you, I can leave my mark, and you... wrote your own legend. ’

‘You lived your own story, I’m BIGBOSS, and you...also BIGBOSS...’

'Do not! ’

‘The two of us together are the complete BIGBOSS. Everything we have today is created by us. This story... This legend belongs to us. ’

‘We have the ability to change this world...and use this to change the future. ’

‘I am you, and you are me. ’

‘No matter where you are, please bear in mind, thank you... friends, next...’

‘You are BIGBOSS! ’

Put the tape in the player and destroy the data. VenomSnake should not be the same as BIGBOSS standing in front of the mirror, smashing the mirror with a punch, and turning to walk towards a dark mist.

Then came the end of the game, along with the list of development members, Miller and Bobcat also had a short conversation at the end of the game.

Former friends and partners will soon become opposites.

Yin Zheng, who is sitting in front of the computer, has not completely walked out of the plot of the game.

This game is too big and too shocking.

Yin Zheng dare guarantees that if the subsequent "Metal Gear" series can be as good as this one, it will become a legendary IP, no less than the series of "The Elder Scrolls: Skyrim" and "Resident Evil".

Until the end of the game, Yin Zheng had countless doubts and wanted to go through.

For example, what kind of person is THEBOSS, what kind of person is BIGBOSS hidden behind the scenes, is it really dead?

Eli fled the ghost-like boy and what happened to the third English vocal cordworm.

There is a follow-up story of the conflict between Miller and the Bobcats, what exactly is Colonel Zero.

He has too many doubts.

The entire "Metal Gear: Phantom Pain" story process, if you don't consider all the achievements, all the branch tasks are completed, and the cultivation base is collected, in fact, it will not take much time to clear all the customs, only about 30~50 About hours.

The time span of the plot in the game is not too high, but there are too many unforgettable places.

Huey, who was as disgusting as a villain, Miller, blinded by revenge, finally spoke at last, but he said goodbye quietly.

And the BIGBOSS hidden behind the scenes, and the soldiers who died of vocal cordworms at the base, there are too many memorable plots.

And just when Yin Zheng sighed, the phone next to him made a buzzing sound.

He opened it and glanced at it, a message from his workgroup.

The information was sent by colleagues on the company's operations department.

‘Are there any ideas about gaming? Can you sum it up on Monday? We need to hurry to rub the heat of Metal Gear Solid: Phantom Pain. ’

? ? ? ? ? ?

Looking at the message on the phone, Yin Zheng blinked?

Rub a chicken!

Is this a game he can make! ?

Yin Zheng rolled his eyes decisively, then answered silently.

"Simply rubbing a hot name, anyway, it is a normal horizontal 2D game. Is our game called "Alloy Warhead"?"

…………

In the major communities and forums on the Internet and abroad, all players who have cleared Metal Gear Solid: Phantom Pain are almost touched by the plot without exception.

Unlike a movie, unlike anime, everything in the game is done by themselves.

What VenomSnake does is not just him but all players.

Finally, the BIGBOSS tape tells that VenomSnake is no longer a phantom, but also a real BIGBOSS, which is the same for these players.

When the vocal cord parasites broke out for the second time, it was undoubtedly a painful act to kill the soldiers who had been recruited into the base by their own hands.

This is something that movies, anime and other products cannot do, and it is also the reason why an entertainment product for games can be called the ninth art.

There is no doubt that "Metal Gear Solid: Phantom Pain" is such a work of art.

Movie-like shots, huge and exciting stories, interspersed with shocking music, and unique gameplay all completely conquer players.

If you really invest in the plot of the game, then this is not a game that you can continue to play, because the plot of the game is too heavy.

It was so uncomfortable for the players, whether it was a secondary eruption of vocal cord parasites halfway, VenomSnake, the beloved leader of the soldiers, personally killed them and became a demon.

Or later, quietly speaking, activated the English vocal worms and had to leave VenomSnake.

And Eli, with the ability of the third son of the ghost boy, robbed the Saudis of Metal Gear and defected from the base.

Including the revolving conversation between the revolver Bobcat and Miller at the end of the plot, it illustrates one thing.

"Metal Gear" is definitely not a happy fairy tale.

This is a serious and heavy war story.

But if you are not immersed in this story yourself, or if you belong to the kind that a pure third person appreciates, the painful tragedy will make you a little sad, but it will not be completely immersed.

Then the more difficult game details in "Metal Gear Solid: Phantom Pain" will definitely make you spend one or two hundred hours immersed in it.

Under the highest difficulty, the enemy's AI will be greatly improved, not simply the increase in health, but that they will really become very smart.

For example, in the highest difficulty, the bullet time that novice players rely on most will be canceled. At the same time, the enemy’s AI sometimes finds you and does not even immediately issue an alarm, but bends back to you and quietly tells the superior where you are. .

Then you will find that a large wave of soldiers surrounded you.

Or maybe you have been moving in the dark, and after a few passes, the surrounding campsites will be equipped with searchlights in the dark.

If you are good at stealth infiltrating with optical camouflage, then the enemy will have a special police dog. These are some of the improvements or improvements made by Yang Chen in the gameplay of "Metal Gear: Phantom Pain" in the dream memory.

From scratch, maybe he has no way to make such a perfect game.

But with such a long period of study and experience accumulation, he personally completed several masterpieces of 3A level.

He didn't learn nothing at all, it was difficult to start from scratch, but if he looked at the perfect product and discovered the defects, he could still do it.

…………

In the Nebula game in Jiangshi, Yang Chen and Wang Yaliang were sitting in the office, watching the master carrying outside put the custom-made isometric sculptures at the entrance of the company's exhibition hall.

"The company has vacated an exhibition hall." Yang Chen looked at Wang Yaliang and said.

"Is it open to the public? Recently, many players have wanted to visit our company, and even blocked the door." Wang Yaliang looked at Yang Chen and said.

With Nebulas Games winning the best game of the year, there are already more than a dozen players who want to visit.

There are domestic and foreign ones, and some are just ordinary **** fans who specifically want to visit.

Others are producers of video and self-media, hoping to visit, and some game media.

For these people Yang Chen agreed, but they had to restrict what they could visit.

After all, the core development studio or something must not be open to the outside world.

A place dedicated to ordinary players to visit, a showroom that showcases the company's game culture, seems to be necessary.

When the two were talking, the specially-made sculptures outside had already been placed.

One is a sculpture of BIGBOSS, and the other is a sculpture of VenomSnake.

And there is a transparent mirror with broken texture in the middle of two people.

At the same time, not far behind VenomSnake, there was a female soldier carrying a sniper rifle, Silent.

And a snow-white dog, a dog based on the steel egg when he was a child, is also a good assistant DD of VenomSnake in the game.

The BIGBOSS on the other side was empty behind him.

This is an arrangement made by Yang Chen. Of course, apart from himself, other people do not understand what kind of meaning this is.

In the "Metal Gear" series in Dream Memory, in fact VenomSnake is not the main protagonist, SolidSnake and NakedSnake are the two main characters.

Even in the next plot of Metal Gear Solid, VenomSnake will be treated as a real BIGBOSS and killed by SolidSnake.

But here, Yang Chen is not prepared to make this part of the story. Although it is the plot in the dream memory, there are actually some bugs. After all, this series of dream memories has a 30-year interval. Connected.

Not to mention others, it is a very bad behavior for players to manipulate the later characters and then kill the very attractive characters in the previous game.

Yang Chen is not prepared to make it in the later plot. A blank treatment is just like the name of the game-phantom pain.

VenomSnake has the phantom pain of a bomb remaining in Paz's body, and the phantom pain of killing the loyal and loyal men in the base; BIGBOSS has the phantom pain of killing his mentor THEboss, Miller also has the phantom pain of the skull face, even Revenge has been successful, but the phantom pain still haunts him.

The story of BIGBOSS, the story of VenomSnake, and the story behind THEBOSS, that will be the sequel and DLC.

Looking at the statues of game characters such as BIGBOSS and VenomSnake outside, Yang Chen stretched his back and sat in front of the computer to start writing documents.

Subsequent DLC plots, as well as the completion of some new content, he will not be the main producer, but will be handed over to Wang Ye and their team to complete. At the same time, in the aspect of lens narrative, Yang Chen is also preparing Wang Yaliang to pick the beam Now she already has this ability.

…………

Inside Nebula Games, Yang Chen and the team members are building their showroom and making arrangements for the subsequent DLC content.

More and more players have cleared the story of "Metal Gear Solid: Phantom Pain", just like a blowout, a large number of comments and evaluations related to "Metal Gear Solid: Phantom Pain" have appeared in all places related to the game.

The most intuitive is the mainstream game media, including domestic game starry sky and overseas gamespot and Metacritic websites, all with high scores.

All media use the same vocabulary, that is, vocabulary such as classics and **** works.

Among them, as the domestic game media, when the game starry sky faced the work of "Metal Gear: Phantom Pain", it gave an unobtrusive evaluation of 9.5 points.

The overseas gamespot even gave a 10-point full score, and before that included "Epic Continent" and "The Elder Scrolls: Skyrim" GameSpot only gave a high score of 9.5.

In the evaluation article, GameSpot commented:

'The game "Metal Gear", when I first heard it, I didn't pay much attention to it, but after I knew it was a game developed by the developers of "The Elder Scrolls: Skyrim", I was a bit interested. Too. First of all, when I experience "Metal Gear Solid: Phantom Pain", I did not experience its prologue "Metal Gear Solid: Original Burst Point", but this has no effect. ’

'At the beginning, I entered the game with an impression of "The Elder Scrolls: Skyrim", but soon I discovered that this is a completely different game from "The Elder Scrolls: Skyrim". In "Metal Gear: Phantom Pain" The players are no longer free and can no longer be free to browse the world at random. The players are playing a legendary mercenary of BIGBOSS and a legend of revenge. ’

'Linear missions, players have to push the main line to experience more things. I thought this would make me annoyed by the freedom of The Elder Scrolls: Skyrim, but I have to apologize that I was wrong. In Metal Gear Solid: Phantom Pain, a large number of mainline and spur tasks constitute various fragments of the story, some of which are ordinary daily spurs, and others are related to the mainline. We have a certain amount of choice in the order in which we complete our missions. The way we complete missions is also very free. Although most of the main and branch levels are rescue, assassination and destruction, there are many ways to achieve these goals. ’

'This is a completely different kind of freedom from "The Elder Scrolls: Skyrim". Players can use all the methods they think of to complete the final goal, play this game, and you will sigh every time you dive into--" "Plan is not as good as change", because every small disturbance can affect the implementation of your plan, but if you throw a stone into the river of time, it can only arouse waves and waves, and it cannot stop it. You can work hard to change, but after all, there are still thousands of ways to promote the plot. The end point is still waiting for you. What we care about is not the end point, but the scenery along the way. ’

A long review article, and the ratings of some other media are basically the same.

With various full scores and high score evaluations, players are excitedly discussing the plot in "Metal Gear Solid: Phantom Pain", while screenshots of various rating webpages are sent to the forum for diffusion.

While looking at the situation of "Metal Gear: Phantom Pain" on the other side, Jiasheng suddenly felt a little embarrassed.

At the end of the month, their game "Interstellar" is about to be launched. A future science fiction ARPG game is also the first 3A masterpiece they signed this year.

But now this situation seems to be a little bit wrong.

Is this Metal Gear Solid: Phantom Pain too hot?

"It's okay, the heat is so high. In addition to Nebula's "Metal Gear: Phantom Pain", they are indeed very good, but there are also Tenghua, NetDragon and Phoenix. Time is their gap period, "Metal Gear: Phantom Pain" is naturally the best thing to snipe us." In the office of Jiasheng, Yao Cheng, as the manager of the operation department, gently raised his eyes.

After so many years in the mixed game industry, he still has a little way.

Although the quality of "Metal Gear Solid: Phantom Pain" really surprised him, is it important?

After all, they are not the same game online.

"And the key point is that "Metal Gear Solid: Phantom Pain" is not a suitable game to launch multiplayer mode. His most exciting places are the creation of levels and the use of film-based shots in the game story~www .readwn.com~ gives players a very strong sense of immersion."

"The multiplayer mode is not suitable. Even if the multiplayer mode is launched, I am afraid that more resources will be snatched from the base to fight against the above. This is very easy to make players feel tired. It can be said that this is a downright. Stand-alone games, of course, Nebula games can also be made into a sudden like "Biochemical Survival"."

Speaking of which, Yao Cheng looked at the following company executives who listened to him seriously, and leaned back in his chair and smiled slightly: "But Yang Chen wouldn't do that, and he once had a connection, he was not a qualified businessman. , Such a masterpiece, he will not do this kind of purely squeezing profits, thereby damaging the quality of the game."

It's been a month since their game was publicized. How long can the fire of Metal Gear Solid: Phantom Pain burn?

Yao Cheng's face was full of smiles.

"So, don't you care about Nebulas over there?" Someone asked in the conference room.

"It's not necessary, because our goal is only three, and for Nebulas games, maybe we can still be friends in the future?" Yao Cheng shook his head gently.

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