Game Entertainment Empire

Chapter 256: 2 extreme degrees of freedom

Rescue Miller from the enemy's claws, Miller on the plane showed a strong desire for revenge.

The story of "Metal Gear Solid: The Original Burst Point" after Miller's narration, once again came a wave of memory killing, and finally stopped at the moment of the plane on the skull's face.

The bombed base, the tragic death of the men, and the scene where Paz jumped off the plane finally made a wave of waves in Yin Zhengxin who played Metal Gear Solid: The Original Burst Point while sitting in front of the computer.

Appropriate shots, as well as BGM's emotions, allow players to fully participate in it.

Just like watching a movie, there is no way to directly immerse yourself in the story mentioned in the movie, but as the progress of the movie progresses, the audience will have more insight into the story.

The game industry is like this, especially the story of a game through a very shocking lens, and at the same time it is also wonderful enough, which is to allow players to experience a strong sense of substitution.

With the progress of the plot, Yin Zheng sitting in front of the computer has long forgotten that he was planning to learn about the game at the beginning, and then dig out something to rub the heat.

In short, he is already immersed in the game.

"Metal Gear Solid: Phantom Pain" and the previous "Metal Gear Solid: Original Burst Point" is a stealth game, which has already been mentioned in the "Metal Gear" conference, the official Nebula game has already said, at the same time in the game The level design is also very focused on stealth, including feedback on task scores.

It can be said that the gameplay of the whole game is biased towards the mode of ‘quietly entering the village and not shooting’. At the same time, the immersion of the lens brought by the combination of the movie style and the game in the game is absolutely amazing.

And compared to pure movie interactive games, "Metal Gear Solid: Phantom Pain" also emphasizes gameplay, although this reduces part of the immersive substitution of players, but adds a lot of fun.

You can hardly say whether this decision is good or bad, but at least for most ordinary players, they still prefer this kind of game that can be played by hand.

Sitting in the office, Yin Zheng with headphones is driving the plot of the game.

Bringing Miller back to the base, and under the guidance of the Bobcat in the novice tutorial, Yin Zheng learned how to recycle the hostage items, and how to sneak, and use CQC.

There are also some other functions of the base construction. The new base has been wandering for nine years and the'wild dog' has welcomed their new leader. This wild dog on the battlefield will become a diamond dog.

New tasks require money, resources and talents to make the base better, so that we can revenge on the skull face.

Entering the big map again, this time has more time than the time to rescue Miller before, so Yin Zheng is not in a hurry to complete the task, but observes the world of the game better.

As an undoubted 3A masterpiece, "Metal Gear Solid: Phantom Pain" on the screen is absolutely not shameful, there may be no way to call it a screen monster, but the details of the screen, the expression of the characters, and the jungle vegetation are very good , Plus the base drilling platform in the blue sky, the sunny desert and the ocean, the spectacular scenery you see will definitely shock the players.

That kind of feeling is just like in "The Elder Scrolls: Skyrim", the first time players see Xueman City, or when they climb the throat of the world and look into the distance.

In terms of gameplay, Yin Zhengcai felt enough freedom compared to the previous rescue of Miller.

You only need to complete the final goal, and there are only two options for success or failure.

But in the process of completion, you can experience the fun of the game quite freely.

It's not like "The Elder Scrolls: Skyrim", even the task can be completed unscrupulously. For example, even if you have become a dragon descendant to save the world, you can still go and catch a chicken for the villagers; for example, you are just a newly released Prisoners can take over the task of killing dragons.

There is no way to do this in "Metal Gear Solid: Phantom Pain", because the plot of "Metal Gear Solid: Phantom Pain" can be said to be a linear model.

But the freedom in the middle is definitely a completely different feeling when playing The Elder Scrolls: Skyrim.

Countless kinds of countermeasures, along with various interesting weapons, including the enemy's dynamic difficulty adaptation and AI, the result is extremely open and free.

During the mission, Yin Zheng found that every small action he made could affect the follow-up plan.

For example, if you tie up an ordinary soldier and kill it, the enemy will not find you at first, but as time goes by, if you have not completed the task, the team to which the soldier belongs will find that some members have been killed. As a result, the camp began to tighten its position.

The methods of accomplishing tasks, including infiltration methods, are also varied.

For example, you can climb up the mountain, and then go round and round a big circle, and slowly sneak into the enemy’s camp, or on the road that the enemy’s material transport vehicle must pass through, and when they rest in the middle of the night, you secretly hide in the car, Wait for them to take you to the camp.

Even if you have enough self-confidence in your equipment and technology, you can turn into a grumpy brother and directly complete the game with a sudden shooting game.

This is "The Elder Scrolls: Skyrim" has a very distinctive game design, not to give you a world to go unscrupulous, more just to give you a choice of the world.

In "The Elder Scrolls: Skyrim" is to give you a new feeling of life, you can be a dragon to save the world, you can be a minstrel who travels the world, or just be an ordinary person, wife, child, hot kang head .

But "Metal Gear Solid: Phantom Pain" is different. Although the experience of the follow-up game has not yet begun, the current feeling has given Yin Zheng a very strong sense of experience.

In "Metal Gear Solid: Phantom Pain", the player is not a person with a free life.

They play BIGBOSS!

What players can decide is to use BIGBOSS to complete the task, and BIGBOSS' final decision can't be changed.

Because he is BIGBOSS, not the rest of the created NPC.

This belongs to ~www.readwn.com~ in the world of "Metal Gear" and it also brings two degrees of freedom, even extreme.

I don’t know how long it has passed. With the encounter of a sniper with extremely fast movement and stealth, the battlefield time in the game changed from afternoon to night, and finally caught a real machine to hit the opponent. At the prompt of whether the level cutscenes appeared, Yin Zheng could not help but relieved, and then glanced at the time.

Is this all off work? Looking at the time displayed on the phone at 17.30, Yin Zheng was a little surprised.

"After watching this CG plot, it's better to get off work." Yin Zheng thought, and then twisted his body.

Fifteen minutes later, he chose to listen to the bobcat and gave the captive female sniper who was pretty and **** and rarely dressed. Yin Zheng hesitated and clicked the button to continue the game.

Twenty minutes later, when the boss sitting in the office was going to come home from get off work, Yin Zheng, who saw the signing for takeout, smiled.

The company needs such employees who love overtime!

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