Game Entertainment Empire

Chapter 100: new game

Regarding "Biochemical Survival", Yang Chen intends to divide the core gameplay of several games in dream memory into different modes, although there are games in dream memory as templates.

But in fact, the development of this game is more difficult, and even to some extent, this game is more difficult than "Resident Evil".

Because there is no real comparison example, whether it is "Survival Road" or "Counter-Strike ol" or the zombie escape mode in the "cs" module, the gameplay is a big reason, which can be refined into the game. The details of performance, including experience feedback, these things must be considered.

Another important point is that compared to "Resident Evil", "Resident Evil" is a true fps game.

Although firearms are the main system in Resident Evil, they are not strictly shooting games in themselves.

Even if the shooting feels a little worse, it actually has little effect on the game experience of Resident Evil.

But in "Biochemical Survival" is different, the core pleasure of the game, that is, shooting, is to enjoy the baptism brought by the bullet storm.

Whether it is pve mode to cut grass like a zombie as a pawn, or pvp mode, in the face of the zombies who want to break through strongholds and chase humans, the blockade line formed by bullet storm is definitely a core of the game.

Shooting feel is the most basic, but also the most important element.

"A lot of resources can be used repeatedly. In map mode, some scenes of the Giant Mountain Mental Hospital in "Escape", the police station of the "Resident Evil", the weapon shop, and the Embrera laboratory can be used as the initial map."

Sitting in front of the computer, Yang Chen is thinking about the development of "Biochemical Survival". Compared with "Resident Evil", the development cost of "Biochemical Survival" is not so much. Many art resources can be directly modified by a small part. use.

Moreover, some elements of elite monsters can almost be directly introduced into the monsters in "Resident Evil", such as tyrants, g monsters, lickers and vegetatives.

Some elite monsters such as "Survival Road" in dream memory can also be directly introduced, such as tongue monsters and tanks.

However, when Yang Chen was about to write the pvp gdd program, he suddenly realized a very serious problem.

He took it for granted. According to the gameplay in his reference to dream memory and the perfect situation he envisioned, players need to work together to get the most perfect experience.

For example, in the zombie escape mode, some players are responsible for unlocking puzzles in the front and opening the door to progress, and some are responsible for using the guns behind the palace to stop the zombie from chasing.

After the front road is opened, the zombies will be trapped in a collective place, so that players who stay behind can also leave.

It sounds great, but this is facing a very important problem. Players can’t work together. Some people can stay behind and shoot zombies with guns, but there will be many salted fish rushing forward and blocking At the door, I was afraid to walk slowly.

This will result in insufficient firepower behind the palace, and then extinguished.

And being killed like this frequently, can the player's gaming experience be good?

As for voice command, then everyone is a passerby, why should you listen to your command? Everyone is here to play games, not for you to be a brother.

Looking at the gdd document in front of him, Yang Chen couldn't help but fall into contemplation.

The Zombie Infection Mode is okay. You can set the map so that one or two people can successfully guard a small place, or you can create an area that can accommodate more people, so that players can gather together to defend.

But in the zombie escape mode, how to make the player experience the fun, and whether zombies or humans can show up, this is a very important question.

Show, this kind of behavior is arguably the player's favorite thing to do.

Experts like to show and let others see their wonderful operations; Caiyu likes to show and want others to think that they are a master;

No matter what level of player, a heart that wants to show can never stop. A game that involves players confronting players. If you can make the players face the pit force, say: human Food addiction is big. That basically can claim that you have been successful for more than half.

How to give players a good gaming experience is the biggest problem that Yang Chen needs to face.

Sitting in front of the computer, Yang Chen recalled the games in the dream memory world in his mind, and wanted to see if there are similar gameplay methods for his own reference.

After thinking about it for more than half an hour, Yang Chen shook his head and took a long breath, he could not think of any way to solve it in a short time.

After a pause, Yang Chen put an exclamation mark and a question mark behind the gdd subtitle titled Lost Escape Mode.

"But it seems that the hide-and-seek mode can also be added." Yang Chen thought about a leisure and entertainment mode in the dream world, his eyes lighted up and said to himself.

In a limited-sized map area, a small number of players play as zombies. Most players can choose the corresponding model at will and then hide.

However, this leisure and entertainment mode is not without its shortcomings, that is, as a zombie looking for people is much higher than the player's experience of hiding, even if you can't find a person, you can have a sense of game experience.

This kind of gameplay was only a while in the dream memory, and then quickly cooled down, mainly because of this.

Whether the players who hide can also be forced, can show, and get a sense of game experience, this is a very important element.

Yang Chen touched his chin, thinking in his heart.

"Jump in front of you~www.readwn.com~ But you can't hit me, this feeling should be liked by most players."

"There are also players who were caught and killed by zombies, not as bystanders, but also in the form of zombies to find the remaining players; at the beginning, all players can’t see other people. After hiding for a certain period of time, Only then can you see other players, and avoid the possibility of being peeped and then transformed into zombies to catch people."

"Give higher and more rewards to the winning humans, instead of simply a little experience, or game gold coins."

Referring to the gameplay mode in dream memory, thinking from the player's perspective, Yang Chen quickly realized that something might happen in some games.

For this casual mode, there will definitely be players who don’t want to be hiding, and it is estimated that sending heads to become zombies.

In this case, it is impossible to formulate punitive measures like some competitive games. After all, this does not affect the game experience of other players who are hiding.

And it may be someone else's real dish, but was it found as soon as he came up?

(=)

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