The purpose of everyone is very simple, that is, we hope that Fangzheng will release the new game as soon as possible.

  Although everyone can usually play other games of the palace, but what should I say...

  After playing a game for a long time, it will get tired, and everyone wants to change their taste.

  In order for Fangzheng to develop new games as soon as possible, the majority of players are also willing to go out of their way, risking the risk of being struck by thunder every day by talking nonsense, and coming to Fangzheng Weibo to check in.

  After a few days, the word that appeared most frequently on Fangzheng's Weibo was 'handsome'.

  This made Fangzheng feel more comfortable, and he was recognized for his handsomeness.

  For the development of new games, Fangzheng naturally did not deceive players, and some things can be skinned, but the issue of credibility must not be sloppy.

  The development progress of this new game, he naturally did not fall behind.

  In fact, he said on Weibo that praising him for being handsome can speed up the progress of game development.

  The name of the game is "For you in the cooling-off period of divorce", or "Single dogs are not worth playing games"...emm~ After hearing the name, you know that this is a game that two people can play together.

  That's right, this game is "Go for Two".

  In fact, in the previous life, this game was extremely popular when it came out.

  The game released in March was immediately called by the game industry as a masterpiece that must be on this year's game rankings, and its own strength is evident.

· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·?????????

  And the producers' remarks of 'it's not fun, I'll give you a thousand meters away' also have no chance to be used.

  The theme of Walking for Two is simple.

  The couple who are about to break up Nan Ke Yi Meng, and then the faded love turns into a dream, responsibility, friendship, and love for her daughter makes a comeback.

  Like the beginning of Ian McEwan's novel, what does the passion of love look like when it recedes?

  It is life, the dusty karaoke in the attic, the garden overgrown with weeds, the memories that fall with the ashes of tourist souvenirs, and the cracks that cannot be repaired even if time goes back.

  The game flow is divided into two parts, the first part is from the tool room to the Ross room, which is to fall into a dream.

......... 0 ...

  The two changed into transparent fairies, abandoned all the shackles of reality, learned to take risks with a carefree attitude, and re-acquainted with each other.

  Adventure belongs to childhood. Little people observe this world from a low angle, a brand new world with countless fantasies and countless adventures.

  There is no danger in this world, only angry vacuums and toolboxes.

  No villains, just squirrel bees and space gorilla dolls.

  Crying is intuitive, laughing is from the heart, hugging if you like it, and even tearing up your daughter's favorite doll is tangled and hesitant. Cody and May seem to be back in their youth, without the complexity of adults.

  In the letter-seeking part, the dream begins to return to reality.

  As the adventure progresses, so does May and Cody's real-world lives.

  The dead branches and leaves of the garden are reborn, the cuckoo clock is repaired, and the snow globe tidbits are flying.

  It is said that the little fairy will change the lives of the people who live in them, and Cody and May gradually understand the meaning of where they are, what they do, and the adventure they take, and they go to Garden Pass and Record Pass to cooperate very well, and they are full of energy.

  This so-called "everything has a spirit" dream is of great significance to the cognition that adults have already shaped.

  Cody went from "Fuck, the vacuum is killing me" to "Joey, sorry" and May went from "Shake me" to "Cool" to "Spiders are so cute, Cody blames me."

  It can even be said that the magic of Ross is the only solution to the two men and women who have decided to part ways.

  PS: I beg the big guys for more support, please! ! !three.

Chapter 459

  In the next few days, in addition to the daily message 'handsome' under Fangzheng's Weibo to sign in and open, the most discussed thing was the matter of "Giving to You in the Cooling-off Period for Divorce".

  For this inexplicable title, players have become accustomed to it now, and have vaguely guessed something.

  Of course, the ones who can solve the puzzles for the players are naturally the big guys. They posted their guesses to the forum, which attracted a lot of players' discussions.

  ......

  For those of you who have a cooling-off period for divorce, everyone's attention is on whether the old thief Fang is taking the opportunity to ridicule yourself.

  But in my opinion, Fang thief does not exist.

  Maybe a little bit, but that was by no means his main purpose.

  For those of you who have a cooling-off period for divorce, this is the theme of this game.

  Then we will empty our brains and make guesses about the origin based on this name.

  When it comes to divorce, it must be a matter of two people, and that one thing can basically be determined with a high probability.

  This game is for two people, and it is a couple or a couple to play together. (Of course, Fang Lao thief will definitely not strictly stipulate that men or women cannot play.)

  When it comes to the cooling-off period for divorce, it is a recently officially introduced policy. I won't go into the details.

  The general meaning is that when two people who have broken up in their relationship are preparing to divorce, the official will give a period of cooling-off period for both husband and wife to think.

  The purpose of this cooling-off period is to make up for the broken relationship between the husband and wife.

  Then... the answer appears, what is the purpose of Fang Lao thief giving you the cooling-off period for divorce?

  It must be in a positive sense, which means that the purpose of the old thief Fang is the same, to reconcile the feelings of the two parties playing the game or to enhance their feelings.

  In this way, the essence of "Giving to You in the Cooling-off Period for Divorce" is ready to be revealed.

  This is a two-player cooperative game, with a high probability of being an adventure!

  ......

  On the Internet, in the major player forums, there are different opinions about the speculation of Founder's new game.

  But the most convincing, and most likely, is this post.

  The guess that the post owner directly started from the keywords of the divorce cooling-off period is the most convincing.

  "Fuck, is this the big guy's analysis? I love it!"

  "A big boss is a big boss, and this focus is different from me and other mortals!"

  "666 Ah, the old thief Fang is still trying to trick us. We will see through it now~"

  "I feel like I'm inseparable from ten~"

  "Emm~ why do I always think that Fang Lao thief won't tell us the answer so straightforwardly?"

  At the bottom of the forum, many players have left comments under the post. Some people think that the analysis of this post is correct, and some people are skeptical.

  But overall, the vast majority of players believe in this analysis.

  After all... they can't analyze it themselves, and looking at other people's analysis, they can't find a reason to refute it.

  However, when Fang Zheng saw this post, he felt a little emotional about the player's intelligence.

  The post owner's guess is basically the correct answer.

  It can be said that a trip for two is a retro, fun-oriented platform action-adventure game, or it can be said that it is a movie-oriented, fashionable and trendy level game.

  In Fang Zheng's view, this is a typical 'code narrative' game.

  No matter how the game is played or the movie part, it serves the story of a couple on the verge of divorce finding love again.

  From this point of view, the core design concept of the game-that is, the chapters of gameplay and scene levels throws two people an opportunity to constantly discover novelties in each other.

  For players, this novelty is the novelty of gameplay, the novelty of character stories and characters.

  For the two characters in the game, it is an opportunity to reconnect with each other after their marital life, and it is the novelty of discovering each other's shining points again after emotional exhaustion.

  The form of two-person collaboration is naturally compatible with the narrative concept of the gameplay. Every operation of the player in the game and the passing of every level are re-establishing the trust, familiarity and tacit understanding between the two people.

  Corresponding to the ability, the scene levels in the game are all around the various life scenes of two people from acquaintance to marriage.  …

  The filthy warehouses contain small hobbies that had to be abandoned because of marriage.

  The infected garden hides the most sincere wishes to each other.

  Rose's room, almost a cult, describes the husband and wife's neglect and perfunctory towards their children.

  In the snow globe are frozen memories of the past.

  Whether it was once owned or gradually lost after marriage, rich emotions are recalled and activated through interaction during the game.

  In the collision of abilities and levels, the meanings of the two are gradually revealed.

  We should not ignore the feathers of one place, and we should take the initiative to face, correct and make up for mistakes.

  Children should not think that they are understanding and perfunctory, that is extremely cruel.

  The hobbies and childlike interests that are gradually abandoned after marriage should be pursued independently rather than being bound to each other from time to time.

  Stay attractive, stay passionate, take care and encourage each other instead of giving up communication and confrontation...

  During the game, these subtle emotions are continuously conveyed to the players through every delicate interaction, accompanied by the blowing, pulling, playing and singing of the old Mexicans.

  Let the player's emotions continue to fluctuate in surprise and contemplation. This experience is rarely given to players in the past games, and it is also the unique interactive charm of the game that can be conveyed.

  This is a deeper emotional 0.3 value that players can obtain from the smooth and novel process experience of the game.

  This is actually what Fangzheng has always expected, the so-called 'advanced form' of narrative games.

  It can be said that this is indeed a very suitable game for couples to play.

  Ordinary couples can reap pure happiness.

  Mature couples can gain some insights.

  As for players who don't have a couple, base friends are also fine.

  In fact, in a word, this is a game that players will definitely like after playing.

  In Fangzheng's mind, compared to "Escape from the Sky", "A Row for Two" has almost achieved an all-round evolution from gameplay, design concept, commerciality, and maturity.

  Bypassing the killing theorem, in addition to the natural match between levels, gameplay, and narrative, there is also the unique fun of two-person collaboration.

  PS: I beg the big guys for more support, please! ! ! ! .

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