Game Development Mad God

Vol 10 Chapter 644: Wasteland Survivor

The city was turned into rubble, vehicles were scrapped on the streets, and buildings were in ruins. And the originally meandering railway has also become a broken steel avenue, and perhaps there are two derailed train skins in the ditch on both sides.

The pervasive sandstorm trapped all the survivors in the wind and smoke. The fate of these lucky people may be more miserable than this broken earth. The social system has long been torn apart, and some people have abandoned their original morality for resources. Moral incarnation as a jackal, to satisfy one's own survival, no matter whether such survival is bought at the price of blood.

And some people are embracing with their loved ones, facing this broken and bleak world together, and you will survive in harmony.

Welcome, this is the game world of "I'm Still Alive".

It can be said that this game is very successful. After a city or even a country and a world are destroyed by disaster, there is no order. There is no so-called good and evil here, let alone any moral standards, only survival and death.

There are no horrible zombies and ugly customs in the game. There are only cities devastated after disasters and humans who can do whatever they can to survive. It can be said that in this game players are not only playing games. It is also playing the role of a person who is slightly in the end of the world and still has a moral conscience, which makes you feel that this is not a virtual world.

In the game, players will make many difficult decisions. Even after the game is over, the player's own mood will never be much better. On the contrary, because of the content of the game, more questions about the world will arise, as well as reflections on themselves and society.

"I'm Alive" is an action-adventure game that was launched in 2012. Of course, in Lin Yan's heart, it is positioned as an apocalyptic game. This game is a game developed by Ubisoft Studio. This game mainly tells the problem of human survival after a major earthquake disaster. In the game, players not only have to face the dangerous environment after the earthquake, but also guard against the crazy survivors in this world because various resources are extremely scarce.

In the original plot, the background of the story is that the famous American city Los Angeles was destroyed by a super earthquake at 12:44 on June 9, and the protagonist encountered this unprecedented earthquake and discovered that, The whole world has also fallen into a situation of collapse of order because of this earthquake, and the few people who have survived are killing each other for some poor resources.

In this post-disaster world, people can kill their close family members for a bottle of clean water. The protagonist has to use his own command to avoid others’ pursuit in the wasteland world, and the whole game is also a kind of The video camera’s perspective is in progress, and the plot adopts a flashback mode. It returns to the sixth day before the end of the world. Players can see that when the earthquake occurs, the building collapses in an instant. Among them, players will use the most primitive ways to struggle to survive.

This is a very unique game, and to make a disaster game full of substitution, the first thing that needs to be is a picture and sound effect that fits the game’s positioning. This is what the game "I’m alive" does. Is very well in place.

The gray ground in the game, the **** dust everywhere in the air, the original neat city has been a mess after the earthquake, looking like a construction site except for the accident.

The picture of the game gives people a feeling of depression and depression. In many places in the game, I feel like watching a black and white movie. Maybe this kind of picture can give players a sense of oppression and discomfort. Good feeling.

Of course, it’s exactly like a black and white movie. The colors in the game are still diverse, but most of them are black and white, making the player feel like they are in a dream. same.

It can be said that from such a screen setting, it has fully highlighted the tension and desolation of disaster games.

In the course of the game, the player himself needs to climb a large number of buildings and solve puzzles, all of which must be carried out in such a hue, which is really somewhat desperate.

But this makes the world of the doomsday more real. Of course, the game itself has many shortcomings on the screen, and even some people are unable to complain. The large number of particles and the evil mosaic can be said to really affect the player very much. The rendering and processing of experience, wind and sand, and sunshine vision are also not very well done.

These can be regarded as a flaw in the game's screen production. Of course, this is nothing for Lin Yan. After all, Lin Yan now has the most cutting-edge screen production technology in the industry. In the words of a top game review , Burning Sky Game's screen production technology, the screens produced are even more real than the real ones, to an extent that you can't see them without looking carefully.

And then we are talking about music. It can be said that this game itself does not have that catchy tune. After all, it is a disaster game. What we want is the kind of tension and pressure, even the kind that makes the player Desperate emptiness is in it, but the soundtrack of the entire game is properly configured according to the scene in which it is located.

Gunshots, walking sounds, various noises or shouts, the part-time configuration is impeccable. And with the construction of the player’s physical strength and other data, the background music becomes more and more rushing and intense. The music that accompanies this kind of disassembly, although there is no one around, the sound effect is enough to make everyone People are highly nervous throughout the game.

The strong and suffocating sound effects strengthen the impact of this game on players. It can be said that the sound effects of this game are very perfect, perfect to almost impeccable.

It can be said that this is the place where Lin Yan has no slot in this game. In the next game production, Lin Yan will continue to retain and strengthen this point.

Of course, although this game is classic, there are also many problems in itself. The most direct problem is that in addition to the inadequate processing of the picture itself, the operation mode of this game is too single.

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