Game Design: It is Very Simple For You To Fill In?

Chapter 49: Hope bursts from the ashes!

  Chapter 49 Hope bursts out of the ashes!

   "He said he would call us one?" Yinzi was almost annoyed, for this man said it so easily.

   Listening to him, it seems that beating the body guard is a very simple matter.

   As a game anchor, Yinzi has rich game experience, but he was still taken away by this huge bug.

   At this time, the most common sentence in the barrage is, 'What game will a game designer play? '

   Knowing how to make games but not necessarily playing games has become the consensus among players.

  Otherwise, the players wouldn’t angrily scold the dog planner while playing the game, saying that he doesn’t understand the game or the players.

  The live broadcast was Xiao Zhou, an employee of Germination Studio who won the prize last time. After he explained to the players last time, he fell in love with the process of communicating with the players after the game was produced, and applied for this task.

   Of course, he is definitely not for the part of the increase in salary.

  He faced the camera with a shy expression.

  At this time, he has picked up his game controller, and controlled his little knight to the place where the body guard is.

  The huge body guards are majestic in the passage, like a mighty general.

  Seeing the little knight, it swung its huge stick instantly.

   And Xiao Zhou just stood there, motionless.

   "You played too dull, are you hiding?" Seeing him motionless, Yinzi couldn't help opening his mouth to complain.

  The huge stick fell down, bringing up dust and rocks all over the ground. The little knight stood in front of the body guard, raised his head slightly, and looked at the giant who was several times taller than himself.

  The position it is standing in is just outside the attack range, not too many steps, not too many steps.

  The body guard withdrew his attack, and the little knight stepped forward without haste, picking up the bone nail in his hand.

   Again and again, the eyes of the small container with the mask were dull and empty, even though the enemy in front of him was as tall as a mountain, he did not flinch or fear.

  Whether it's the air waves rising from the ground, or the hammer that hits from the head.

  None of them made the little knight lose his size.

  When the last bone nail with white light fell on the body guard, the explosive Geos scattered all over the ground, and the white light bees all over the sky picked up the Geos all over the ground and rushed towards the little knight.

  At this moment, everyone seems to understand why this game is called Hollow Knight,

  The character in his hands is called a knight, and the character in everyone's hands is more like a reckless man.

   Yinzi quit Xiao Zhou's live broadcast room and returned to his own game.

  Before this, he had heard countless fans complain that this body guard was too difficult.

   Along the way, the monsters encountered are all reptiles and small mosquitoes.

  Suddenly a huge monster appeared, and two drops of blood fell from one stick. Everyone naturally regarded him as a boss.

Every time after being hit, they hid in the corner to increase blood, and the beaten ran away frantically. Some people even found that the huge body of the body guard could not pass through a low wall, so they got stuck in the passage of the wall and took advantage of it. Time to give it a few crazy knives.

  Everyone managed to beat him after being tortured several times, but you tell everyone that this is just an elite monster?

  A very simple elite monster?

   It's easy to say, you should hit one!

   If he hadn't watched the live broadcast, Yinzi would have been hard to imagine that this is really an elite monster. It turns out—is it really that simple?

  After watching the live broadcast, the audience felt that their blood was surging and their brains were congested.

   But the more this is the case, the more it stimulates the player's desire to conquer. People expect that they can do the same. When facing monsters, they can be chic and come and go like the wind.

   It is also part of Ye Feng's plan to let the company's employees conduct live demonstrations. People in this world have never accepted the works of the Castlevania series.

  Perhaps in the future, you will be able to appreciate the charm of soul-based games from the word-of-mouth accumulated by players who have passed the level.

  But Ye Feng hopes to catalyze this process.

   Sure enough, after Xiao Zhou demonstrated it once, the players were quickly attracted to the game. During the game, players were required to open up areas according to the gaps on the map.

  And the map of this game is bigger than everyone imagined.

  Each area map is connected to other unknown areas, and each map has its own background music.

  In subsequent explorations, players also began to gradually understand the story background of the world.

   And when entering a new area, it has become one of the fun of the game to follow the singing to find the map merchant.

  The previously criticized map system no longer exists after playing the game for a period of time.

  Most players don't need a map at all to go where they want to go and know where they are.

  …

  On the day the game was released, the online rate of the game was 100%, but only 50% the next day, which means that most players have abandoned the game.

   "Game design genius? This data is not good, as I said, blindly pursuing difficulty is a bit unworkable." Fujifeng looked at the survey data submitted by the employees.

  They also held a meeting during this period to discuss whether to follow Ye Feng to make similar difficult games.

   After all, the jewels are in front, and the players seem to like this feeling of being 'unbeatable'.

   But Hollow Knight's play rate dissuaded them from that idea.

   Each stage of the game will have corresponding achievements. According to the latest data survey, only 60% of players have completed the achievements of the third stage.

  The completion rate of the fourth achievement is only 40%.

   "This also shows the failure of his design." Fujifeng shook his head, the player's stickiness is too low, they still hope to take the krypton gold route.

  Because as long as players spend money, they will not easily abandon the game.

   "It's really stupid to blindly pursue the difficulty to persuade players to quit despite having a good player base."

  Tengfeng's words quickly reached Ye Feng's ears, and the budding studio was also worried. They personally followed Ye Feng to design this game, and naturally understood its playability and gameplay.

  But the data of the game is real, and the sluggish data makes people worry.

  The previous map, elite monsters, and bosses are all too persuasive.

  The lack of guidance in the early stage and the severe punishment after death make this game with great stamina feel like going to jail in the early stage.

  Song Shan told Ye Feng all the worries in everyone's hearts, and wanted to ask if there was any other solution.

   Regarding Song Shan's concerns about the development of the game, Ye Feng was very calm.

  He said that it will be fine in two days.

   But the reality is exactly as Ye Feng said, it will be fine in two days.

  Hollow Knight is a story of hope rising from the ashes, and so is reality.

  (end of this chapter)

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