Game Design: It is Very Simple For You To Fill In?

Chapter 259: All hard work will pay off!

  Chapter 259 All efforts will bear fruit!

  After the release of the handheld and the game this time, the response on the Internet was mediocre. Although the sales were continuously increasing, no one gave any feedback on the Internet.

  There are very few player comments in the comment area of ​​the game. Compared with the thousands of pages of message boards in previous games, these hundreds of pages of messages seem a bit deserted.

  EA is also looking at two games from Germination Studio.

  Three days after the game was released, the number of people online in Battlefield 1 decreased visibly with the naked eye.

  Although it didn't hurt the fundamental vitality of the game, it was also a big difference from the previous number of daily active people.

   As we all know, the number of daily active users and the proportion of new players in the game are both crucial links in determining the lifespan of a game.

  Even if there is a good daily activity, new players quit for various reasons, which will also consume the life of the game.

  Before Germination Studio released the game, EA also had a little fluke in mind.

   That is the game that Black Star sold to him, whether he has the ability to touch the game that is used by Germinal Studio to **** the handheld.

  But as soon as Germination Studio's game was released, EA once again felt the appeal of the old thief's fans. Just releasing a new game brought back a large number of old players.

  They looked at the game data of those players who were not online. Before the release of the new game of Germination Studio, all of them were daily active players who spent several hours on the battlefield every day.

   Now these players are not online?

   Seeing these data, EA was so heartbroken that he couldn't breathe.

   But he also understands the enthusiasm for the release of the new game. What he wants to see is whether these players will return to Battlefield 1 after a period of time after the release of the new game.

  These veteran game manufacturers have witnessed the growth of Bud Studio. When the word "handheld exclusive" comes out, it is enough to represent that this game can lead the handheld to kill a **** road.

   It's like when Dark Soul was released, an era of soul was divided in the game circle!

  When Soul of Darkness was released, these game manufacturers didn't understand why a game that kept players dying could so stimulate the players' spirits.

   Are they simply masochistic?

  The fact is that as everyone’s game time deepened, they realized that the sense of accomplishment brought about by the personal growth of players in the game is really unparalleled.

  In reality, you may not get any return for your hard work, and you can only get a meager salary for a year of hard work.

But in the game, if you work hard for a long time, you can really beat the boss that you can't beat, just like the boy without talent in the novel, after practicing the basic skills day after day, you can really become the best in the world swordsman.

  Number one in the world, what a distant word.

   But in the game, after trying to overcome one difficulty after another, you can also climb to the top,

  The ashes of no fire can really cut down one after another the last flame in charge of the salary king.

  Everything, you can see the result.

   At the beginning, some game companies questioned, aren’t these games all backplanes?

  Skills, forward shaking, hand raising movements... as long as all these are memorized, fighting the boss will become a very simple matter.

  Faced with the game company's question, the player admitted without hesitation and generously, "Yes, even if he is the backplane, I like it too!"

  Who doesn’t work hard day after day in life?

  So now, these game manufacturers don’t understand either.

  Will there really be a market for the two games released by Germination Studio?

  Both games have weakened the combat skills. Compared with the previous series, it is really simpler and couldn't be simpler.

  Seeing the combat modes of the two games, especially Zelda, it is completely possible to kill monsters remotely without confronting them head-on.

  They just followed the old thief to appreciate the joy of growth brought by the attack mode of the backboard to the player, and now they are trying to understand this extremely free and unskilled fighting method.

  Even in this game, none of the monsters in the wild force you to kill them.

  When you see huge monsters, you can choose to walk around the road or go behind them.

   Some treasure chests guarded by monsters may need to be opened after killing monsters, but most of the chests can be sneaked into and taken away.

  Or just open the box in front of the monster.

  Will players really like this kind of thing without combat skills?

  The liver seems to be the purpose of these two games.

  They are not players after all. When the game is started with a purpose, it is difficult to obtain the greatest happiness in it.

  Freedom is the greatest joy of these two games.

  They are a game company. Although they are a whole, they can only be regarded as a small individual in a huge player base.

  Individuals with a small base cannot get the game experience of most players, so this is the reason why many game manufacturers will conduct questionnaire surveys. From the surveys, we can know the game impressions of most players.

   Now seeing that the reviews of the two games are only a few hundred pages long, many game manufacturers frowned.

  A base of several hundred pages is really too small for the game, and the reviews given are similar,

  ‘This is a good game. '

  'It's worth playing! Everyone rush! '

   "very...not...Jane..."

  ‘After playing for 40 hours, my heart beats a little faster just now, I suspect that I will get karma soon...’

  …

  Yes, the game has been released for three days, and there are still sporadic players leaving messages in the comment area of ​​the game. Looking at their game time, most of them are around 30 hours.

   Are their comments representative of the majority of players?

cannot,

  Because the base of these comments is still small compared to the huge game download group, the survivor effect cannot be used to characterize a game.

   Thirty hours, is this a lot of time?

   When a new game is released, it's not uncommon for some crazy student players to play twelve or thirteen hours a day.

  In the comments in the comment area, those who have played for thirty or forty hours will get some comments from gamers.

  'Damn it! You have been playing for so long! Go crazy! '

  ‘So hardworking? You don't want to die? '

  ‘Don’t play anymore, I’m afraid you won’t be able to stand it! '

  …

  EA looked at these comments, and they didn't understand. When the Battlefield server first started, there were not a few players who spent fifteen hours a day. After the first three days, they spent all their time in the game except for sleeping and eating.

   That’s it, and I haven’t gotten a reply of ‘I’m dying after playing for so long. '

  They do know that game anchors in every country will have liver games that are not offline.

   But streamers are streamers, and their job is to broadcast games live.

   It's normal to play a little more.

   Are Budding Studios games hard to play now? Why does everyone say such things?

  Will it become a bad thing after playing for a long time?

   Shouldn’t this be evaluating a game as fun?

  If the value is taken locally, the average game time of the players in the first three days of Battlefield 1 is the same as the players in the comments, which is 40 hours.

  But in the next second, the relevant personnel of EA statistics felt a chill down their backs.

  Battlefield 1 is accumulated by playing more than ten hours a day, but now they play it without sleeping all at once...

   That's pretty damning!

   There are two more chapters later

  

  

  (end of this chapter)

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