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Chapter 35: : The difference between movies and games

The sun is shining, the sky is clear, and it is a brand new day. In Kyoto without exhaust, the air seems a little sweet.

In the conference room of Who and Zhengfeng Studio, Gu Zheng is participating in the "Fast and Furious" project meeting to discuss the details of development.

"According to the plot of the previous development document, there are only eight racing links involved in the first part of the main plot!" Zhou Zheng stood in front of the projection screen and talked freely.

Although he is the vice president of Who and Zhengfeng Studio, he is currently the main planner and person in charge of "Fast and Furious".

"The first place was Bryan test-driving the modified car given by the FBI.

In the second place, in order to blend in with the Dominica team, participate in the night racing of the drag racing party and compete with Dominica.

And the drag racing session that followed to evade the police chase was counted as the third place.

The fourth place was when I met a Ferrari owner on the road, instead of having a road drag.

The fifth place is to participate in the speed race held in the Mohabi Desert of California.

The sixth is to chase Dominic and others who are robbing a cargo truck on the highway and save the followings.

The seventh is to chase down the murderer Johnny Chen who killed Jesse.

The eighth place is immediately after the seventh place for the final race with Dominic. "

"General Gu, according to the original plot arrangement, the racing game links appear to be a little less, and there is a large transitional plot in the middle, so we have made appropriate adjustments and optimizations to the original plot after discussions these days. Two exciting racing sessions have been added on the basis.

The first is the original part of the opening animation, where the speeding party robs the truck on the highway. After the speeding party succeeds, the cutscene is over, and the player needs to control the criminals’ car to escape the police chase, so that the player can be driven as fast as possible. Into the game, experience the thrilling road racing, and then unfold the next story! "

Gu Zheng nodded, thinking that such a change is very good. If you follow the plot of the original movie, the plot in front will be a lot of foreshadowing. It may take the player to watch the cutscenes for more than ten minutes to experience the first control of the car.

Moreover, it was still a test drive of the car given by the FBI, and it was impossible to experience the exciting drag racing link in the first time.

"The second part is the emotional scene between Brian and Mia in the original plot. Mia takes Brian to race in the middle of the night to show her inner wild side.

Here we have also made changes. When Mia was racing, she would encounter provocations by people who also liked racing. Brian helped Mia beat her opponents and won a lot of money! "

"Moreover, many of the previous plots were somewhat protracted and lengthy. We also made corresponding adjustments to simplify the plots of some character dialogues and investigations, especially to show the FBI’s pressure on Bryan and Bryan’s response to the FBI. The changes and expressions of dissatisfaction are presented in a more concise way. On the basis of not destroying the plot and characters of the game, some unnecessary cutscenes are deleted, which speeds up the rhythm of the game."

Zhou Zheng was flipping through the PPT while talking about the adjustment of the plot.

The previous "Fast and Furious" is a movie after all, not a game, so the presentation of the story and the rhythm of the plot are definitely different.

As the so-called movie is narrative art, games are interactive art.

Many pages of the movie are used to portray the characters' personalities, relationships, and inner activities. In order to increase the tension and suspense of the plot, many twists and surprises have been added.

Even many plots describe Brian’s inner changes, his entanglements and conflicts in work and hobbies, responsibilities, and emotions to increase the tension of the drama.

But in the game, these contents are a bit long and cumbersome, so it is necessary to speed up the rhythm of the story, remove and simplify some unnecessary descriptions, use more refined cutscenes to present, and even use text to replace the camera, and the narration to replace the screen. .

Of course, this also tests the skill of the creative team, how to achieve a very good balance between drama and gameplay, which can present players with an excellent plot, wonderful story, vivid characters, and fun to play. The play was heartily and heartily, empathetic.

"The above is an adjustment to the original main line. Gu Zheng, do you have any additional comments here?" Zhou Zheng looked at Gu Zheng.

"Can you try to make a multi-line and multi-end result? This may greatly increase the gameplay!" Gu Zheng said.

In fact, many excellent games in previous lives have multiple endings, and "Fast and Furious" can actually be made into this multiple ending method, bringing more possibilities and more changes to the game.

"For example, whether Brian chose to let Dominic go in the end, the two choices will lead to different endings and destinies, and the next tasks will be different.

Even before this, Brian can choose whether to continue the investigation of the Speeding Party and Dominica. If he does not investigate, he will be suspended and will not know that the Truckers League has planned to use violence to curb violence.

But it would not be because Vince was discovered by Dominic when he was investigating the crime car used by the Speeding Party, which caused Dominic's vigilance, and always believed that Brian was the police rival-Vince, could not help but find fault with Brian. There was a dispute, a big fight, and in the end, Dominic was angry at Brian and disappeared.

So when Dominic was preparing to commit another crime on the night of the Speed ​​Contest, he would bring Brian with him due to lack of manpower, rob the truck together, and finally join the Dominica gang completely, and was wanted by the FBI..." Gu Zheng brain hole Speaking wide open.

Gu Zheng's words made many people in the project team look interested, and the planning team members also smiled.

"Mr. Gu and we thought of going together!" Zhou Zheng said, and immediately turned over a dozen pages of PPT, "Mr. Gu, this is the multi-line ending currently designed by our planning team..."

Zhou Zheng told Gu Zheng and showed them the different plot lines they designed. The more Gu Zheng watched, the more pleasant it was. The planning team designed more than he thought. Even the relationship between Dominica and Mia had different endings.

Bran can even choose whether to attack and overthrow the **** customs undercover Monica in the movie "Fast and Furious 2", and trigger the story and task of the Easter egg.

And after the first part of the plot is over, the Dominic character can be unlocked, and the player can use Dominic's character to play his fleeing abroad plot.

These are all plots that were not involved in the original movie, and they are also parts that need to be recreated by the team.

At the back, it is possible to unlock the funny black-Roman character, and the Asian-faced Han character and so on.

It is worth mentioning that Gu Zheng initially made some changes to the role of Han in the original plot. He set it to be Chinese, his name was also changed to Chen, and he was also called Artist [悠悠读 www.uutxt.co] ] His appearance has been modified to be more Chinese.

The copy of the first edition of "Fast and Furious" planned by Who and Zhengfeng Studio this time is a fusion of the first, second and fourth plots of the film "Fast and Furious".

The original story lines, missions and plots are quite rich, and now multi-line plots have been added, making the entire copy more playable, and allowing players to experience different endings and lives brought about by different choices.

In addition, the game will also design many regular events outside the main line, as well as illegal events for players to play, experience alternative speed and passion, but also earn experience, property, and props.

And in terms of art resources, Gu Zheng made adjustments from the beginning. The first two films were shot more than ten years ago. The appearance of the car inside is too old and does not fit the current mainstream aesthetics.

So Gu Zheng basically deleted them, replaced them with some more in line with the current aesthetics of the cars that appeared in the next few parts, and let the art team design cars with their own car brands.

...

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