Fatal Shot

Chapter 63: Pirates (five)

After learning the extreme shooting, the wind fell by the way to check out his skill panel.

Counting the 40 skills you just learned, there are now nine skills in his total, but only two of these skills are active and the rest are passive.

In Wars, players can learn one skill every 5 levels, but this is required after level 10.

Because the game requires 10 levels to transfer, so 1 to 9 can not learn skills, and when you transfer to level 10, you will directly get two fixed professional expertise and an optional specialization skills.

The two fixed specializations of the sniper profession are: [General Gunner] and [Special Master of Sniper Gunner].

Among them, "gunner general proficiency" mainly includes: the range of damage when using all types of firearms, the conversion of agile attributes to medium-range attack power, and the increase of basic movement speed.

The "sniper gunner special proficiency" includes: the damage caused by the use of sniper rifle, the visual perception of the addition, and the long-range ballistic correction.

The third optional specialization, the choice of wind and fall is [near short weapon proficient].

This skill can increase the damage and damage caused by hand daggers and slash weapons.

This is the direction that most snipers will choose, and the ability to strengthen the melee properly will prevent the monster from being close to the body without any resistance.

After the transfer, from the 15th level, players can learn a new general or vocational skills every 5 levels.

In other words, a player can learn a total of six remaining skills autonomously when he reaches level 40.

The six skills of the wind are.

Level 15 skills, [Car Driving Proficient] (General), to a certain extent improve the main performance of the vehicle being driven, proficiency (49% high).

Level 20 skill, [Rapid Shot], reduces the sniper rifle shot interval by 35%, bullet damage by 25%, duration of forty-five seconds, proficiency (intermediate 41%).

Level 25 skill, [Rapid sneak], increases movement speed by 30%, reduces footsteps, reduces movement marks and reduces the chance of being discovered by monsters, lasts for one minute, proficiency (high 92%).

Level 30 skill, [Death Perception] (rare), can sense the direction of the attack that can be lethal, and cannot be upgraded.

Level 35 skills, [ambush], a certain chance to avoid the ability of reconnaissance skills, reduce the probability of being discovered by monsters, proficiency (intermediate 33%).

As well as the 40-level skills that I just learned, [Extreme Shooting] (rare), the effect of half-way attenuation of the bullet during shooting is reduced, and it cannot be upgraded.

Six skills, two of which are rare, and the remaining four are common skills purchased in the store.

It must be mentioned that in fact, the rare skills in the "War" are not necessarily more powerful than the ordinary skills, and their value is actually reflected in the special functionality.

For example, "death perception" avoids the ability to kill attacks, and "limit shooting" increases the damage ability after halfway.

In contrast, the sniper's 30-level common skill "precision strike" and the 40-level common skill "penetration strike" are not inferior to these two skills.

[Precision One Shot] can improve the accuracy of the next bullet, and largely correct the error caused by the movement of the muzzle at the time of shooting.

[Penetration] can be upgraded to make the damage of the next bullet more penetrating. Even if it is played on the defensive equipment, it can cause no less damage. For the shield of the heavy armor, the energy shield of the controller. Wait a lot for restraint.

In particular, the combination of these two skills is enough to make a normal sniper play the "master style" in the first shot. For many sniper-like occupations, but the technical players can be very beneficial.

And neither "death perception" nor "limit shooting" can be upgraded, which leads to the fact that in the later stages of the game, the effect of this rare skill is likely to be much weaker than the ordinary skill that has risen to full level.

This is also the reason why the Red Queen’s financial resources can definitely afford rare skill chips, and he will learn the 40-level common skills of “Stars and Fires”.

Of course, for most players, they are definitely more willing to learn rare skills.

After all, I have skills that you don't have, don't say how effective, and whether it suits your own fighting style, just to satisfy the vanity function, you can let ordinary players rush.

Otherwise, the price of the rare skill chips on the exchange will not be so high.

However, it is not because of vanity, but because neither "precision strike" nor "penetration strike" has much effect on him. In contrast, it is not as good as death perception and ultimate shooting. Upgrade.

After learning the limit shooting, there was nothing to do with the wind.

Because the six-tube magnetic machine guns at the stern are not repaired now, they must escape for a while before they can develop their development.

After all, although he decided to use the range advantage by him and the Panthers, the pirates were first disabled, and even 75% of the pirates escaped. However, if the plan is not successful, it needs to enter the stage of heavy weapons. The possibility.

Although the firepower on the cruise ship is far less than the other side, there is better than nothing.

After about five minutes, the six-tube electromagnetic machine gun was finally repaired by the middle-aged NPC repairman, and the rear pirate ship was already close to the cruise ship more than four hundred meters away.

At this time, the sun has almost completely jumped out of the sea. At this distance, it is already possible to see the situation on the pirate ship at the rear.

However, because the pirate ship's deck is higher than their ship, the wind first changed the position with the big pineapple to the viewing platform on the second floor of the cruise ship, and then observed through the sight.

The number of people on the pirate ship is as much as expected. At no glance, there are no fewer than fifty. Counting the pirates still in the cabin and the ones that were previously destroyed, it is estimated that the total number of pirates is exactly one hundred or so.

The pirates on the deck, many of them are wearing jackets or shirtless, one by one with long knives, AK and other weapons yelling, all face expressions are greedy.

At the head of the boat, a one-eyed pirate wearing a gray military officer's hat and wearing a combat uniform was holding a monocular in his hand to observe them.

"One-eyed dragon (49 elite), the black fire pirate ship big head, estimated HP5000. The federal C-level wanted to commit crimes, the reward amount of 10,000 credit points, merit points 4!"

In the field of sight of the Thunder Eye, a message suddenly popped out makes the wind fall.

"Hey, what's the matter?"

Then he quickly understood, because the data of Thunder's Eye is connected with his personal terminal, and the federal government will send a list of all wanted criminals to each player, so the eye of Thunder's "automatic identification" The function prompts him with this message.

"C-level wanted criminals? 10,000 credits, not low!"

The wind has the status of a bounty hunter, and of course it is no stranger to the federal wanted, but this reward is much more generous than the overnight player.

10,000 credits, equivalent to a superior level of equipment, not to mention, there are very rare merit points.

"It is only this pirate captain who has a wanted gold, or..."

The wind fell to think of this, and immediately adjusted the scope to search carefully in the pirate crowd.

Soon after the position of the one-eyed dragon, the wind fell and found a pirate with all-night gold.

"Knife face (45 elite), black fire pirate ship three heads, heavy armor, estimated HP9000. Federal E-level wanted to commit, rewards 3000 credits, merit points 1!"

The wind has already figured out why these pirates will be "all night criminals."

The reason for the bright side is of course that the federal government wants to "black out evil". For those pirates who are entrenched in the gray waters, the crimes are "zero tolerance", but in fact these "all-night gold" should be the reward for killing the pirates.

Generally speaking, when a player encounters a pirate with a ship, even if he is powerful, he can destroy them to a ratio of 75% and escape. Because the speed of the pirate ship is very fast, it is impossible to find these pirates. Explosive things.

Therefore, the system has designed a “compensation” scheme. Each pirate’s leader has a low-performing bonus, and each credit can be given a certain credit and merit.

In this case, the player will not be hard to gain.

The wind fell through all the pirates in the field of vision and found that in addition to the big head and three heads, there are two elite pirates.

They are the captain of the pirate control team (44) and the captain of the pirate warrior (level 43). The wanted level of both people is F, and the bounty is 1000 credits, but there is no reward for merit.

However, according to this name, it is reasonable to say that there should be a two-headed collar. The wind has not been found, perhaps in the cabin.

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