Entertainment: My Game Life

Chapter 378: Gamepad

Tang Siyi looked at these gamepads.

Observe carefully.

It is found that most gamepads are based on black.

There are also a few gamepads with a red background.

No matter what.

They all look very attractive.

It is not ashamed that it is a work designed by Fang Yuan.

Very design sense.

Most of them are gamepads.

There are four arrow keys on the left, up, down, left, and right.

There are four independent buttons on the top, bottom, left and right of several handles.

Similar to the shape of a stick figure pencil, it can also be said to be like an arrow indicating ==.

The four independent buttons all point to the central area.

In addition, the arrow keys of certain gaming phones are like a ‘cross’.

It's just that the horizontal length of this ‘cross’ is as long as that.

There is a disc behind the cross gamepad.

It looks like a steering wheel.

There is a feeling of being able to shake at will.

There are two small buttons in the middle of the gamepad, which are unremarkable.

It should be that these two buttons are used less often.

Finally, there are four buttons on the right side of the handle.

Several of the four buttons on the gamepad.

If four buttons are connected as four points.

It's like a square.

There are also several gamepads, connected like a diamond.

There are several special game controllers.

The arrow keys and the operation keys are reversed.

On the right is the arrow keys.

On the left are the operation keys.

"Why are these direction keys opposite to the operation keys?" Tang Siyi asked.

Fang Yuan said naturally, "Some people are left-handed, and some people are left-handed."

"And everyone's operating habits may be different."

"The production is also cheaper, so I asked them to make other versions of gamepads, which is an attempt."

"At that time, look at the user's reaction, and then decide whether to unify the operation of the handle."

Tang Siyi nodded to signal that he understood.

Then he continued to observe.

These handles are generally rectangular.

There are also crescent-shaped ones.

But Jiang Xinyu and Tang Siyi both picked up these handles and tried them.

I feel that the grip of these models is not very good.

It feels like the virtual button operation of a mobile phone.

In the end, both of them chose a gamepad that resembled an inverted two-dented gamepad.

It feels very comfortable in the hand.

It fits perfectly in the palm of your hand.

"I have chosen."

"I have chosen too."

The two said in unison.

Then he took another look at the other party's choice.

The gamepads chosen by the two are all the same shape.

The layout of the keys is that the arrow keys are on the left and the operation keys are on the right.

There are almost no differences.

Fang Yuan had already chosen a handle, but it was different from their choice.

Fang Yuan chose a first-generation product that Fang Yuan used when he played FC games when he was a child.

It is a very classic red and white machine shape.

Of course it is the red and white machine produced by Xiaobawang.

At that time, not many people were able to buy genuine red and white phones, and Fang Yuan was one of them.

And in that era, even if you wanted to buy genuine copies, it was not so easy.

Many FC players in previous lives mostly used this kind of gamepad.

And Fang Yuan handed over the handle design drawing to the Naughty Group.

Most of the handle styles of previous generations.

As for the Xbox handle behind.

Not in Fang Yuan's consideration for the time being.

One is that the game handle was initially cheap to make.

Four direction keys for up, down, left, and right, together.

The two function keys in the middle.

A, B, X, Y, four control keys.

There are only ten buttons in total.

It is also easy to make.

The cost is also very low.

It can be done for ten yuan.

Put such products on the market.

The player's acceptance will definitely be higher.

You can get a gamepad for a mere ten dollars.

Many people are still willing to pay.

Also this kind of gamepad.

It also fully supports some of the current games.

Some subsequent game works, as long as they are not major productions, do not require most of the operation methods.

These gamepads are completely sufficient.

One frame is not stuck, two frames of process, three frames of silky experience.

This is the attitude towards games.

The equipment for mobile games is naturally more relaxed.

There is no need to make the gamepad too complicated from the beginning.

This is not conducive for players to get started quickly.

The simpler it is, the more acceptable the player can be.

The gamepad is a new thing for many players.

Players always have a process of understanding acceptance.

Hundreds or thousands of gamepads are released at one time.

It is estimated that most players are directly scared away by this price.

And this is just a game handle, not including the case of the game console.

If you add a game console.

Hundreds and thousands of dollars have to be added.

Such a threshold is indeed too high for most players.

It is not conducive to the promotion of console games.

Fang Yuan intends to slowly develop console games.

At that time, with the increase of console games.

Players have gradually become accustomed to the operation of the gamepad.

The super cool experience of being obsessed with playing games on the gamepad.

After all, many games use gamepads to operate.

Compared to using a mouse and keyboard to operate, using a gamepad will often get a better operating experience.

Of course, this is only part of the game.

After all, some games use gamepads instead of mouse and keyboard.

With the content of the console game becoming more and more abundant.

Players' demand for console games has increased.

At that time, we will launch high-quality console games, and it will not be too late to upgrade the gamepad at that time.

At that time, most players will buy it.

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