Chapter 3: Change Class

Translator: Exodus Tales

Editor: Exodus Tales

Translated by XephiZ

Edited by SnowPeaches

Chen Mo inputted the command to kill himself.

System Notification: Are you sure you want to commit suicide? It will reset the character’s level, skills, experience, and reputation!

“Confirm!”

In Genesis, there were two ways to get rid of a character. One was to delete it, the other was by committing suicide.

When a character was deleted, the new character that a Player created could only inherit the tradeable equipment and money of the old character. Everything else would be lost.

However, the penalty for committing suicide was less severe. The Player would be able to keep most of the equipment that was bound to the character. They could even retain the titles they acquired too. The Player would only lose the skills and levels of the character, thus it would be easier for the Player to level up the new character.

However, there were other downsides to committing suicide too. For example, the quests with rewards of specific equipment and titles that the Player had completed the first time would no longer be available to the new character. If the Player decided to switch the character to a different class, it would mean that the character would not be able to use the class-specific equipment that the Player had acquired previously. Meanwhile, the titles would remain unavailable until the character reached the level required to prevent the new character from having a crazy attribute boost at Level 1.


Chen Mo returned to the character menu. He did not adjust the character’s appearance. He still picked Assassin as the class for the character and entered the game.

Following a flicker, Chen Mo realized he was placed in the same valley as before. It seemed like committing suicide would not bring him out of the valley.

Perhaps completely deleting the character could work, but Chen Mo decided against it.

If he chose to delete the character, he would lose the title “Dying at the Speed of Light”. Although the title did not grant the character a lot of extra attributes, and the benefits of the title were almost negligible as he kept leveling up the character, but for some reason, Chen Mo had a feeling that the +1 to Luck was not as simple as it seemed. His instinct was telling him to keep the title as it might come in handy in the future.

Chen Mo decided to switch his class to a Hunter to find a way out of the valley.

The reason why he did not choose to be a Hunter in the first place was because a Hunter could only place traps and wait for the enemies to walk into them in the early game. There were too many restrictions to the class as Chen Mo was planning to try killing the important non-player characters (NPCs) in the Rookie’s Village as soon as he entered the game to see if it would break the game. If it actually worked, considering how many players were in the game now, there was a chance that the full-dive VR network might behave abnormally.

Therefore, being an Assassin was more suitable for him than being a Hunter.

However, if Chen Mo ended up finding something like a Skill Book in the treasure chest in the cave that would increase the number of moves that a Hunter had, he would be able to kill NPCs too, and he might do it better with the help of traps.

Chen Mo could not tell what exactly he would find in the treasure chest. However, judging by his current situation, the treasure chest would most likely contain a Skill Book or some powerful equipment if it was going to help him find a way out of the valley. Otherwise, even if a Player managed to kill all of the White Goblins inside the cave and acquired the loot in the treasure chest, it was still unlikely that the Player could leave the valley.

Whether it was a Skill Book or some powerful equipment, it was still beneficial to Chen Mo.

“Commit Suicide!”

Chen Mo committed suicide once again and returned to the character menu. This time, he chose the Hunter class.

He entered the game and found himself in the same valley.

Inside his inventory were a Skill Book of “Set Basic Trap”, a crossbow with a base damage of 1-2, and a hundred bolts with a base damage of 1.

“A crossbow! It’s going to be much easier killing the White Goblins with this!”

Chen Mo was overjoyed when he saw the things in his inventory.

The crossbow had a range of 10 meters, three meters further than the range of tossing a stone. He could easily lure the White Goblins out of the cave now!

Besides, since he now had a ranged weapon, he could just kite the monsters around and kill them slowly.

However, it turned out that Chen Mo was getting excited too quickly. When he entered the cave, he was surprised when he realized the cave that looked the same on the outside was around twenty meters deeper than the cave he entered as an Assassin!

Chen Mo was stunned. It was reasonable if the cave was only a few meters deep, but being more than twenty meters deep? Was the cave designed in a certain way so that no one could ever make it out alive!?

That’s insane!

Chen Mo looked at the only skill he had, “Set Basic Trap”.

Set Basic Trap (Novice level): Sets a trap on the ground. When an enemy walks into it, the trap will explode and inflicts 130% damage, with a 10% chance placing the target in the Disabled state. The Disabled state lasts for 3 seconds. An enemy in the Disabled state will have their movement speed decreased by 30%. Skill cooldown: 10 seconds. Each trap lasts for 60 seconds. Maximum number of traps placed: 3.

“I can only set three traps at a time. That’s going to be a problem.”

Chen Mo came to a conclusion. The nature of a Hunter was different than an Assassin. If the cave was only a few meters deep, it was still very easy for a Hunter to escape the cave in time.

However, if the cave was more than ten meters deeper, apart from luck, the position of the traps would also decide if the Player could make out of the cave in time.

The movement speed of a Level 1 character was 5 -10. 5 was the speed of walking and 10 was the top speed the character could reach when running. It was similar to the speed of a man going for a run, around 3 meters per second. Chen Mo also did some calculations. The movement speed of White Goblins was around 14, which was around 4 meters per second.

If the White Goblins triggered a trap and were placed in the Disabled state, their speed would be roughly the same as a Player’s. Therefore, the Player was safe while the Disabled state lasted, allowing the Player to cover the distance of ten meters.

With that in mind, if he was to place a trap every ten meters, he could make it out of the cave if two out of three traps placed the White Goblins in the Disabled state.

It turned out that it was still a matter of luck in the end.

After realizing what he was supposed to do, Chen Mo proceeded to pick three spots to lay down the traps. He then waited for the right moment to fire his crossbow.

Two White Goblins started chasing him. Chen Mo immediately ran toward the exit.

Bang!

The first trap was triggered. The numbers thirty-something floated above the goblins’ head implying the damage that was inflicted on them. However, their speed remained the same.

The trap failed to place the goblins in the Disabled state!

There were two traps left. He still had a chance!

However, Chen Mo quickly came to a stop. He knew that even if the remaining traps had both placed the goblins in the Disabled state, he still would not make it out of the cave.

He had forgotten about something very important.

The cave was wide enough for two people to move side-by-side, but the trap was only effective against a single target. Even if all three traps managed to afflict the Disabled state on the goblins, he still would not make it out of the cave alive!

-What now?-

Chen Mo fell into a deep ponder after he resurrected in the valley.

-What if he set the traps in the middle of the path?-

The only way he could lure the White Goblins out of the cave was if each trap could place both goblins in the Disabled state. The only way to achieve that was by placing the trap in the middle of the path, so the trap would target both goblins when it was triggered.

“It feels like…that won’t work either.”

Chen Mo tried his idea, but he realized that even if he tried placing the trap in the middle of the path, the System would automatically relocate the trap when he used the skill. Since the path was two units wide, the trap would automatically snap to the left or the right of the grid.

Chen Mo was not a novice at video games. He was well aware of why it was happening. In traditional games, a grid was used to specify the coordinates of every asset, meaning that every object was snapped to a certain square of the grid with a specific coordinate. No matter how hard the player tried to move the object, it would still be snapped to a specific square instead of being placed in the middle of two squares.

It turned out that Genesis, the revolutionary full-dive VRMMORPG was still using a grid to specify the coordinates of assets just like a traditional video game.

If that was the case, a Hunter basically had no chance of leaving the valley alive.

Chen Mo pinched his arm and closed his eyes to feel the surroundings.

He was quite confused.

The full-dive Virtual Network was able to make the game feel like it was the reality with all of the revolutionary features it had, but why did they still use the traditional way of using a grid when designing the map in the game?

If it was him, he would never allow the maps to be designed with the traditional methods considering how impressive the design of the game had turned out to be!

It was clearly going to affect the people’s view on the full-dive Virtual Network once they knew the game was still using a grid system.

Something felt wrong!

Chen Mo felt something was odd as the thought crossed his mind!

In a traditional game, a character could only move between the squares of a grid. They would not be able to stay at the intersection of two squares. It was obvious that the path in the cave consisted of two lines of squares. If Chen Mo was walking on the path, he could only stay on the left or the right of the path.

However, Chen Mo was able to stand in the middle of the path, the intersection point of the squares!

Chen Mo did not realize that the design of the map was similar to a traditional game when he was an Assassin. He only realized it when he switched his class to be a Hunter.

If his character could stand in the middle of the path, it did not make sense that he could not place the trap in the middle too!

It was purposely designed that way!

Chen Mo was confident that the designer of the game had done it on purpose!

Chen Mo stood in the middle of the path and bent forward to lay down a trap.

However, the trap ended up on his left just like his previous attempts.

It was quite obvious that the game was preventing the traps from being placed in the middle of the path.

-But…what if he does not use the System Command to place the traps?-

Chen Mo suddenly had an idea.

Chapter 3 – Switching Class

Translated by XephiZ

Edited by SnowPeaches

Chen Mo inputted the command to kill himself.

System Notification: Are you sure you want to commit suicide? It will reset the character’s level, skills, experience, and reputation!

“Confirm!”

In Genesis, there were two ways to get rid of a character. One was to delete it, the other was by committing suicide.

When a character was deleted, the new character that a Player created could only inherit the tradeable equipment and money of the old character. Everything else would be lost.

However, the penalty for committing suicide was less severe. The Player would be able to keep most of the equipment that was bound to the character. They could even retain the titles they acquired too. The Player would only lose the skills and levels of the character, thus it would be easier for the Player to level up the new character.

However, there were other downsides to committing suicide too. For example, the quests with rewards of specific equipment and titles that the Player had completed the first time would no longer be available to the new character. If the Player decided to switch the character to a different class, it would mean that the character would not be able to use the class-specific equipment that the Player had acquired previously. Meanwhile, the titles would remain unavailable until the character reached the level required to prevent the new character from having a crazy attribute boost at Level 1.

Chen Mo returned to the character menu. He did not adjust the character’s appearance. He still picked Assassin as the class for the character and entered the game.

Following a flicker, Chen Mo realized he was placed in the same valley as before. It seemed like committing suicide would not bring him out of the valley.

Perhaps completely deleting the character could work, but Chen Mo decided against it.

If he chose to delete the character, he would lose the title “Dying at the Speed of Light”. Although the title did not grant the character a lot of extra attributes, and the benefits of the title were almost negligible as he kept leveling up the character, but for some reason, Chen Mo had a feeling that the +1 to Luck was not as simple as it seemed. His instinct was telling him to keep the title as it might come in handy in the future.

Chen Mo decided to switch his class to a Hunter to find a way out of the valley.

The reason why he did not choose to be a Hunter in the first place was because a Hunter could only place traps and wait for the enemies to walk into them in the early game. There were too many restrictions to the class as Chen Mo was planning to try killing the important non-player characters (NPCs) in the Rookie’s Village as soon as he entered the game to see if it would break the game. If it actually worked, considering how many players were in the game now, there was a chance that the full-dive VR network might behave abnormally.

Therefore, being an Assassin was more suitable for him than being a Hunter.

However, if Chen Mo ended up finding something like a Skill Book in the treasure chest in the cave that would increase the number of moves that a Hunter had, he would be able to kill NPCs too, and he might do it better with the help of traps.

Chen Mo could not tell what exactly he would find in the treasure chest. However, judging by his current situation, the treasure chest would most likely contain a Skill Book or some powerful equipment if it was going to help him find a way out of the valley. Otherwise, even if a Player managed to kill all of the White Goblins inside the cave and acquired the loot in the treasure chest, it was still unlikely that the Player could leave the valley.

Whether it was a Skill Book or some powerful equipment, it was still beneficial to Chen Mo.

“Commit Suicide!”

Chen Mo committed suicide once again and returned to the character menu. This time, he chose the Hunter class.

He entered the game and found himself in the same valley.

Inside his inventory were a Skill Book of “Set Basic Trap”, a crossbow with a base damage of 1-2, and a hundred bolts with a base damage of 1.

“A crossbow! It’s going to be much easier killing the White Goblins with this!”

Chen Mo was overjoyed when he saw the things in his inventory.

The crossbow had a range of 10 meters, three meters further than the range of tossing a stone. He could easily lure the White Goblins out of the cave now!

Besides, since he now had a ranged weapon, he could just kite the monsters around and kill them slowly.

However, it turned out that Chen Mo was getting excited too quickly. When he entered the cave, he was surprised when he realized the cave that looked the same on the outside was around twenty meters deeper than the cave he entered as an Assassin!

Chen Mo was stunned. It was reasonable if the cave was only a few meters deep, but being more than twenty meters deep? Was the cave designed in a certain way so that no one could ever make it out alive!?

That’s insane!

Chen Mo looked at the only skill he had, “Set Basic Trap”.

Set Basic Trap (Novice level): Sets a trap on the ground. When an enemy walks into it, the trap will explode and inflicts 130% damage, with a 10% chance placing the target in the Disabled state. The Disabled state lasts for 3 seconds. An enemy in the Disabled state will have their movement speed decreased by 30%. Skill cooldown: 10 seconds. Each trap lasts for 60 seconds. Maximum number of traps placed: 3.

“I can only set three traps at a time. That’s going to be a problem.”

Chen Mo came to a conclusion. The nature of a Hunter was different than an Assassin. If the cave was only a few meters deep, it was still very easy for a Hunter to escape the cave in time.

However, if the cave was more than ten meters deeper, apart from luck, the position of the traps would also decide if the Player could make out of the cave in time.

The movement speed of a Level 1 character was 5 -10. 5 was the speed of walking and 10 was the top speed the character could reach when running. It was similar to the speed of a man going for a run, around 3 meters per second. Chen Mo also did some calculations. The movement speed of White Goblins was around 14, which was around 4 meters per second.

If the White Goblins triggered a trap and were placed in the Disabled state, their speed would be roughly the same as a Player’s. Therefore, the Player was safe while the Disabled state lasted, allowing the Player to cover the distance of ten meters.

With that in mind, if he was to place a trap every ten meters, he could make it out of the cave if two out of three traps placed the White Goblins in the Disabled state.

It turned out that it was still a matter of luck in the end.

After realizing what he was supposed to do, Chen Mo proceeded to pick three spots to lay down the traps. He then waited for the right moment to fire his crossbow.

Two White Goblins started chasing him. Chen Mo immediately ran toward the exit.

Bang!

The first trap was triggered. The numbers thirty-something floated above the goblins’ head implying the damage that was inflicted on them. However, their speed remained the same.

The trap failed to place the goblins in the Disabled state!

There were two traps left. He still had a chance!

However, Chen Mo quickly came to a stop. He knew that even if the remaining traps had both placed the goblins in the Disabled state, he still would not make it out of the cave.

He had forgotten about something very important.

The cave was wide enough for two people to move side-by-side, but the trap was only effective against a single target. Even if all three traps managed to afflict the Disabled state on the goblins, he still would not make it out of the cave alive!

-What now?-

Chen Mo fell into a deep ponder after he resurrected in the valley.

-What if he set the traps in the middle of the path?-

The only way he could lure the White Goblins out of the cave was if each trap could place both goblins in the Disabled state. The only way to achieve that was by placing the trap in the middle of the path, so the trap would target both goblins when it was triggered.

“It feels like…that won’t work either.”

Chen Mo tried his idea, but he realized that even if he tried placing the trap in the middle of the path, the System would automatically relocate the trap when he used the skill. Since the path was two units wide, the trap would automatically snap to the left or the right of the grid.

Chen Mo was not a novice at video games. He was well aware of why it was happening. In traditional games, a grid was used to specify the coordinates of every asset, meaning that every object was snapped to a certain square of the grid with a specific coordinate. No matter how hard the player tried to move the object, it would still be snapped to a specific square instead of being placed in the middle of two squares.

It turned out that Genesis, the revolutionary full-dive VRMMORPG was still using a grid to specify the coordinates of assets just like a traditional video game.

If that was the case, a Hunter basically had no chance of leaving the valley alive.

Chen Mo pinched his arm and closed his eyes to feel the surroundings.

He was quite confused.

The full-dive Virtual Network was able to make the game feel like it was the reality with all of the revolutionary features it had, but why did they still use the traditional way of using a grid when designing the map in the game?

If it was him, he would never allow the maps to be designed with the traditional methods considering how impressive the design of the game had turned out to be!

It was clearly going to affect the people’s view on the full-dive Virtual Network once they knew the game was still using a grid system.

Something felt wrong!

Chen Mo felt something was odd as the thought crossed his mind!

In a traditional game, a character could only move between the squares of a grid. They would not be able to stay at the intersection of two squares. It was obvious that the path in the cave consisted of two lines of squares. If Chen Mo was walking on the path, he could only stay on the left or the right of the path.


However, Chen Mo was able to stand in the middle of the path, the intersection point of the squares!

Chen Mo did not realize that the design of the map was similar to a traditional game when he was an Assassin. He only realized it when he switched his class to be a Hunter.

If his character could stand in the middle of the path, it did not make sense that he could not place the trap in the middle too!

It was purposely designed that way!

Chen Mo was confident that the designer of the game had done it on purpose!

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Chen Mo stood in the middle of the path and bent forward to lay down a trap.

However, the trap ended up on his left just like his previous attempts.

It was quite obvious that the game was preventing the traps from being placed in the middle of the path.

-But…what if he does not use the System Command to place the traps?-

Chen Mo suddenly had an idea.

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