Dark Demon Warlock

Chapter 54: Variety

  Chapter 54 Changes

  In addition to equipment, there are various sundries.

  City Portal Scroll, Identification Scroll, Key, Arrow, Crossbow, Minor Healing Potion, Minor Mana Potion, Stamina Potion, Dissolving Potion, Antidote Potion, Fire Bath Potion, Burst Potion, Common Gas Potion, Fragmented Gems, etc.

  By the way, there are gold coins, a total of 1322 gold coins have been saved, and I don’t know what they are useful for.

  He definitely can’t use it here, it is a completely different currency from the gold shield, and he has no idea of ​​selling gold coins at the moment.

  It is better to save it because the use is unknown than to regret it when you need it.

  Arrows and crossbows are ordinary materials, useless, throw them aside and eat ashes.

  Gem is a magic item in Diablo. It can be used to inlay equipment to increase various attributes. It can also be used to refine blue-gold equipment, synthesize handmade items, and be used as a material for synthesizing runes. It can be said to have many uses.

   According to the type, it is divided into 7 types: Ruby, Amethyst, Topaz, Sapphire, Emerald, Diamond and Skull.

   According to the grade, it is divided into 5 grades: broken, cracked, complete, flawless and perfect. 3 low-grade gems can be synthesized into 1 higher-grade gem.

  He only hit 3 gems, all of which are the lowest fragmentation level, diamond, ruby, and topaz.

  The same gemstones, embedded in different equipment, have different effects. Take the 3 gemstones in his hand as an example.

  The effect of the broken diamond inlaid on the weapon is +28% damage to undead creatures, inlaid on the helmet and clothes is +1 to all attributes, and inlaid on the shield is all resistance +6.

  Cracked ruby, weapon effect is +1% damage to fire skills, increase fire damage by 3~4, helmet and clothes effect is +3 stamina, shield effect is fire resistance +12%.

  Cracked topaz, the weapon effect is +1% damage to thunder and lightning skills, and the lightning damage is increased by 1~8, the helmet and clothes effect is 11%, and the chance to obtain magic equipment is increased, and the shield effect is anti-lightning +12%.

  The only equipment on his body that can be inlaid with gems is clothes, and there are 2 grooves!

   He has already inlaid a broken topaz.

  The remaining groove is reserved for the next topaz.

   Compared with the improvement of attributes, he is more inclined to increase the MF value (probability of dropping treasure).

  Because the attributes are better than the original version, the drop rate of such items is also lower than the original version. He killed nearly 200 monsters and only got 3 broken gems.

  The effects of several medicines are very easy to use, and they are always ready.

  Physical potion, increase stamina by 50% and running speed by 5% within 1 minute.

  Dissolve potions, unfreeze and increase ice resistance by 10 within 1 minute, and cannot be frozen (invalid to holy freezing).

   Antidote potion, remove poisoning status and increase poison resistance by 10 within 1 minute.

  Fire bath potion, increase the fire kang by 10 within 1 minute, and restore 10 health when receiving fire damage.

  Explosive potion, used for throwing, creates a range of flames, causing 3~5 points/second of fire damage regardless of enemy or friend, lasting for 10 seconds.

  Common gas potion, used for throwing, creates an area of ​​poisonous mist, causing 28 points/second of poisonous damage regardless of enemy or friend, lasting for 10 seconds.

  The effect of the minor healing potion and the minor mana potion is to restore light life and mana within a certain period of time, and the recovery effect varies depending on the occupational template.

  Such as light healing potions, mages, druids, and necromancers can restore 30 points of life, assassins, Amazons, and paladins can restore 45 points, and barbarians can restore 60 points of life.

  For minor mana potions, barbarians can only restore 20 points of mana, assassins, Amazons and paladins restore 30 points, mages, druids and necromancers restore 40 points of mana.

  The belt on his body comes with 8 space grids, which can be used to place potions, city return scrolls and identification scrolls.

  He put the minor healing potion (2), dissolving potion (1), antidote potion (2), fire bath potion (1) and city return scroll (2) respectively.

   There are also amulets, except for the 2 super large amulets whose attributes are useless, all of them are equipped.

  When he puts on a full set, his panel updates accordingly.

  Name: [Art Tavel (Zhuang Zhou)]

  Status: 【Health】

   Occupation: [Demon Warlock]

   Rank: 【1】

  Blood: [Abyss (0.03%), Human (93.97%), Darkness (6%)]

Attributes: strength [25 (25)], agility [22.5 (22.5)], physical strength [24.5 (24.5)], intelligence [14.5 (14.5)], spirit [42 (37+5)], life [264 (264) ], mana [425 (425)]

Skills: [Combat Skills (Superficial)], [Devil Contract (Unique)], [Moon Phase Meditation (12.1%)], [Ancient Chinese Research (Superficial)], [Moon Walker (Elementary)], [Crow Summoning ( Level 1)】

Props: Large Shock Talisman [increase 1~4 Lightning Damage], Large Flame Talisman [increase 1~2 Fire Damage], Large Bronze Talisman [+8 Attack Accuracy], Small Talisman of Power [+1 Strength] ], the small amulet of agility [+1 agility], the small amulet of life [+10 life], the small amulet of bay red [fire resistance +5%], the city return scroll (2), the light healing potion (2), the dissolving potion (1), antidote potion (2), bath fire potion (1).

  Equipment: Briar's Razor Dagger, Corpse Thirst Dagger, Crow's Grabbing Ring, Havoc's Throwing Hard Leather Armor, Gale's Grip Leather Gloves, Skull Ring Belt, Devil's Spurs Leather Boots.

   This is the state during the day.

  Although the attributes have not changed much, his strength has improved significantly.

firsthand experience.

  Last night he killed nearly 200 monsters, and most of the equipment was dropped in the mid-term.

  Because of being more cautious in the early stage, the equipment is not good, the level of the summoned monsters is low, and the efficiency of killing monsters is also low.

   With equipment in the mid-term, especially after 2 weapons, the efficiency of killing monsters has been greatly improved.

  In the later period, for some unknown reason, the drop of monsters was greatly reduced.

   According to the judgment of the game, it should be because of his level improvement.

  But the panel didn't show his level, and his rank was still 1, but the "darkness" in his bloodline increased by 1%.

   Is this the reason?

  He tried to summon monsters above level 10, but found that the ritual could not support it.

   Need to improve the quality of ritual utensils.

  Even if he can trick the monster, the summoning itself needs energy.

   Looks like Jim Thomson is on the way again.

   Props and Equipment only show what he has with him.

   Those that could not be carried with him were packed and hidden by him separately.

  Because I was worried that homeless people would come in, I dug a hole and buried it as usual.

  He also knows that this is not a long-term solution, but he just plans to wait and see.

   It would be best if there were no homeless people sneaking in.

  If he just came in to get some food, he asked Raumloo to punish him.

  If you wanton damage, don't blame him for being cruel.

  (end of this chapter)

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