Dark Demon Warlock

Chapter 180: skill points

  Chapter 180 Adding skills

   It's the same as before.

  After sacrificing enough sacrifices, the dark bloodline will increase to 15%, and he will also be promoted to Tier 3 logically. There is no so-called bottleneck, and no additional extraordinary materials, rituals, etc. are required.

   I don’t know if it will be this silky smooth when it is promoted to the fourth level in the future.

  Glanced at the panel and found that there was nothing new, then started to point skills to prepare for equipment brushing.

   There are more than 10 corpses left.

   All planned in advance.

  The state of blessing accumulated on him has reached a full value that can be tolerated at this stage, and if it continues to accumulate, it may overflow.

The so-called "Dark Plane Consciousness" is just a name he gave himself. This is an existence that is more incomprehensible than gods and demons, but it does not have the self-awareness of gods and demons. It is more like a set program, following instinct, Automatically give feedback.

  Of course, this is only his own understanding, and it is definitely not comprehensive.

  However, he didn't want to understand this kind of existence. He only needed to know how to cater to the other party's preferences, so as to obtain the greatest benefit for himself.

   "Please." This time I asked Gregoria Kate to help check the gate, and I did it myself.

  After being promoted, the cooldown time of the Devil's Contract becomes 10 minutes, which is enough for him to solve a battle.

  After enduring it for so long, my hands are itchy, and I also want to test the effect of the practice.

  Although he hasn't practiced his skills for a long time, he has never been lazy.

   Otherwise, how could the skills be used so smoothly and powerfully last night?

  Because now he can exert more effects of his own attributes!

  The werewolf change gave him a hint, just like humans can only exert about 20% of their own strength, and the same is true for other attributes.

  Although professionals can exert more attribute effects than ordinary people, they need to hone and adapt.

  Otherwise, the previous consciousness will still prevail, limiting the development of potential.

   What's more, most of his attributes are accumulated, and the panel shows that the physical attributes are full, so he takes it for granted that he can exert a 100% effect.

   Until you learn the werewolf transformation skills.

   Then it was discovered that Nightborne's basic skills also had a similar effect.

  Combined with those encounters, he settled down, laying the foundation and honing his attributes honestly.

  Last night was a demonstration of the effect.

  Skills have been added.

  The quality of the sacrifice this time was very high, and I got 25 skill points, plus the remaining 8 before, a total of 33 skill points.

  After being promoted to level 3, you can already learn all skills.

  Mage skill completion.

  Fire wall, flame path, hellfire, flame enhancement, hydra, dominating flame.

   Firewall skill needless to say, it is powerful enough to create a burning flame.

   Flame Path, a buff skill, can ignite flames under your feet and attack enemies, but it will continue to consume mana. It is not recommended to use it in the early stage.

   It is worth mentioning that the order of Hellfire and the original wall of fire has been reversed, and it has become a very explosive skill.

   Instantly release a circle of flames, attacking all surrounding enemies, and the closer to the center, the higher the damage!

  The explosive power is very strong, but it is a semi-close skill and has a cooldown time, so it is not suitable as a main skill.

   Damage is affected by Firewall, Flame Path skills and Spirit.

Fire enhancement skill, you can apply flame blessing to yourself and team members, the affected target will attack with additional fire damage, and improve the attack accuracy rate, in addition, it will ignore part of the enemy's fire resistance, and the magnitude has nothing to do with the skill level , but is affected by the ability to dominate fire, such as level 1 fire control, it will ignore 1% of the target's fire resistance.

  Additional fire damage is affected by warmth, fire master skill and spirit value.

  Hydra, summon a multi-headed fire snake, launch a violent explosive attack on the enemy, the output frequency is high, and the damage is high. Moreover, with the improvement of the skill level, multiple fire snakes can also be summoned, and the damage is affected by the fireball skill and the spirit value.

  Dominate Fire, a passive skill, control the power of fire, increase the damage of fire skills, ignore part of the enemy's fire resistance, and absorb a small amount of fire attacks from the enemy, which is equivalent to a weakened version of the law of fire.

  Ice Shard Armor, Ice Armor, Frozen Orb, and Ice Control.

  Learn Ice Shard Armor and Ice Armor because the latter has a damage bonus to the Frozen Orb skill.

   The damage of Frozen Ball skill in this MOD is very high!

   Frozen Ball, create a huge cold sphere to move forward, and will continuously release ice bombs to damage the enemy during the movement. The sphere has its own penetrating effect. Every time it runs over an enemy, a large number of ice bombs will explode. The more enemies, the stronger the explosive power.

   Damage is affected by Ice Bomb, Ice Armor skills and Spirit.

  Control the cold, refine the understanding of the cold element, make your ice skills more effective in killing the enemy, and at the same time absorb a small amount of the enemy's cold attack.

  Different from Domination of Flame, it will not directly increase the panel damage of Ice-type skills, but the ignored cold resistance is higher, and the effect of increasing damage is actually more powerful than Domination of Fire and Domination of Lightning.

   It can be said that the power of ice mages stems from this skill!

  Lightning's Charger, Lightning, Chain Lightning, Nova, Thunderstorm, Energy Shield and Dominator Lightning.

   Charged bombs, lightning and chain lightning skills are skipped.

  Nova, create an ever-expanding electric ring, attacking all surrounding enemies, the damage is affected by static stance, energy shield skills and spirit value.

  The damage is stable, the attack frequency is high, and the range is wide, but it needs semi-close combat output, or inserts into the middle of the enemy.

  Thundercloud Storm, a mage's resident buff skill, summons a thundercloud to hang over the head, periodically launching lightning strikes on nearby enemies. After the lightning hits the enemy, several charged bombs will be generated to continue attacking the enemy.

   Damage is affected by Charged Bullet and Spirit.

  Energy shield, a mage's life-saving skill, gathers the power of elements to form a shield position, which can replace the loss of life with mana when you are injured. After the skill is turned on, the spirit value will also increase the upper limit of mana. The effect of level 1 is that every 20 points of spirit value will increase the upper limit of mana by 3 points, which is better than nothing.

  Improve telekinesis skills, allowing the same mana to absorb more damage.

  Dominate Lightning, greatly increase the damage of lightning skills, and at the same time absorb a small amount of lightning attacks from enemies.

   There is no effect of reducing the enemy's lightning resistance, so it needs to be equipped with anti-resistance equipment, but this also creates the impressive panel damage of lightning mages.

   A total of 17 skill points are consumed.

   I also learned the barbarian's roar, shouting, combat physique and combat command skills.

   As we all know, the barbarian is an auxiliary profession.

   Roar to scare away timid enemies.

   Shouting, level 1 increases defense by 100%.

  Battle system, one of the magical skills, level 1 increases the maximum stamina by 35%, the maximum life by 35%, and the maximum mana by 17%.

   Battle command, temporarily increase the skill level by 1 point.

   A total of 4 skill points are consumed.

  Druid's Polar Storm, Hurricane Armor, Small Cyclone, Tornado, Storm and Destroyer are all learned.

  The so-called polar storm is a mass of cold air.

   Hurricane Armor, summon a piece of air to surround itself, absorb a small amount of elemental damage, the upper limit of level 1 is 56 points.

   Small whirlwinds and tornadoes do not need to be described, but they need to be used with caution because the trajectory cannot be controlled.

  Storm, summon a destructive cold cyclone around you, which continuously damages and weakens the enemy. It belongs to the core buff skill. The duration of the hurricane armor can be increased. The damage is affected by the small whirlwind, polar storm skills and spiritual value.

  Destroying the world and summoning the doomsday-like meteor fire rain also needs to be used with caution. The duration of the Volcanic Explosion skill can be increased, and the damage is affected by Firestorm, Lava Boulder, Volcanic Skill and Spirit.

  This type of skill is less practical, but it can produce unimaginable effects in some occasions.

  Tabitha Egger, who is a 7th-order boss, turned to him for help!

   In addition, it has a deterrent effect, specifically targeting large organizations with fixed sites.

   A total of 6 skill points are consumed.

  Finally, Paladin's Light Bolt, Blessed Hammer, Holy Shield, Holy Freeze, Sanctuary, and Judgment.

  Holy Light Bomb, release a holy ball of light, attack a single enemy or heal teammates, ignoring the magic resistance of demons and undead. If you don't invest a lot of skill points, the effect is better than nothing.

  Blessed Hammer, summon a magic hammer, spin to attack the surrounding enemies, the damage is affected by Blessed Aim, Vitality, Concentration skills and Spirit value. In addition, the focus aura can also increase the damage of Blessed Hammer.

   High damage, but strange trajectory, difficult to control.

   Holy Shield has been introduced, one of the magic skills.

  Holy Freeze, creates an extremely cold field with the thought of God, erodes the surrounding enemies, adds extra cold damage to its own attack, and periodically attacks the surrounding enemies. Periodic attacks cannot be dodged, nor will they trigger any probabilistic skills.

  The damage effect is affected by cold resistance, rescue skills and spirit value.

  Range deceleration effect is its advantage.

  Cold erosion is also effective on enemies that are immune to ice, but it has no effect on enemies that cannot be frozen by nature.

  Sanctuary, using the grace of God to create a sanctuary that undead creatures cannot approach. When turned on, it deals more damage to undead creatures, regardless of their physical resistance, and periodically deals magic damage to them and has a chance to knock them back.

   Needless to say, Judgment Aura is a magical skill. After it is activated, it greatly reduces the defense and elemental resistance of surrounding enemies.

   So far, all skill points have been used up.

  This time, the addition points are mainly based on legal system and support.

  After crossing the initial stage, the advantages of the legal system gradually became prominent, and after all, he chose the legal system because his career was mainly based on mental and physical strength.

   Looking at the densely packed skill bar, a sense of power emerges spontaneously.

  It’s like everyone bought fitness equipment and put it at home, thinking that they can exercise.

  However, he already knows that he cannot rely on the introduction of the panel, and the actual effect and usage must be developed by himself.

   2974 characters~~

   This chapter is a long introduction, but I have to write it. I can only write as many free words as possible. Please bear with me.

  

  

  (end of this chapter)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like