In the previous life, why were the graphics cards and graphics chips of Weida Corporation so powerful, and why they could enter the fields of self-driving chips, graphic animation, scientific computing, geology, biology, and physical simulation.

Its root is the CUDA architecture that allows multiple GPU chips to calculate in parallel.

It can be said that relying on this CUDA architecture, Invidia officially laid the foundation for dominating the global graphics field.

Therefore, the CUDA architecture currently being developed by Weida is quite powerful, and its promotion effect in the computer field is far greater than that of the Core processor. It is a truly revolutionary black technology.

However, when Weida was holding back its big moves, Suguang R\u0026D Center was naturally holding back its big moves.

After all, Lin Chen from his previous life naturally knew what Yinweida was doing, so the Suguang R\u0026D Center also focused on the CUDA architecture.

However, what Sugon R\u0026D Center wants to do is not to directly copy Invidia's CUDA architecture, but to develop a new GPU parallel computing architecture that absorbs previous design concepts and experience.

After all, people have already set up a project to develop the CUDA architecture because of Weida, and copying it at this time will definitely infringe their patents.

Of course, according to history, their CUDA architecture was officially released in 2006, two years later. At this time, they only established the project, and Sugon Technology’s plagiarism does not seem to be a big deal.

However, patent disputes should be avoided if patent disputes can be avoided, and there is no need for Lin Chen from his previous life to copy him.

Because the CUDA architecture is not static. Although this thing has the name of the CUDA architecture, it has been evolving.

Therefore, there is a big difference between the CUDA architecture released in 2006 and the CUDA architecture in 2023.

Therefore, Lin Chen also directly copied the 2023 CUDA architecture design concept, and then developed a new GPU parallel computing architecture with independent intellectual property rights.

Lin Chen believes that when the Sugon graphics card adopting the "2023 version of CUDA architecture" comes out, it will surely become a global sensation!

However, it will obviously take some time for the Sugon graphics card to be born, after all, the Sugon graphics card has only been established for research and development not long ago.

Even with the help of Lin Chen himself and the power of the King of the Cottage system, it is obviously not an easy thing to really want to be born.

...

And time passed like this, and time came to August 5, 2004 in a blink of an eye.

Sugon Technology, which had been silent for more than half a month on this day, once again made a move that caused an uproar in the global technology circle.

On this day, Dawning R\u0026D Center announced that it has acquired Epic with 55 million US dollars, and officially won the Unreal Engine!

Of course, if the Sugon R\u0026D Center just acquired Epic, the actual turmoil caused would not be too great.

After all, although the Unreal Engine is very famous in this era, it has not yet reached the status of strength in the game industry in the previous life.

What really caused a big commotion were several big moves made by Sugon R\u0026D Center after it acquired Epic.

First of all, the first action is that the Sugon R\u0026D Center announced that it will change the name of Epic, and change the name of Epic to Unreal Engine.

As for the second big move, the Sugon R\u0026D Center directly released the Unreal 3 Game Engine Developer Toolkit on the Internet, and announced that the Unreal 3 Game Engine will be free for a limited time!

From then on, any individual, game development company, school, research institution, etc. can freely download the Unreal 3 Game Engine Developer Toolkit from the Internet.

Then you can study, develop games, and even slightly modify the engine to develop games with your own style and unique gameplay!

Of course, the reason why it is limited free rather than completely free forever is that Unreal Engine also wants to make money.

The Unreal Engine company controlled by Suguang R\u0026D Center is the same as the previous Epic company. All games based on Unreal Engine should pay a 1% profit cut to Unreal Engine as long as the profit exceeds 1 million US dollars.

However, the Unreal Engine company controlled by the Dawn R\u0026D Center is much more benevolent than the previous Epic company.

In the past, Epic’s profit margin for Unreal Engine was 5%, but now that Sugon Technology has acquired Epic, the profit margin for Unreal Engine is only 1%, which is a full 4% less!

In this regard, when the news spread, game companies and individual developers around the world were naturally all crazy when they heard the news.

Companies and individual developers who have adopted other game engines are naturally quite regretful, those who have adopted the Unreal 3 game engine are ecstatic, and companies and individual developers who are preparing to develop games are all targeting Unreal 3 on the game engine.

After all, although the Unreal 3 game engine has only been released for a few months, they are aware of the power of the Unreal 3 game engine and know that it is an extremely excellent 3D game engine.

And the fact is the same, this Unreal 3 game engine has absorbed the advantages of the previous two generations of Unreal Engine and other game engines.

Gamma correction, rendering and other functions have been added, such as foot image lighting has also become vertex lighting and other technologies.

It can be said that the game quality and functions of the Unreal 3 game engine have undergone earth-shaking changes compared to before!

Famous games from previous lives, such as "Unreal Tournament 3", "Gears of War", "Split Cell: Double Agent", "Mass Effect", "Bioshock", "Batman: Arkham"...etc.

They are all developed using the Unreal 3 game engine, which shows how brilliant and powerful the Unreal 3 game engine is.

Of course, in addition to reducing the profit margin of the game engine, Suguang R\u0026D Center actually has another big move.

But this big move has not been made public, but the hidden blade is aimed at the Microsoft-Intel alliance.

This hidden big move is that the Sugon R\u0026D Center will gradually inject 40 million US dollars into Unreal Engine in the next year.

The bulk of the $40 million expenditure is to set up an Unreal 3 game engine development team in Daxia. It is estimated that the total number of people in Daxia will be as high as more than 1,000!

The main task of these more than 1,000 people is to further optimize and improve the Unreal 3 game engine.

The Unreal 3 engine is transformed into a powerful game development engine of "what you see is what you get", which greatly improves the speed and efficiency of game development.

In addition, the task of most of the more than 1,000 developers is to develop 3D models of various styles of game characters, buildings, environments, etc., to enrich the Unreal 3D model library.

Strive to complete 99% of the 3D modeling tasks of a game in advance, so that game development companies and individual developers can save a lot of 3D modeling work.

It can be said that once this plan is completed, game developers will not need to repeatedly develop 3D models of characters, environments, buildings, etc. from now on.

At that time, game developers only need to copy and paste directly in the Unreal 3D model library, and then place the model in the appropriate terrain.

Although the consequence of this is that the game has serious homogeneity, what is the most important thing about a game? (end of this chapter)

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