In the next scene, Prince Dadalia makes a brilliant appearance.

“The trial that the Fontaine people are so proud of is so ridiculous. 』

“If these are your rules, then I have my own rules too!” 』

Dadalia’s body is filled with elemental power and she looks extremely handsome.

“I am the one who breaks the rules!”

“”Farewell to the Eastern Capital”.”

“Starting in the second stage, right? So handsome!”

The version PV ends here, and the camera returns to the live broadcast room again.

After that, members of the production team of Genshin Impact will introduce the content of Fontaine to everyone.

Combat Designer: “Hello travelers, this time I will introduce you some information about Fontaine.”

“Starting from version 3.0, we plan to present players with some content that is completely different from the previous version in each major version of the year,”

“And here in Fontaine, a more important aspect is the content of underwater exploration.”

Upon hearing this, some players immediately recalled some not-so-good experiences.

“Completely different content, referring to Xumi Hollow Mountain.”

“Forest book, right? This time it’s time for the ocean picture book?”

“Very developed urban sewage pipes (doge)”

The designer continued: “Diving is a new gameplay unique to the Fontaine area. I believe players and friends have been waiting for it for a long time. When players come to Fontaine, after a simple guide, they can freely explore underwater in Fontaine. ”

“This time, we have added a new set of underwater actions for all the characters in “Genshin Impact”. You can also freely choose your favorite characters to play underwater.”

“In order to ensure the smoothness of players’ underwater exploration, we did not make a design similar to the oxygen bar underwater in Fontaine this time.”

“Mainly because of the fact that designs like oxygen bars are, under normal circumstances, mainly used to limit the time of underwater action to increase the player’s sense of urgency.”

“But the underwater area in Fontaine does not have such a design purpose, so for the same reason, we actually allow players to dive and freely explore the waters in Fontaine, and have canceled the restrictions on stamina consumption in these waters. In other words, players We can freely roam this area.”

The audience was very happy to hear these designs and see the actual machine demonstrations on the screen.

“We are gathered here today to celebrate the disappearance of the oxygen bar!”

“Twenty Thousand Leagues Under the Sea.”

“Memory: Ah, yes, yes!”

“Xinhai has really become an ornamental fish now.”

Designer: “In addition, you can sprint underwater. Sprinting will consume the physical strength unique to underwater.”

“However, the length of the underwater stamina bar does not need to be unlocked additionally. There will also be quite a lot of “reviving water groups” underwater.”

“Getting close to these fish schools can restore travelers’ underwater stamina and health.”

“In addition to free diving, we also provide a method of rapid long-distance movement underwater called ‘ocean currents.'”

“In ‘Ocean Current’, players will move quickly towards their destination. During the movement, players can also freely adjust their position and perspective in ‘Ocean Current’ to view the scenery along the way.”

“It’s actually a good way to do some sightseeing.”

Players applauded this aspect of the design.

“Underwater physical strength? I would like to call it “water physical strength”.”

“Great! It’s great to be able to reach full physical strength without using the Water God Eyes!”

“Thank you for your noble hand!”

“Ocean current? Jump drive, right?”

The designer continued: “In addition, when we were designing Fontaine underwater, we designed some more bizarre characteristics for Fontaine’s water body.”

“So we have also designed some special water bodies that are completely suspended in mid-air. Players can also try to enter these water bodies from various angles to obtain some special treasures, or use them directly as shortcuts. ”

“Since there are special water bodies, there will naturally be special underwater land areas. Fontaine also has a large number of land areas wrapped in water bodies for everyone to explore.”

“We deliberately designed these areas to be relatively open and spacious.”

“So you don’t have to worry about getting lost while exploring inside.”

While the designer was talking, the screen in the live broadcast room was also demonstrating the timing of the game.

The audience was very excited.

“Underwater Temple!”

“How many fish can the cat be caught in?”

“Damn, this is so pretty!”

“What version do you have? Can you let me play doge for a few days?”

After introducing the design of Fontaine’s unique underwater area, the design

The teacher plans to talk to the audience about other aspects.

“In fact, generally speaking, designs like underwater exploration are the goals of all designers. After all, for open world games, if there is no underwater exploration content, it always feels like something is missing.”

“But if we do it just for the sake of doing it, it really doesn’t make much sense. We don’t want to make an underwater version that is similar to the land-based game experience.”

“After several discussions, we finally confirmed this plan that everyone can accept, such a more playable underwater open world.”

The audience also began to make associations.

“Exploring in Natta Magma (bushi)”

“Traveler, trying to swim in magma.”

“So since it’s an open world, can we still explore the universe in the future?”

The designer continued: “As one of the core contents of Fontaine, we believe that the proportion of underwater in the Fontaine area, at least in the dimension of big world exploration, should be 50-50 equal to that on land.”

“Actually, with the opening pace of subsequent versions, this ratio will vary slightly, but it has generally reached such an expectation.”

“Underwater is a part of the game map. We hope to attract as many players to explore as possible, so we have taken into account the comfort of the public players in exploring as much as possible. In the design expectations of Fontaine Underwater, we have tried our best to It has reduced those depressing scenes and made most of the underwater content in Fontaine very transparent. Players can always observe the light coming from the sea, and the light source under the water is also very sufficient…”

The designer’s words gave players more expectations for Fontaine.

“It is directly divided into three parts by land and seven parts by ocean.”

“Since Fontaine has machinery and underwater capabilities, is it possible to make submarines in other countries?”

“Fontaine is really beautiful, I like it so much!”

“The scenery party is ecstatic, but it feels like my graphics card will not be able to hold on.”

“It seems that we will explore the atmosphere on Sky Island.”


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